Search found 73 matches
- Sun Jan 24, 2021 3:18 am
- Forum: Programming Discussion
- Topic: Is it Safe to Install HMWhatsapp APK in New Android?
- Replies: 1
- Views: 12
Re: Is it Safe to Install HMWhatsapp APK in New Android?
Hey programmers, after the privacy updates of official Whatsapp, I am now switching to HMWhatsapp because it attracts me a lot and that's why I want to ask that Is it safe to install the HM Whatsapp APK my samsung A51. I read all the features of HM Whatsapp on their website , and I found that APK p...
- Sat Jan 23, 2021 8:02 am
- Forum: Programming Discussion
- Topic: Unsure how some PVR features behave
- Replies: 13
- Views: 2363
Re: Unsure how some PVR features behave
In pvr_setup() you override some of the context struct values. gen.clip_mode is obvious, but I was wondering if there was any particular reason you modified gen.shading , blend.src and blend.dst ? Are they personal preference or is the user clipping affected by those parameters? Shading is set to f...
- Wed Jan 20, 2021 8:02 pm
- Forum: Programming Discussion
- Topic: HDR rendering on Dreamcast
- Replies: 5
- Views: 256
Re: HDR rendering on Dreamcast
Ah yes, that's rightTwada wrote: ↑Wed Jan 20, 2021 1:28 amI got a hint about alpha blending in the previous topic "How do I subtract with alpha blending?"
(https://dcemulation.org/phpBB/viewtopic ... 9&t=105628).
Thanks to that, all the processing is completed on PVR.
- Tue Jan 19, 2021 8:23 pm
- Forum: Programming Discussion
- Topic: HDR rendering on Dreamcast
- Replies: 5
- Views: 256
Re: HDR rendering on Dreamcast
Nice stuff. Although I don't think I was involved in helping with this, maybe you mean someone else?
- Fri Dec 18, 2020 10:24 pm
- Forum: Programming Discussion
- Topic: Unsure how some PVR features behave
- Replies: 13
- Views: 2363
Re: Unsure how some PVR features behave
Your idea to do the clipping in software when the TA's user clipping won't do is probably the best. Doing clipping with modifier volumes complicates basically all rendering code. Doing clipping manually only has extra complexity when clipping needs to occur. It would also be the more efficient meth...
- Sun Dec 13, 2020 5:00 am
- Forum: Programming Discussion
- Topic: How do I subtract with alpha blending?
- Replies: 4
- Views: 274
Re: How do I subtract with alpha blending?
Hello. I want to subtract the pixel color by a constant value. But, PVR alpha blending only has add and multiply. Is there subtract techniques with PVR alpha blending? Thanks! I'm a bit rusty on my computer graphics terminology so I don't really know what "subtract" pixel colour means, but this pos...
- Wed Oct 21, 2020 6:33 am
- Forum: Programming Discussion
- Topic: Need help to optimize my display routine
- Replies: 6
- Views: 371
Re: Need help to optimize my display routine
And if you want to enable oargb you do this pvr_poly_cxt_t cxt; pvr_poly_hdr_t hdr; pvr_poly_cxt_txr(/* stuff */); pvr_poly_compile(&hdr, &cxt); hdr.cmd |= 4; // Enable oargb Here's a demo showing oargb for shading (It was made by TapamN!) : https://github.com/Protofall/Homebrew-Tests/tree/master/Ka...
- Fri Aug 21, 2020 4:39 am
- Forum: Developmental Ideas
- Topic: Possibility of a SM64 DC port?
- Replies: 5
- Views: 617
Re: Possibility of a SM64 DC port?
Some people asked the same thing over here https://www.dreamcast-talk.com/forum/vi ... =5&t=13223
tl;dr Its probably possible, but the code needs major modifications. (Also Windows CE isn't an OS like normal Windows, theres no point making homebrew with WinCE)
tl;dr Its probably possible, but the code needs major modifications. (Also Windows CE isn't an OS like normal Windows, theres no point making homebrew with WinCE)
- Tue Jul 28, 2020 4:52 am
- Forum: Programming Discussion
- Topic: Debugging on an emulator
- Replies: 6
- Views: 400
Re: Debugging on an emulator
Hello, I've been using lxdream (on linux) and reicast (https://github.com/reicast/reicast-emulator/releases) to do testing and some debugging using simple printf and whatever error message comes out of the terminalk. Obviously the real test at the end of the day is if it works on my DC. I don't kno...
