psp stepmania isn't based on pc stepmania and its closed source, unless thats changed recently. I tried to port Stepmania and i got it compiled hacking a lot of stuff but it didn't work so best of luck with it, hopefully you are more successful then I was.
Troy(GPF)
Search found 529 matches
- Thu Jan 11, 2007 9:09 pm
- Forum: Developmental Ideas
- Topic: Stepmania for Dreamcast
- Replies: 7
- Views: 2123
- Tue Nov 14, 2006 3:34 pm
- Forum: Programming Discussion
- Topic: 56K modem data transfer
- Replies: 12
- Views: 1993
- Mon Jun 19, 2006 10:15 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: RACE-NeoGeo Pocket Emu port for dreamcast
- Replies: 14
- Views: 2116
Tested it now. Speed's around full speed, but not quite, imo, and video has old VHS tape-type lines that appear during gameplay, lol. Full-sound, but low quality. And I can't figure out how to get back to the main menu after selecting a game! Can someone please help me out? Also, video is scrunched...
- Tue Jun 13, 2006 3:40 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: RACE-NeoGeo Pocket Emu port for dreamcast
- Replies: 14
- Views: 2116
RACE-NeoGeo Pocket Emu port for dreamcast
http://www.dcemu.co.uk/vbulletin/showthread.php?t=26920 http://gpf.dcemu.co.uk/rcsml.png (R)ather (A) (C)ardfighter (E)mulator (!) Full Name: RACE! (As In Koyote-Land) Original Author: Judge_ Website: http://www.personal.triticom.com/~erm/GP2X/ Contact: http://www.gp32x.com/board/index.php?showuser...
- Tue May 30, 2006 10:47 am
- Forum: Programming Discussion
- Topic: Loading external modules..
- Replies: 5
- Views: 706
- Tue May 30, 2006 10:43 am
- Forum: Programming Discussion
- Topic: Who here uses Chankcast to aid in development?
- Replies: 7
- Views: 908
I just have my makefile call a batfile that creates an iso file with mkisofs. I create a directory called cd and put all the resources that the program uses. then my bat files does this move unscrambled.bin cd\1st_read.bin mkisofs -J -r -l -o dc.iso cd move dc.iso C:\ChankastAlpha025 ch.vbs ch.vbs i...
- Tue May 30, 2006 10:35 am
- Forum: Programming Discussion
- Topic: Where can I get SDL_mixer_126 and SDL_image_124? (Nevermind)
- Replies: 3
- Views: 489
- Thu May 18, 2006 12:42 pm
- Forum: Programming Discussion
- Topic: internet conection with modem
- Replies: 2
- Views: 438
yeah somewhere on this forums i posted a simple chat client, I hooked up my dreamcast with a phoneline to my pc, ran a telnet program and my chat client on the dreamcast, if I remember right its dependant on the type of modem you have in your dreamcast on whether it will connect without needing a di...
- Wed May 17, 2006 11:12 am
- Forum: Developmental Ideas
- Topic: Neverball (a clone of Monkey Ball)...
- Replies: 6
- Views: 1399
yeah i ported it to the dreamcast but my 3d coding experience is limited so i hacked it a lot to get it just to compile, it starts displays a bunch of crap on the screen and plays the menu music then the first time you press a button on the controller it locks up :( lol just checked the date, I port...
- Wed May 03, 2006 6:06 pm
- Forum: Developmental Ideas
- Topic: Latest version of Super Mario War
- Replies: 20
- Views: 4542
well is it displaying any graphics or playing sound? If not you burned it wrong. Otherwise its been since last November since Iv look at it and tried the code, but I didnt burn it Iv only tested it over my bba. while some parts are slow, you can change stuff in the options menu to help that out a li...
- Wed May 03, 2006 11:01 am
- Forum: Annual Poll Forum
- Topic: 2006 Nominations: Favorite DC Devver (2005 Polls)
- Replies: 12
- Views: 7365
- Wed May 03, 2006 10:33 am
- Forum: Developmental Ideas
- Topic: Latest version of Super Mario War
- Replies: 20
- Views: 4542
ok found the version I entered in the dreamon contest last year, posted on my site
http://gpf.dcemu.co.uk/
Troy(GPF)
http://gpf.dcemu.co.uk/
Troy(GPF)
- Thu Apr 27, 2006 10:31 pm
- Forum: Developmental Ideas
- Topic: Latest version of Super Mario War
- Replies: 20
- Views: 4542
- Mon Apr 10, 2006 2:51 pm
- Forum: Developmental Ideas
- Topic: Latest version of Super Mario War
- Replies: 20
- Views: 4542
- Sat Mar 11, 2006 2:19 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Monkey64 (N64 emu) coming to DC!
- Replies: 21
- Views: 1759
This isn't a ground up emulator. It's a port of GPF's nincestdc with modifications. Because of the ability to have high level graphics emulation using the pvr instead of having to run it all in software, emulating the machine is relatively easier. now of course, the processor is much more powerful ...
- Mon Mar 06, 2006 8:18 pm
- Forum: Programming Discussion
- Topic: profiling software ?
- Replies: 3
- Views: 460
- Thu Mar 02, 2006 12:17 am
- Forum: Programming Discussion
- Topic: storing stuff in unused pvr memory
- Replies: 1
- Views: 399
storing stuff in unused pvr memory
how would I store something in unused pvr memory, untill i needed it?
thanks,
Troy(GPF)
http://gpf.dcemu.co.uk
thanks,
Troy(GPF)
http://gpf.dcemu.co.uk
- Thu Feb 02, 2006 4:22 pm
- Forum: Developmental Ideas
- Topic: Port of the GameBoy Advance to Dreamcast possible?
- Replies: 6
- Views: 1330
http://gpf.dcemu.co.uk/visualtroyadvance.shtml is my latest version, I believe that someone at dcsiberia is working on a version as well that will hopefully be faster than my port
Troy(GPF)
Troy(GPF)
- Mon Jan 30, 2006 3:35 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: CloneKeenDC - Commander Keen interpreter port
- Replies: 6
- Views: 793
- Sat Jan 28, 2006 7:23 pm
- Forum: Programming Discussion
- Topic: error compiling, after building the toolchain
- Replies: 20
- Views: 1651
yes here is an example KOS_CFLAGS used in one of my latest releases. OPT= -O3 -fstrict-aliasing -fexpensive-optimizations -foptimize-register-move -freduce-all-givs -frename-registers -frerun-cse-after-loop -frerun-loop-opt -fschedule-insns -fno-sched-interblock -fsched-spec-load -fsingle-precision-...