Sure you could just setup actions and such that call the commands for you. Plenty of extensions to accomplish that however you'd like.
As for intellisense, you need to pull a local copy of just the headers then add that to your include folders
Search found 86 matches
- Sat Feb 27, 2021 8:09 pm
- Forum: Programming Discussion
- Topic: KOS, Visual Studio Code & gdb
- Replies: 20
- Views: 7612
- Sat Feb 27, 2021 6:38 pm
- Forum: Programming Discussion
- Topic: KOS, Visual Studio Code & gdb
- Replies: 20
- Views: 7612
Re: KOS, Visual Studio Code & gdb
Hi, i have installed the docker toolchain by kazade. https://hub.docker.com/r/kazade/dreamcast-sdk/ How can it work on vscode ? thank you I'm not sure what you're asking. I write everything under vsc and use a docker container. Although I just open a terminal and call make within the container and ...
- Thu Jan 28, 2021 1:21 am
- Forum: Programming Discussion
- Topic: A bios with dc-load-serial
- Replies: 5
- Views: 1451
- Wed Oct 07, 2020 7:36 pm
- Forum: Hardware Modification and Repair
- Topic: 3D printed serial connector.
- Replies: 13
- Views: 3616
- Tue Sep 22, 2020 12:16 am
- Forum: Developmental Ideas
- Topic: Possibility of a SM64 DC port?
- Replies: 5
- Views: 6466
Re: Possibility of a SM64 DC port?
Probably impossible
- Sat Sep 19, 2020 2:31 pm
- Forum: Programming Discussion
- Topic: Objdump SH4 / can't disassemble for architecture UNKNOWN
- Replies: 11
- Views: 4606
Re: Objdump SH4 / can't disassemble for architecture UNKNOWN
You can create elfs from dc bins.
Again it's really only useful for some tools that read elfs well and don't handle plain bins,
But it is possible. Note you aren't reconstructing the original elf but just one that resembles enough of the original to work in some tools.
Again it's really only useful for some tools that read elfs well and don't handle plain bins,
But it is possible. Note you aren't reconstructing the original elf but just one that resembles enough of the original to work in some tools.
- Thu Sep 10, 2020 7:06 pm
- Forum: Programming Discussion
- Topic: KOS, Visual Studio Code & gdb
- Replies: 20
- Views: 7612
Re: KOS, Visual Studio Code & gdb
I'd love to see that!spencer723 wrote: ↑Thu Sep 10, 2020 12:48 pm I actually did the same thing recently on Windows and wanted to make a guide. It works pretty well but code completion and stuff is a little wonky right now
- Fri Aug 14, 2020 6:58 pm
- Forum: Programming Discussion
- Topic: libparallax and special characters
- Replies: 8
- Views: 1024
Re: libparallax and special characters
I didn't post it anywhere but discord but I made a port recently of the psp library intrafont. It has pretty slick text output.
- Thu Jul 30, 2020 10:34 am
- Forum: Off-Topic Forum
- Topic: What does everyone do for work?
- Replies: 40
- Views: 185823
Re: What does everyone do for work?
I don't work
- Thu Jul 30, 2020 10:33 am
- Forum: Programming Discussion
- Topic: PowerVR API vs OpenGL
- Replies: 4
- Views: 799
Re: PowerVR API vs OpenGL
You're looking for free and legal docs?
- Sun Jun 07, 2020 6:27 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Request: GDROM extract / Future City Demo
- Replies: 7
- Views: 1547
Re: Request: GDROM extract / Future City Demo
I'm excitedly subscribed to this thread.
- Sun Jun 07, 2020 11:32 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Request: GDROM extract / Future City Demo
- Replies: 7
- Views: 1547
Re: Request: GDROM extract / Future City Demo
In other news, at one point I was rewriting this for dreamcast because the original set4 demo doesn't run on retail dreamcast hardware.
https://vimeo.com/332273017
https://vimeo.com/332273017
- Sun Jun 07, 2020 11:28 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Request: GDROM extract / Future City Demo
- Replies: 7
- Views: 1547
Re: Request: GDROM extract / Future City Demo
I hear if you have a retail Dreamcast gdrom you can swap it during boot from the disc to the gdr and not need a system disc 2.
- Mon Apr 13, 2020 1:58 pm
- Forum: Programming Discussion
- Topic: New to Dreamcast homebrew, question about engines
- Replies: 22
- Views: 3863
Re: New to Dreamcast homebrew, question about engines
I assure you GLdc is faster than most attempts at pvr
- Sun Apr 12, 2020 7:03 pm
- Forum: Programming Discussion
- Topic: New to Dreamcast homebrew, question about engines
- Replies: 22
- Views: 3863
- Sat Apr 11, 2020 9:17 pm
- Forum: Programming Discussion
- Topic: New to Dreamcast homebrew, question about engines
- Replies: 22
- Views: 3863
Re: New to Dreamcast homebrew, question about engines
You can use either network peripheral definitely.
Anything can handle that, that's not really a specific feature.
It would never make sense to load a .blend. Export to something friendlier
Anything can handle that, that's not really a specific feature.
It would never make sense to load a .blend. Export to something friendlier
- Sat Apr 11, 2020 12:24 am
- Forum: Programming Discussion
- Topic: New to Dreamcast homebrew, question about engines
- Replies: 22
- Views: 3863
Re: New to Dreamcast homebrew, question about engines
What would your list of requirements be from a engine?
I'm working on Integrity engine currently and would love to know what would drive adoption.
I'm working on Integrity engine currently and would love to know what would drive adoption.
- Sat Mar 28, 2020 2:09 am
- Forum: Programming Discussion
- Topic: Paletted Textures
- Replies: 20
- Views: 9667
- Sat Mar 28, 2020 2:03 am
- Forum: Programming Discussion
- Topic: Docker image with KallistiOS
- Replies: 3
- Views: 715
- Wed Feb 19, 2020 10:26 pm
- Forum: Programming Discussion
- Topic: KOS vs Ninja - simple test.
- Replies: 25
- Views: 7278
Re: KOS vs Ninja - simple test.
Asking for original model and sources to all 3