Search found 23 matches

by Ian Robinson
Thu Sep 10, 2020 7:03 pm
Forum: Programming Discussion
Topic: KOS, Visual Studio Code & gdb
Replies: 6
Views: 444

Re: KOS, Visual Studio Code & gdb

Very cool i like this a lot thanks for doing this how to faq :)
by Ian Robinson
Sun Aug 23, 2020 6:03 pm
Forum: Front Page News and Forum Guidelines
Topic: In The Line Of Fire Source Code Release
Replies: 6
Views: 953

Re: In The Line Of Fire Source Code Release

Glad to see your doing well i love your work thanks for releasing this :)
by Ian Robinson
Thu Aug 20, 2020 6:52 am
Forum: Programming Discussion
Topic: Compiling SNES4ALL
Replies: 6
Views: 1297

Re: Compiling SNES4ALL

Bumping a version old post but i need the svn://emuforge.com/kosports/sdl-1.2.13 custom version here to update some projects if any one has a backup and the version for the sd card not current kos this version :) it be much needed .. Just about asked and looked all over
by Ian Robinson
Thu Aug 13, 2020 1:53 am
Forum: Homebrew Software and Indie Games Discussion
Topic: VVVVVV Dreamcast port
Replies: 4
Views: 401

Re: VVVVVV Dreamcast port

Wonderful job and porting it from SDL2 we talked about it last night thanks for this :)
by Ian Robinson
Thu Aug 13, 2020 1:48 am
Forum: Programming Discussion
Topic: nullDC - DEV edition
Replies: 5
Views: 387

Re: nullDC - DEV edition

r2 is done. - added command line support. - no need to click "System->Stop" to run another file, just use "File->Open bin\elf". - fixed a crash if a command line argument is not an elf\bin file. I've done what I wanted, so it's unlikely that anything else will be added to this. Thank you so much 11...
by Ian Robinson
Mon Aug 03, 2020 8:59 am
Forum: Programming Discussion
Topic: Undefined references with kos-ports
Replies: 4
Views: 149

Re: Undefined references with kos-ports

Seems to me is this happening after your program builds if so it's the link line not working or you need to change the order.. -lGL should be -lgl Not caps _undefine is linking error should fix it change -lGl to -lgl let me know..

If it not built proper be a problem to
by Ian Robinson
Sat Aug 01, 2020 9:08 pm
Forum: Programming Discussion
Topic: Debugging on an emulator
Replies: 6
Views: 278

Re: Debugging on an emulator

It's Pretty much a fools task optimizing or debugging on an emulator.. It's ok for fast proto typing a port to get it just running.. But sh4 math asm any thing that uses the dreamcast hardware even dma will not show the same on an emulator.. For example demul redream nulldc all have instant DMA so i...
by Ian Robinson
Thu Jul 30, 2020 8:56 pm
Forum: Programming Discussion
Topic: PowerVR API vs OpenGL
Replies: 4
Views: 228

Re: PowerVR API vs OpenGL

Best pvr demo sample i have seen is this

https://youtu.be/VG5DQ4NJYh4

https://mega.nz/file/Z3pxSSpB#pMqccZxP8 ... VqdZxktKiw source code there

full pvr demo by tashi
by Ian Robinson
Tue Apr 21, 2020 9:42 pm
Forum: Programming Discussion
Topic: TMALLOC from 2002
Replies: 0
Views: 182

TMALLOC from 2002

Hi, would any one have this it was used in dream inducer few other homebrew projects
by Ian Robinson
Tue Apr 21, 2020 5:06 am
Forum: First Person Shooters Development
Topic: RadQuake new version any interest ? CDDA music
Replies: 7
Views: 1523

Re: RadQuake new version any interest ? CDDA music

any progress Yes it's complete now main.png Custom IP.BIN just for this version Custom 0GDTEX.pvr for gdemu and dreamshell 320X240 44k Stereo Sound 44k CDDA on CD-R & Gdemu most times #Only When Possible, Remember now Quake would read from the PC HardDrive and the CD for music Full CDDA on NullDC/F...
by Ian Robinson
Sun Mar 01, 2020 10:10 am
Forum: First Person Shooters Development
Topic: RadQuake new version any interest ? CDDA music
Replies: 7
Views: 1523

