Search found 13 matches
- Fri May 14, 2021 8:49 pm
- Forum: Programming Discussion
- Topic: KOS, Visual Studio Code & gdb
- Replies: 20
- Views: 7442
Re: KOS, Visual Studio Code & gdb
I actually did the same thing recently on Windows and wanted to make a guide. It works pretty well but code completion and stuff is a little wonky right now :P I'd love to see that! Wow. Sorry for leaving you hanging :oops: Here are my instructions for setting up the Dreamcast toolchain using Windo...
- Thu Sep 10, 2020 12:48 pm
- Forum: Programming Discussion
- Topic: KOS, Visual Studio Code & gdb
- Replies: 20
- Views: 7442
Re: KOS, Visual Studio Code & gdb
I actually did the same thing recently on Windows and wanted to make a guide. It works pretty well but code completion and stuff is a little wonky right now
- Thu Aug 06, 2020 8:44 pm
- Forum: Off-Topic Forum
- Topic: What does everyone do for work?
- Replies: 40
- Views: 185254
Re: What does everyone do for work?
I'm a firmware engineer at AMD. I figured my work would help me with homebrew Dreamcast development
- Tue Aug 04, 2020 5:21 am
- Forum: Programming Discussion
- Topic: Undefined references with kos-ports
- Replies: 4
- Views: 609
Re: Undefined references with kos-ports
Seems to me is this happening after your program builds if so it's the link line not working or you need to change the order.. -lGL should be -lgl Not caps _undefine is linking error should fix it change -lGl to -lgl let me know.. If it not built proper be a problem to Thanks for the suggestion! I ...
- Sun Aug 02, 2020 6:47 am
- Forum: Programming Discussion
- Topic: Undefined references with kos-ports
- Replies: 4
- Views: 609
Re: Undefined references with kos-ports
It seems as though my KOS toolchain install is okay. I was able to compile a simple PVR example that just clears the screen with red and it runs just fine.
- Sun Aug 02, 2020 5:22 am
- Forum: Programming Discussion
- Topic: Undefined references with kos-ports
- Replies: 4
- Views: 609
Re: Undefined references with kos-ports
Okay, so maybe the library isn't building correctly. When I install libGL, I get these errors when it's compiling: kos-cc -c gl-light.c -o gl-light.o In file included from gl-light.c:23: gl-api.h:214:13: warning: inline function ‘_glKosPushMultiTexObject’ declared but never defined 214 | inline void...
- Sat Aug 01, 2020 9:49 pm
- Forum: Programming Discussion
- Topic: Debugging on an emulator
- Replies: 6
- Views: 3044
Re: Debugging on an emulator
It's Pretty much a fools task optimizing or debugging on an emulator.. It's ok for fast proto typing a port to get it just running.. But sh4 math asm any thing that uses the dreamcast hardware even dma will not show the same on an emulator.. For example demul redream nulldc all have instant DMA so ...
- Sat Aug 01, 2020 8:41 pm
- Forum: Programming Discussion
- Topic: Undefined references with kos-ports
- Replies: 4
- Views: 609
Undefined references with kos-ports
Hi all, I'm trying to compile a test program with libGL/GLdc and everything seems to be compiling and installing just fine. The correct include files are in the kos-ports include directory and the libs are in there, too. Whenever I go to compile my program, I get a lot of these types of errors: /opt...
- Thu Jul 30, 2020 3:28 pm
- Forum: Programming Discussion
- Topic: PowerVR API vs OpenGL
- Replies: 4
- Views: 789
Re: PowerVR API vs OpenGL
For example, there are many samples for GLdc and I was hoping that there was something similar for the PVR API. If not, maybe I should stick to GLdc since there will be OpenGL 1.2 tutorials online plus these samples
- Thu Jul 30, 2020 1:42 pm
- Forum: Programming Discussion
- Topic: PowerVR API vs OpenGL
- Replies: 4
- Views: 789
Re: PowerVR API vs OpenGL
You're looking for free and legal docs? Preferably :) . Even information/tutorials about how the PVR API works in KallistiOS would be nice. I found the Doxygen docs with the list of methods and structures, but there isn't much information on how to use them. I don't need something so in-depth that ...
- Thu Jul 30, 2020 5:38 am
- Forum: Programming Discussion
- Topic: PowerVR API vs OpenGL
- Replies: 4
- Views: 789
PowerVR API vs OpenGL
Hi all, I've started my foray into DC dev and I had a question about the PowerVR API in KallistiOS and OpenGL. Since the OpenGL that is supported for the DC doesn't really translate into modern OpenGL methods (no shaders, no VBO, etc.) I figured it might be more fun to go in-depth with the PowerVR A...
- Mon Jul 27, 2020 12:59 pm
- Forum: Programming Discussion
- Topic: Debugging on an emulator
- Replies: 6
- Views: 3044
Re: Debugging on an emulator
Hello, I've been using lxdream (on linux) and reicast (https://github.com/reicast/reicast-emulator/releases) to do testing and some debugging using simple printf and whatever error message comes out of the terminalk. Obviously the real test at the end of the day is if it works on my DC. I don't kno...
- Sun Jul 26, 2020 2:46 pm
- Forum: Programming Discussion
- Topic: Debugging on an emulator
- Replies: 6
- Views: 3044
Debugging on an emulator
Hey everyone, I'm new to the Dreamcast dev scene. I have installed DreamSDK and Code::Blocks and I have been able to compile the Hello, World program. What I'm now trying to figure out is how to debug through an emulator rather than the actual hardware for now. I tried NullDC but it kept rebooting w...