Search found 83 matches

by mrneo240
Wed Oct 07, 2020 7:36 pm
Forum: Hardware Modification and Repair
Topic: 3D printed serial connector.
Replies: 13
Views: 622

Re: 3D printed serial connector.

c0deisme wrote:
Wed Oct 07, 2020 2:25 pm
now, from printing some test pieces i noticed that the stock size is way too large to fit, x11 y24 z3.9 seems to fit perfectly with pins
What does this mean
by mrneo240
Tue Sep 22, 2020 12:16 am
Forum: Developmental Ideas
Topic: Possibility of a SM64 DC port?
Replies: 5
Views: 360

Re: Possibility of a SM64 DC port?

Probably impossible
by mrneo240
Sat Sep 19, 2020 2:31 pm
Forum: Programming Discussion
Topic: Objdump SH4 / can't disassemble for architecture UNKNOWN
Replies: 11
Views: 1670

Re: Objdump SH4 / can't disassemble for architecture UNKNOWN

You can create elfs from dc bins.
Again it's really only useful for some tools that read elfs well and don't handle plain bins,
But it is possible. Note you aren't reconstructing the original elf but just one that resembles enough of the original to work in some tools.
by mrneo240
Thu Sep 10, 2020 7:06 pm
Forum: Programming Discussion
Topic: KOS, Visual Studio Code & gdb
Replies: 4
Views: 319

Re: KOS, Visual Studio Code & gdb

spencer723 wrote:
Thu Sep 10, 2020 12:48 pm
I actually did the same thing recently on Windows and wanted to make a guide. It works pretty well but code completion and stuff is a little wonky right now :P
I'd love to see that!
by mrneo240
Fri Aug 14, 2020 6:58 pm
Forum: Programming Discussion
Topic: libparallax and special characters
Replies: 8
Views: 241

Re: libparallax and special characters

I didn't post it anywhere but discord but I made a port recently of the psp library intrafont. It has pretty slick text output.
by mrneo240
Thu Jul 30, 2020 10:34 am
Forum: Off-Topic Forum
Topic: What does everyone do for work?
Replies: 21
Views: 1124

Re: What does everyone do for work?

I don't work
by mrneo240
Thu Jul 30, 2020 10:33 am
Forum: Programming Discussion
Topic: PowerVR API vs OpenGL
Replies: 4
Views: 216

Re: PowerVR API vs OpenGL

You're looking for free and legal docs?
by mrneo240
Sun Jun 07, 2020 6:27 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Request: GDROM extract / Future City Demo
Replies: 7
Views: 253

Re: Request: GDROM extract / Future City Demo

I'm excitedly subscribed to this thread.
by mrneo240
Sun Jun 07, 2020 11:32 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Request: GDROM extract / Future City Demo
Replies: 7
Views: 253

Re: Request: GDROM extract / Future City Demo

In other news, at one point I was rewriting this for dreamcast because the original set4 demo doesn't run on retail dreamcast hardware.

https://vimeo.com/332273017
by mrneo240
Sun Jun 07, 2020 11:28 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Request: GDROM extract / Future City Demo
Replies: 7
Views: 253

Re: Request: GDROM extract / Future City Demo

I hear if you have a retail Dreamcast gdrom you can swap it during boot from the disc to the gdr and not need a system disc 2.
by mrneo240
Mon Apr 13, 2020 1:58 pm
Forum: Programming Discussion
Topic: New to Dreamcast homebrew, question about engines
Replies: 22
Views: 992

Re: New to Dreamcast homebrew, question about engines

I assure you GLdc is faster than most attempts at pvr
by mrneo240
Sun Apr 12, 2020 7:03 pm
Forum: Programming Discussion
Topic: New to Dreamcast homebrew, question about engines
Replies: 22
Views: 992

Re: New to Dreamcast homebrew, question about engines

Arvex wrote:
Sun Apr 12, 2020 1:56 pm
Is your engine going to use C or C++? I'm more familiar with C, but I have been working on picking up C++ for Unreal Engine.
It's pure C, it can load obj sure but something more Dreamcast oriented might be better at some point.
by mrneo240
Sat Apr 11, 2020 9:17 pm
Forum: Programming Discussion
Topic: New to Dreamcast homebrew, question about engines
Replies: 22
Views: 992

Re: New to Dreamcast homebrew, question about engines

You can use either network peripheral definitely.

Anything can handle that, that's not really a specific feature.

It would never make sense to load a .blend. Export to something friendlier
by mrneo240
Sat Apr 11, 2020 12:24 am
Forum: Programming Discussion
Topic: New to Dreamcast homebrew, question about engines
Replies: 22
Views: 992

Re: New to Dreamcast homebrew, question about engines

What would your list of requirements be from a engine?

I'm working on Integrity engine currently and would love to know what would drive adoption.
by mrneo240
Sat Mar 28, 2020 2:09 am
Forum: Programming Discussion
Topic: Paletted Textures
Replies: 20
Views: 7127

Re: Paletted Textures

ozzyyzzo wrote:
Fri Mar 13, 2020 2:50 am
Hello,

anyone has tested paletted textures using libGL ?
I apologize. Things got a little messed up here for me.

I'll write your paletted 4 bit stuff. Sorry for delays
by mrneo240
Sat Mar 28, 2020 2:03 am
Forum: Programming Discussion
Topic: Docker image with KallistiOS
Replies: 3
Views: 259

Re: Docker image with KallistiOS

bbmario wrote:
Wed Mar 25, 2020 7:50 am
This is awesome! Thank you.
I always forget to check this forum but the top 2 listed on that page are by me. If you have questions about then specifically I'll try to help you
by mrneo240
Wed Feb 19, 2020 10:26 pm
Forum: Programming Discussion
Topic: KOS vs Ninja - simple test.
Replies: 25
Views: 1743

Re: KOS vs Ninja - simple test.

Asking for original model and sources to all 3
by mrneo240
Mon Jan 20, 2020 10:16 am
Forum: Programming Discussion
Topic: Restoring profiling to the KOS toolchain
Replies: 18
Views: 858

Re: Restoring profiling to the KOS toolchain

No announcement but I too wrote something but requires recompile to profile, it's very different from kazade's and might give a different set of data to look at.
If interested I'll toss up a mini example.
by mrneo240
Tue Jan 07, 2020 12:28 am
Forum: Programming Discussion
Topic: nullDC - DEV edition
Replies: 5
Views: 350

Re: nullDC - DEV edition

Source?