Hey, just a quick FYI, I'm thinking about doing a small production run of these as I know a few folks that are interested in having a nicely packaged copy.
That said, I don't know this community all that well... Is there any interest from folks here if I do have a few to sell?
Search found 8 matches
- Sat May 30, 2020 4:37 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: New Homebrew: Robo-Ninja Climb
- Replies: 6
- Views: 1821
- Mon May 20, 2019 12:35 pm
- Forum: Programming Discussion
- Topic: Strange bug with snd_sfx_play
- Replies: 9
- Views: 1636
Re: Strange bug with snd_sfx_play
Well, considering the GitHub you posted the report on is my private copy of the repository (which hasn't actually been updated in a while), no quzar wouldn't have any access to it there. I'm not exactly sure how people manage to find their way there and not to the "official" GitHub mirror...
- Sun May 19, 2019 3:39 pm
- Forum: Programming Discussion
- Topic: Strange bug with snd_sfx_play
- Replies: 9
- Views: 1636
Re: Strange bug with snd_sfx_play
Here's the wav I was using I have no idea if your guess at the problem is correct or not, but I found that playing the wav at volume 255 not only made it sound bad, but also completely broke the ogg stream that was playing at the same time (caused it to start stuttering and skipping, even after the...
- Thu May 16, 2019 11:18 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: New Homebrew: Robo-Ninja Climb
- Replies: 6
- Views: 1821
Re: New Homebrew: Robo-Ninja Climb
My only complaint so far is that there seems to be an invisible "ceiling" at the top and sometimes when I think I can jump and clear an obstacle, my ninja hits the ceiling and then doesn't clear the obstacle. Yeah, I probably need to raise the ceiling slightly. The logic for the ceiling c...
- Mon May 13, 2019 3:16 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: New Homebrew: Robo-Ninja Climb
- Replies: 6
- Views: 1821
Re: New Homebrew: Robo-Ninja Climb
Yeah, it's tricky. You have to jump out, then jump again back to the wall you were on. It takes a bit of practice.
Just don't use my source as an example of good coding. So many ugly hacks to make it run well on the original 6502 target
Just don't use my source as an example of good coding. So many ugly hacks to make it run well on the original 6502 target
- Fri May 10, 2019 10:59 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: New Homebrew: Robo-Ninja Climb
- Replies: 6
- Views: 1821
New Homebrew: Robo-Ninja Climb
I'm finishing up my first Dreamcast homebrew game, a port of a game that I made previously for NES and Atari 2600: Robo-Ninja Climb. It's a short and simple 2d action game where you jump your way upwards, dodging spikes and other obstacles. Compared to the NES and Atari 2600, the Dreamcast is so pow...
- Fri May 10, 2019 9:59 am
- Forum: Programming Discussion
- Topic: Strange bug with snd_sfx_play
- Replies: 9
- Views: 1636
Re: Strange bug with snd_sfx_play
I've opened an issue on the kos github project. Please chime in if you think I missed anything important.
- Thu May 09, 2019 4:46 pm
- Forum: Programming Discussion
- Topic: Strange bug with snd_sfx_play
- Replies: 9
- Views: 1636
Re: Strange bug with snd_sfx_play
Thanks for posting this -- I ran into this today, and was getting pretty frustrated until I found your post.
Is this a bug in sfxmgr? The docs clearly say that you can go to volume 255, but it breaks the audio for me if I use 255 (where volume of 254 is fine)
Is this a bug in sfxmgr? The docs clearly say that you can go to volume 255, but it breaks the audio for me if I use 255 (where volume of 254 is fine)