- Tue Mar 31, 2020 12:05 am
- Forum: Programming Discussion
- Topic: New to Dreamcast homebrew, question about engines
- Replies: 22
- Views: 1244
Re: New to Dreamcast homebrew, question about engines
I thought there were more options for 3D engines, I'm guessing there are a bunch of older 3D engines out there that aren't being actively developed/supported anymore that led me to believe that. If I was a bit more confident in my programming ability and knowledge of the Dreamcast hardware, I might...
- Mon Mar 30, 2020 4:02 am
- Forum: Programming Discussion
- Topic: New to Dreamcast homebrew, question about engines
- Replies: 22
- Views: 1244
Re: New to Dreamcast homebrew, question about engines
" Online play is something I would like to explore. At the very least, an online leaderboard for time trials and LAN multiplayer so people can set up a VPN tunnel to connect if they want to. " I too would like someone who knows more about KOS to comment on the possibility of it. There's not really a...
- Tue Mar 24, 2020 2:14 am
- Forum: Programming Discussion
- Topic: Project ideas?
- Replies: 1
- Views: 215
Re: Project ideas?
Remaking a basic-ish game can be fun. I did that with Minesweeper and Dr Mario. How familiar with DC programming are you and what "engine" do you use?
- Fri Mar 13, 2020 10:17 am
- Forum: Front Page News and Forum Guidelines
- Topic: New Open GL API Released
- Replies: 65
- Views: 14619
Re: New Open GL API Released
can't find the discord channel you are speaking about. so libGL should be replaced by libGLdc into kallistiOS ? seems confusing ^^ Here's an invite link https://discord.gg/BDCbJP I think eventually GLdc will be added to the KOS ports and replace libGL, but it hasn't happened yet. Also note if you w...
- Fri Mar 13, 2020 3:57 am
- Forum: Front Page News and Forum Guidelines
- Topic: New Open GL API Released
- Replies: 65
- Views: 14619
Re: New Open GL API Released
hello in 2020 ^^, i'm using immediate mode atm and got issues with transparency when using PVR_TXRFMT_ARGB1555 non twiddled. Alpha information seems ignored , blending is enabled and blendFunc GL_ONE_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA the problem may come from glTexEnvi(GL_TEXTURE_2D, GL_TEXTURE_ENV...
- Thu Feb 27, 2020 8:03 am
- Forum: Off-Topic Forum
- Topic: What are you listening to right now ?
- Replies: 47
- Views: 17541
- Tue Dec 31, 2019 6:12 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: New game: Moving Day!
- Replies: 10
- Views: 901
- Mon Dec 30, 2019 7:29 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: New game: Moving Day!
- Replies: 10
- Views: 901
Re: New game: Moving Day!
v0.3 is out! Main feature is all the menus have now been implemented.
- Tue Dec 24, 2019 2:37 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: New game: Moving Day!
- Replies: 10
- Views: 901
Re: New game: Moving Day!
Ok -- I think it might be the CDI layout, possibly how you're generating the audio track or putting the CDI together after running your mkisofs command. It's definitely not the files themselves, since it works when I extract them from the CDI and make a new CDI with the Windows bootmake_cdi4dc prog...
- Mon Dec 23, 2019 9:21 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: New game: Moving Day!
- Replies: 10
- Views: 901
Re: New game: Moving Day!
Twinstick (DPAD1 is left stick. DPAD2 is right stick) 0 = DPAD1-Movement + X-to-rotate (Trigger) 1 = DPAD1-Movement + Y-to-rotate (Button) 2 = All-DPAD1 3 = DPAD2-Movement + A-to-rotate (Trigger) 4 = DPAD2-Movement + B-to-rotate (Button) 5 = All-DPAD2 This right here, underappreciated peripheral. :...
- Sun Dec 22, 2019 10:03 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: New game: Moving Day!
- Replies: 10
- Views: 901
Re: New game: Moving Day!
Thanks for playingIan Micheal wrote: ↑Sun Dec 22, 2019 7:36 amReally nice Protofall runs great on DEMUL having fun playing it's harder then I thought at first great work I have only made it to level 4 so far hehe really fun you have to think what you next move is![]()
