Search found 76 matches

by mrneo240
Sun Jun 07, 2020 6:27 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Request: GDROM extract / Future City Demo
Replies: 7
Views: 146

Re: Request: GDROM extract / Future City Demo

I'm excitedly subscribed to this thread.
by mrneo240
Sun Jun 07, 2020 11:32 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Request: GDROM extract / Future City Demo
Replies: 7
Views: 146

Re: Request: GDROM extract / Future City Demo

In other news, at one point I was rewriting this for dreamcast because the original set4 demo doesn't run on retail dreamcast hardware.

https://vimeo.com/332273017
by mrneo240
Sun Jun 07, 2020 11:28 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Request: GDROM extract / Future City Demo
Replies: 7
Views: 146

Re: Request: GDROM extract / Future City Demo

I hear if you have a retail Dreamcast gdrom you can swap it during boot from the disc to the gdr and not need a system disc 2.
by mrneo240
Mon Apr 13, 2020 1:58 pm
Forum: Programming Discussion
Topic: New to Dreamcast homebrew, question about engines
Replies: 22
Views: 675

Re: New to Dreamcast homebrew, question about engines

I assure you GLdc is faster than most attempts at pvr
by mrneo240
Sun Apr 12, 2020 7:03 pm
Forum: Programming Discussion
Topic: New to Dreamcast homebrew, question about engines
Replies: 22
Views: 675

Re: New to Dreamcast homebrew, question about engines

Arvex wrote:
Sun Apr 12, 2020 1:56 pm
Is your engine going to use C or C++? I'm more familiar with C, but I have been working on picking up C++ for Unreal Engine.
It's pure C, it can load obj sure but something more Dreamcast oriented might be better at some point.
by mrneo240
Sat Apr 11, 2020 9:17 pm
Forum: Programming Discussion
Topic: New to Dreamcast homebrew, question about engines
Replies: 22
Views: 675

Re: New to Dreamcast homebrew, question about engines

You can use either network peripheral definitely.

Anything can handle that, that's not really a specific feature.

It would never make sense to load a .blend. Export to something friendlier
by mrneo240
Sat Apr 11, 2020 12:24 am
Forum: Programming Discussion
Topic: New to Dreamcast homebrew, question about engines
Replies: 22
Views: 675

Re: New to Dreamcast homebrew, question about engines

What would your list of requirements be from a engine?

I'm working on Integrity engine currently and would love to know what would drive adoption.
by mrneo240
Sat Mar 28, 2020 2:09 am
Forum: Programming Discussion
Topic: Paletted Textures
Replies: 20
Views: 6856

Re: Paletted Textures

ozzyyzzo wrote:
Fri Mar 13, 2020 2:50 am
Hello,

anyone has tested paletted textures using libGL ?
I apologize. Things got a little messed up here for me.

I'll write your paletted 4 bit stuff. Sorry for delays
by mrneo240
Sat Mar 28, 2020 2:03 am
Forum: Programming Discussion
Topic: Docker image with KallistiOS
Replies: 3
Views: 198

Re: Docker image with KallistiOS

bbmario wrote:
Wed Mar 25, 2020 7:50 am
This is awesome! Thank you.
I always forget to check this forum but the top 2 listed on that page are by me. If you have questions about then specifically I'll try to help you
by mrneo240
Wed Feb 19, 2020 10:26 pm
Forum: Programming Discussion
Topic: KOS vs Ninja - simple test.
Replies: 25
Views: 1333

Re: KOS vs Ninja - simple test.

Asking for original model and sources to all 3
by mrneo240
Mon Jan 20, 2020 10:16 am
Forum: Programming Discussion
Topic: Restoring profiling to the KOS toolchain
Replies: 18
Views: 594

Re: Restoring profiling to the KOS toolchain

No announcement but I too wrote something but requires recompile to profile, it's very different from kazade's and might give a different set of data to look at.
If interested I'll toss up a mini example.
by mrneo240
Tue Jan 07, 2020 12:28 am
Forum: Programming Discussion
Topic: nullDC - DEV edition
Replies: 4
Views: 201

Re: nullDC - DEV edition

Source?
by mrneo240
Sun Jan 05, 2020 12:37 pm
Forum: Programming Discussion
Topic: KOS vs Ninja - simple test.
Replies: 25
Views: 1333

Re: KOS vs Ninja - simple test.

pvr_prim() is garbage.
by mrneo240
Fri Dec 13, 2019 8:28 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Jump IT! - Original Game + Engine
Replies: 4
Views: 276

Re: Jump IT! - Original Game + Engine

Updated, cdi coming after i get saving done
by mrneo240
Wed Dec 11, 2019 7:26 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Jump IT! - Original Game + Engine
Replies: 4
Views: 276

Re: Jump IT! - Original Game + Engine

no. wait till real tomorrow. 12/12
by mrneo240
Tue Dec 03, 2019 9:27 am
Forum: Programming Discussion
Topic: dcload-ip with DHCP support!
Replies: 24
Views: 683

Re: dcload-ip with DHCP support!

I agree with you on the c++ front, but it's important for many people that c++ be working
by mrneo240
Tue Dec 03, 2019 9:25 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Sonic Adventure New Year's 1998 "Kadomatsu" DLC
Replies: 14
Views: 5172

Re: Sonic Adventure New Year's 1998 "Kadomatsu" DLC

Vmi doesn't really have to exist. It's very simple meta that can easily be recreated.
by mrneo240
Mon Dec 02, 2019 11:25 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Jump IT! - Original Game + Engine
Replies: 4
Views: 276

Jump IT! - Original Game + Engine

Its tomorrow! Jump IT! https://media.discordapp.net/attachments/488332893324836866/646462517219950612/unknown.png Quick Facts: new original game runs on a custom engine free and open source Features: Speed based platformer Simple graphics (until i finish them) Highscores (soon to save on vmu) Respon...
by mrneo240
Mon Dec 02, 2019 11:23 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Sonic Adventure New Year's 1998 "Kadomatsu" DLC
Replies: 14
Views: 5172

Re: Sonic Adventure New Year's 1998 "Kadomatsu" DLC

Hello again, I came across something recently that appears to have been "lost to time" according to this: https://info.sonicretro.org/Sonic_Adventure_Downloadable_Events I bought a used 4X memory card from Japan and it had the data on it. It looks like it's the "bug fixed" version, too, as the file...