Search found 12 matches

by Arvex
Tue Apr 14, 2020 1:50 pm
Forum: Programming Discussion
Topic: New to Dreamcast homebrew, question about engines
Replies: 22
Views: 530

Re: New to Dreamcast homebrew, question about engines

I will admit, I'm new to making games completely from scratch, even with an engine, versus a more complete toolkit like Unity or Unreal Engine 4. I'm used to having physics built in and sometimes even having to regard it as an obstacle instead of an asset, so this is going to be new for me. You migh...
by Arvex
Mon Apr 13, 2020 3:46 pm
Forum: Programming Discussion
Topic: New to Dreamcast homebrew, question about engines
Replies: 22
Views: 530

Re: New to Dreamcast homebrew, question about engines

I don't doubt it would be faster.

Another benefit to using an outdated version of Blender, I am able to export .M2 files without issue. I just tested it and was able to open the exported M2 file in Noesis, which PerfectK had linked above.
by Arvex
Mon Apr 13, 2020 12:49 pm
Forum: Programming Discussion
Topic: New to Dreamcast homebrew, question about engines
Replies: 22
Views: 530

Re: New to Dreamcast homebrew, question about engines

To piggy off the last (really good) post, some additional information: If you are looking to do fast 3D math, as the above poster said, you probably want to just do the math by hand in the SH4 using the opcodes available. Good news is you can sorta avoid inline assembly by generous use of MoopTheHe...
by Arvex
Sun Apr 12, 2020 1:56 pm
Forum: Programming Discussion
Topic: New to Dreamcast homebrew, question about engines
Replies: 22
Views: 530

Re: New to Dreamcast homebrew, question about engines

Is your engine going to use C or C++? I'm more familiar with C, but I have been working on picking up C++ for Unreal Engine. I know the version of Blender I use can cleanly export .obj as I've imported them into Unreal Engine 4 in the past without issue. So, as long as .obj is supported. I know Blen...
by Arvex
Sat Apr 11, 2020 11:59 am
Forum: Programming Discussion
Topic: New to Dreamcast homebrew, question about engines
Replies: 22
Views: 530

Re: New to Dreamcast homebrew, question about engines

I'm looking for something that can handle a high speed* futuristic 3D racing game. Something like Star Wars: Racer or the F-Zero series (minus upside down segments,) with with a focus on a steady 60fps framerate. I know that might be a lot to ask for from that generation of hardware, but I tend to k...
by Arvex
Wed Apr 08, 2020 7:18 pm
Forum: Hardware Modification and Repair
Topic: Abandoned hardware projects of mine, here are the models!
Replies: 0
Views: 129

Abandoned hardware projects of mine, here are the models!

I was working on a pair of 3D models for 3D printing parts for assisting with development for the Dreamcast. At this time, I lack either the means or motivation to continue with either of these projects, but would like to make the files available in case anyone else sees an interest in continuing th...
by Arvex
Tue Mar 31, 2020 5:09 pm
Forum: Programming Discussion
Topic: New to Dreamcast homebrew, question about engines
Replies: 22
Views: 530

Re: New to Dreamcast homebrew, question about engines

Alright. I've seen a few 3D engines for the Dreamcast that look like they haven't been touched in a long time, but are still available on Sourceforge. I might tinker with some of them a little bit while I wait on Simulant to get my feet wet. Or, if I find one I like, maybe I'll try working with one ...
by Arvex
Tue Mar 31, 2020 11:09 am
Forum: Programming Discussion
Topic: New to Dreamcast homebrew, question about engines
Replies: 22
Views: 530

Re: New to Dreamcast homebrew, question about engines

I wasn't sure if there was a connection between DC Dev R2 and DreamSDK or not. I think I found my way to DreamSDK when I was originally looking into what that disc was (part of what sparked the renewed interest in Dreamcast development.) I did download DreamSDK to look into it earlier. Would DreamSD...
by Arvex
Mon Mar 30, 2020 11:06 pm
Forum: Gaming Forum
Topic: Dreamcast Classic
Replies: 16
Views: 321

Re: Dreamcast Classic

I never really liked the mini/classic consoles. The only one that caught my interest was the SNES mini because it came with an official release of Star Fox 2, but when I saw it at a convention, it ran horribly on the SNES mini. Don't know if the build they put on there was poorly optimized or if the...
by Arvex
Mon Mar 30, 2020 11:14 am
Forum: Programming Discussion
Topic: New to Dreamcast homebrew, question about engines
Replies: 22
Views: 530

Re: New to Dreamcast homebrew, question about engines

I thought there were more options for 3D engines, I'm guessing there are a bunch of older 3D engines out there that aren't being actively developed/supported anymore that led me to believe that. If I was a bit more confident in my programming ability and knowledge of the Dreamcast hardware, I might ...
by Arvex
Sun Mar 29, 2020 10:49 pm
Forum: Programming Discussion
Topic: New to Dreamcast homebrew, question about engines
Replies: 22
Views: 530

Re: New to Dreamcast homebrew, question about engines

I took a quick look at Simulant, but I think I would prefer to work with something that's a little further along in development for the time being (sound is kind of important for me.) I also need to finish learning C++ which I only recently started. It does look promising, especially with how it sup...
by Arvex
Sun Mar 29, 2020 2:25 pm
Forum: Programming Discussion
Topic: New to Dreamcast homebrew, question about engines
Replies: 22
Views: 530

New to Dreamcast homebrew, question about engines

Hello, I've been considering developing my next homebrew game for the Dreamcast after I finish my current game and wanted to ask about engines and other resources you would recommend for me to look into. I found a Reddit post from two years ago that had a bit of a getting started guide, but half of ...