Re: RadQuake new version any interest ? CDDA music

Yes i have it working from console.. also 640x480 mode now
by Ian Robinson
Mon Jan 27, 2020 7:14 pm
Forum: Programming Discussion
Topic: Restoring profiling to the KOS toolchain
Replies: 18
Views: 880

Re: Restoring profiling to the KOS toolchain

Sorry, but the profiler isn't ready yet. When I was making an example of how to add the profiler to an existing program, I noticed that the profiler was generating incorrect results. After some tweaking, it seems to be working correctly now, but it took longer than I expected. I should have it read...
by Ian Robinson
Tue Jan 07, 2020 1:06 am
Forum: Programming Discussion
Topic: nullDC - DEV edition
Replies: 5
Views: 387

Re: nullDC - DEV edition

I made a simple modification to nullDC (intended for developers). This version automatically loads your elf\bin file upon starting, so you don't have to manually click on "File->Open bin\elf". It looks for "program.elf" first, then "program.bin" (and exits if nothing is found), so put either of tho...
by Ian Robinson
Mon Jan 06, 2020 11:51 am
Forum: Programming Discussion
Topic: Restoring profiling to the KOS toolchain
Replies: 18
Views: 880

Re: Restoring profiling to the KOS toolchain

Sorry, but the profiler isn't ready yet. When I was making an example of how to add the profiler to an existing program, I noticed that the profiler was generating incorrect results. After some tweaking, it seems to be working correctly now, but it took longer than I expected. I should have it read...
by Ian Robinson
Sat Jan 04, 2020 6:32 pm
Forum: Programming Discussion
Topic: KOS vs Ninja - simple test.
Replies: 25
Views: 1803

Re: KOS vs Ninja - simple test.

Really good test thank you for doing this 111 :)
by Ian Robinson
Sat Jan 04, 2020 6:31 pm
Forum: Programming Discussion
Topic: Restoring profiling to the KOS toolchain
Replies: 18
Views: 880

Re: Restoring profiling to the KOS toolchain

I still have my profiling code, but it needs a bit of cleaning up. Judging from the time stamps on the files, it looks like the oldest parts of it are at least 8 years old, and some of the more recent code is about a year or two old. My coding style has changed over time, so the source looks really...
by Ian Robinson
Wed Jan 01, 2020 2:41 pm
Forum: Programming Discussion
Topic: Restoring profiling to the KOS toolchain
Replies: 18
Views: 880

Re: Restoring profiling to the KOS toolchain

I wrote sampling profiler years ago. It uses a second thread to periodically record the PC of the main thread to an array. When you exit, the samples are saved to a text file on the PC, and a script is used to pass the addresses to addr2line and determine what functions are being run, and how much ...
by Ian Robinson
Wed Oct 30, 2019 1:45 am
Forum: Programming Discussion
Topic: Developing for Dreamcast and PC simultaneously
Replies: 11
Views: 1087

Re: Developing for Dreamcast and PC simultaneously

Hi, As Bluecrab said there are many ports all have some problems .. Big but a single screen game with snes grafix i dont see a problem with using sdl it might be old but it can do a game like that both on pc and dreamcast.. I tend to like using kos 1.1.9 with SDL that GPF fixed for CDDA and stereo i...
by Ian Robinson
Sun Mar 17, 2019 11:59 am
Forum: Off-Topic Forum
Topic: A sincere apology from Ian Micheal
Replies: 13
Views: 2247

Re: A sincere apology from Ian Micheal

Hah! I just saw your name in the programming forums and it made me smile to see you back after all this time. I've also taken a walk down my own memory lane and know there are things I wish I could have done differently. Don't feel bad. We've somehow made it this far and if there's anything I speci...