Search found 42 matches

by Rizzoislandgame
Sun Aug 12, 2018 3:12 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Rizzo Island Demo Update: New UI and VMU icons
Replies: 2
Views: 1484

Re: Rizzo Island Demo Update: New UI and VMU icons

Christuserloeser wrote:Very nice! I could imagine this would benefit a lot from Makaqu supporting PVR hardware rendering one day.
Well do I have good news for you!!! Shuouma has successfully ported it AND is going to release it soon (according to him)


Sent from my iPhone using Tapatalk
by Rizzoislandgame
Tue Aug 07, 2018 5:31 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Rizzo Island Demo Update: New UI and VMU icons
Replies: 2
Views: 1484

Rizzo Island Demo Update: New UI and VMU icons

Hey there! We just released another Rizzo Island Demo update! This adds: -Custom VMU LCD icons -Custom save file images -New game UI and collectible CD counter -Code optimizations You can download the bin/cue file for burning and the MDS/MDF file for GDEmu here: https://dreameater-games.itch.io/rizz...
by Rizzoislandgame
Thu Aug 02, 2018 1:04 pm
Forum: Programming Discussion
Topic: GLdc - Call for testers!
Replies: 50
Views: 9551

Re: GLdc - Call for testers!

For those using windows subsystem for linux, these are the installation instructions:
1. go into your kos/addons folder and git clone GLdc into it
2.
make defaultall
3.
make create_kos_link
4. put headers into you programs include folder
by Rizzoislandgame
Tue Jul 24, 2018 1:17 am
Forum: Programming Discussion
Topic: VMU Save File Icon Data Array Format; Help Needed
Replies: 0
Views: 838

VMU Save File Icon Data Array Format; Help Needed

So I'm making a VMU save file icon and I need some help with the settings when converting a bmp to a byte array. I need to know how to properly export my code from either photoshop or GIMP or use any other external program. settings I need are: size in per/px Bit channel color depth color palette in...
by Rizzoislandgame
Fri Jul 20, 2018 6:23 pm
Forum: Programming Discussion
Topic: Tutorial: Compile Kallistios in Win Sub-Sys for Linux
Replies: 3
Views: 958

Re: Tutorial: Compile Kallistios in Win Sub-Sys for Linux

Thanks for the suggestions! I guess mine would just be a stop-gap before yours comes out. I’ll change it up a little using your suggestions when I get the chance!


Sent from my iPhone using Tapatalk
by Rizzoislandgame
Mon Jul 09, 2018 8:19 pm
Forum: Programming Discussion
Topic: Anyone have a way to get KOS to Compile on Mingw?
Replies: 8
Views: 1307

Re: Anyone have a way to get KOS to Compile on Mingw?

Yes, thanks for clarifying. I found myself in a mental loop wondering if I should suggest using the Linux subsystem if you weren't running Windows 10. I also haven't tried it so I also asked myself if I should try it first. Please let us know how it goes. Here you go! Complete tutorial! Very barebo...
by Rizzoislandgame
Mon Jul 09, 2018 8:17 pm
Forum: Programming Discussion
Topic: Tutorial: Compile Kallistios in Win Sub-Sys for Linux
Replies: 3
Views: 958

Tutorial: Compile Kallistios in Win Sub-Sys for Linux

Hey guys! Just thought I write a small little tutorial on how to compile KallitiOS on Windows Subsystem for Linux since no one has really made a new tutorial for doing this I believe. So here it goes! Kallistios on Windows 10 Subsystem for Linux 1. Go to your "Programs and Features" menu i...
by Rizzoislandgame
Fri Jun 29, 2018 10:57 am
Forum: Programming Discussion
Topic: Anyone have a way to get KOS to Compile on Mingw?
Replies: 8
Views: 1307

Re: Anyone have a way to get KOS to Compile on Mingw?

Just a quick update, I won’t be able to try this till the 19th as I’m going on a trip from today till July 17th. If any of you could try it out before me, that would be awesome! Just a quick note, I believe I tried this before, but when compiling DC-Chain it gave an Error 2 error and didn’t finish c...
by Rizzoislandgame
Thu Jun 28, 2018 7:15 pm
Forum: Programming Discussion
Topic: Anyone have a way to get KOS to Compile on Mingw?
Replies: 8
Views: 1307

Re: Anyone have a way to get KOS to Compile on Mingw?

