Search found 69 matches

by mrneo240
Sat Mar 28, 2020 2:09 am
Forum: Programming Discussion
Topic: Paletted Textures
Replies: 20
Views: 6649

Re: Paletted Textures

ozzyyzzo wrote:
Fri Mar 13, 2020 2:50 am
Hello,

anyone has tested paletted textures using libGL ?
I apologize. Things got a little messed up here for me.

I'll write your paletted 4 bit stuff. Sorry for delays
by mrneo240
Sat Mar 28, 2020 2:03 am
Forum: Programming Discussion
Topic: Docker image with KallistiOS
Replies: 3
Views: 81

Re: Docker image with KallistiOS

bbmario wrote:
Wed Mar 25, 2020 7:50 am
This is awesome! Thank you.
I always forget to check this forum but the top 2 listed on that page are by me. If you have questions about then specifically I'll try to help you
by mrneo240
Wed Feb 19, 2020 10:26 pm
Forum: Programming Discussion
Topic: KOS vs Ninja - simple test.
Replies: 11
Views: 432

Re: KOS vs Ninja - simple test.

Asking for original model and sources to all 3
by mrneo240
Mon Jan 20, 2020 10:16 am
Forum: Programming Discussion
Topic: Restoring profiling to the KOS toolchain
Replies: 18
Views: 449

Re: Restoring profiling to the KOS toolchain

No announcement but I too wrote something but requires recompile to profile, it's very different from kazade's and might give a different set of data to look at.
If interested I'll toss up a mini example.
by mrneo240
Tue Jan 07, 2020 12:28 am
Forum: Programming Discussion
Topic: nullDC - DEV edition
Replies: 4
Views: 164

Re: nullDC - DEV edition

Source?
by mrneo240
Sun Jan 05, 2020 12:37 pm
Forum: Programming Discussion
Topic: KOS vs Ninja - simple test.
Replies: 11
Views: 432

Re: KOS vs Ninja - simple test.

pvr_prim() is garbage.
by mrneo240
Fri Dec 13, 2019 8:28 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Jump IT! - Original Game + Engine
Replies: 4
Views: 187

Re: Jump IT! - Original Game + Engine

Updated, cdi coming after i get saving done
by mrneo240
Wed Dec 11, 2019 7:26 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Jump IT! - Original Game + Engine
Replies: 4
Views: 187

Re: Jump IT! - Original Game + Engine

no. wait till real tomorrow. 12/12
by mrneo240
Tue Dec 03, 2019 9:27 am
Forum: Programming Discussion
Topic: dcload-ip with DHCP support!
Replies: 24
Views: 535

Re: dcload-ip with DHCP support!

I agree with you on the c++ front, but it's important for many people that c++ be working
by mrneo240
Tue Dec 03, 2019 9:25 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Sonic Adventure New Year's 1998 "Kadomatsu" DLC
Replies: 14
Views: 4631

Re: Sonic Adventure New Year's 1998 "Kadomatsu" DLC

Vmi doesn't really have to exist. It's very simple meta that can easily be recreated.
by mrneo240
Mon Dec 02, 2019 11:25 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Jump IT! - Original Game + Engine
Replies: 4
Views: 187

Jump IT! - Original Game + Engine

Its tomorrow! Jump IT! https://media.discordapp.net/attachments/488332893324836866/646462517219950612/unknown.png Quick Facts: new original game runs on a custom engine free and open source Features: Speed based platformer Simple graphics (until i finish them) Highscores (soon to save on vmu) Respon...
by mrneo240
Mon Dec 02, 2019 11:23 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Sonic Adventure New Year's 1998 "Kadomatsu" DLC
Replies: 14
Views: 4631

Re: Sonic Adventure New Year's 1998 "Kadomatsu" DLC

Hello again, I came across something recently that appears to have been "lost to time" according to this: https://info.sonicretro.org/Sonic_Adventure_Downloadable_Events I bought a used 4X memory card from Japan and it had the data on it. It looks like it's the "bug fixed" version, too, as the file...
by mrneo240
Mon Dec 02, 2019 11:20 pm
Forum: Programming Discussion
Topic: dcload-ip with DHCP support!
Replies: 24
Views: 535

Re: dcload-ip with DHCP support!

Just a quick update: I've managed to build GCC-9.2.0 SH4 and it works! :) Let me tell you, it's soooo much nicer than GCC 4.7.3, since you can use modern compiler options and directives, plus the warning display is much better. I've recently been using gcc 7.1.3 and its excellent. Is C++ working wi...
by mrneo240
Sat Nov 30, 2019 1:37 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Sonic Adventure New Year's 1998 "Kadomatsu" DLC
Replies: 14
Views: 4631

Re: Sonic Adventure New Year's 1998 "Kadomatsu" DLC

Hello again, I came across something recently that appears to have been "lost to time" according to this: https://info.sonicretro.org/Sonic_Adventure_Downloadable_Events I bought a used 4X memory card from Japan and it had the data on it. It looks like it's the "bug fixed" version, too, as the file...
by mrneo240
Sun Nov 24, 2019 8:21 am
Forum: Programming Discussion
Topic: dcload-ip with DHCP support!
Replies: 24
Views: 535

Re: dcload-ip with DHCP support!

Quick sidenote:

Using ubuntu under WSL v2 works fine for dreamcast and Kos.
Used it daily since the first version of wsl v2 in June, zero issues.
by mrneo240
Sat Nov 23, 2019 1:48 pm
Forum: Programming Discussion
Topic: Anybody available to help with dc-load-ip testing?
Replies: 21
Views: 1263

Re: Anybody available to help with dc-load-ip testing?

Ok, so I did it. It's working. Need to buy more CD-Rs to finish beating up some bugs that are mainly due to memory size constraints. DCLOAD-IP will have DHCP soon, as well as some other neat things I put in. I went a little crazy and implemented the ENTIRE IPv4 DHCP PROCESS into it. Yes, that inclu...
by mrneo240
Sun Oct 20, 2019 1:06 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Tetris 2 and unreleased game available on github
Replies: 5
Views: 1245

Re: Tetris 2 and unreleased game available on github

Protofall wrote:
Tue Apr 23, 2019 3:27 am
I releasing my own port/recreation of Minesweeper late last year thinking it was the first version for the DC, but you technically beat me to it 15 years ago :o

Nice work!

And thus is what kills a lot of my motivation for projects because being second isn't fun
by mrneo240
Sun Oct 13, 2019 9:56 pm
Forum: Programming Discussion
Topic: Developing for Dreamcast and PC simultaneously
Replies: 11
Views: 909

Re: Developing for Dreamcast and PC simultaneously

Definitely agree with writing a little abstraction framework. Lately all my projects work simultaneously on pc and Dreamcast, and for a couple also on PSP. Same codebase running the same for all three. Develop on Windows and check on Dreamcast every so often, iteration is much faster. https://cdn.di...