Ok I’ll try it out and see what happens


Sent from my iPhone using Tapatalk
by Rizzoislandgame
Thu Jun 28, 2018 7:02 pm
Forum: Programming Discussion
Topic: Anyone have a way to get KOS to Compile on Mingw?
Replies: 8
Views: 1307

Re: Anyone have a way to get KOS to Compile on Mingw?

Ok I’ll try that!


Sent from my iPhone using Tapatalk
by Rizzoislandgame
Thu Jun 28, 2018 3:42 pm
Forum: Programming Discussion
Topic: Anyone have a way to get KOS to Compile on Mingw?
Replies: 8
Views: 1307

Re: Anyone have a way to get KOS to Compile on Mingw?

Yes I’m running Windows 10


Sent from my iPhone using Tapatalk
by Rizzoislandgame
Wed Jun 27, 2018 3:14 pm
Forum: Programming Discussion
Topic: Anyone have a way to get KOS to Compile on Mingw?
Replies: 8
Views: 1307

Anyone have a way to get KOS to Compile on Mingw?

Hey there! I was following that tutorial on this site that shows you how to compile stuff on Mingw that seems to be outdated. It has links that are broken and it just won't compile no matter what I do! Can someone help me out and put up a new tutorial for the latest version of mingw so I can have a ...
by Rizzoislandgame
Thu May 03, 2018 1:31 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Rizzo Island: Kickstarter or Patreon?
Replies: 3
Views: 1833

Re: Rizzo Island: Kickstarter or Patreon?

I guess I’ll stick with Patreon then! Thanks for the input! BTW mankrip, your port of the engine currently works fine for our needs! I’ve decided to use Unity to port it to PC and we have some people working on that port as we speak. The game runs smoother now than the original demo did, and product...
by Rizzoislandgame
Wed May 02, 2018 2:29 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Rizzo Island: Kickstarter or Patreon?
Replies: 3
Views: 1833

Rizzo Island: Kickstarter or Patreon?

Hey there! So basically, the Patreon hasn't gained any steam at all, so I thought about doing a Kickstarter instead. Would you be more willing to fund a Kickstarter project than support us on Patreon? We really need the funds, and it's getting hard to find people who won't work for little money, so ...
by Rizzoislandgame
Tue Apr 03, 2018 2:28 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: How Hard would it be to port Vanilla GLQuake to Dreamcast?
Replies: 6
Views: 1877

Re: How Hard would it be to port Vanilla GLQuake to Dreamcast?

Ok, but would you also make an editor that would be at least semi-easy to use so I could possibly remake the levels? In fact, like I said before, you could even modify GTKRadiant just to output to your own map file and compiler. I really can't use normal 3D modeling software very well, so I need to ...
by Rizzoislandgame
Tue Apr 03, 2018 2:23 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: How Hard would it be to port Vanilla GLQuake to Dreamcast?
Replies: 6
Views: 1877

Re: How Hard would it be to port Vanilla GLQuake to Dreamcast?

Here is our conversation we had on another site so people aren't confused on what we are talking about. Rizzo Island: Quoted Text: "Perhaps it could work the other way ? You creating a game on my future engine ? Maybe. The problem is that I have already put so much time into developing it with ...
by Rizzoislandgame
Wed Mar 28, 2018 10:13 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: How Hard would it be to port Vanilla GLQuake to Dreamcast?
Replies: 6
Views: 1877

How Hard would it be to port Vanilla GLQuake to Dreamcast?

Hello again! I've been thinking for awhile, and I was wondering, that since standard OpenGL is supported, how hard would it be to do a simple GLQuake port instead of having to fix up Dreamplaces so that we can better optimize the game than whatever Dreamplaces was doing (even had it's own GL/SDL lib...
by Rizzoislandgame
Sun Mar 25, 2018 3:37 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Rizzo Island Game out now!
Replies: 2
Views: 1230

Rizzo Island Game out now!

Here's the link to my demo for Rizzo Island! HAve a blast!

https://dreameater-games.itch.io/rizzo-demo-1
by Rizzoislandgame
Sun Mar 25, 2018 2:45 pm
Forum: Programming Discussion
Topic: Help turning my game into cue/bin files?
Replies: 11
Views: 2474

Re: Help turning my game into cue/bin files?

I successfully made a disc image that can be burned with full audio! The version should be up in an hour or so!

Thx so very much man!