Search found 25 matches
- Sat Jan 25, 2020 10:41 am
- Forum: Official Sylverant PSO Server Forum
- Topic: [Dolphin] PSOGC High Resolution UI Project
- Replies: 16
- Views: 5006
Re: [Dolphin] PSOGC Tinkering with UI textures
Hey, High Resolution UI v0.4.3 as well as the new "HUD Font" v0.1.1 are available ! (Get the "Compat" pack(s) if your graphics card doesn't support DirectX11 at all) High Resolution UI "HUD Font" Original / High Res. Comparison : https://i.imgur.com/qjr4rl1.png
- Wed Jul 31, 2019 8:40 pm
- Forum: Official Sylverant PSO Server Forum
- Topic: [Dolphin] PSOGC High Resolution UI Project
- Replies: 16
- Views: 5006
Re: [Dolphin] PSOGC Tinkering with UI textures
v0.3.0 Beta3 is out ! Lots improvements all around.
https://github.com/eleriaqueen/pso-high ... k/releases
Screenies :
-- Original
-- High Res.
https://github.com/eleriaqueen/pso-high ... k/releases
Screenies :
-- Original
Spoiler!
-- High Res.
Spoiler!
- Sun May 20, 2018 10:11 am
- Forum: Official Sylverant PSO Server Forum
- Topic: [Dolphin] PSOGC High Resolution UI Project
- Replies: 16
- Views: 5006
Re: [Dolphin] PSOGC Tinkering with UI textures
Hello, here's my own humble take on the "NOW SAVING" icon, drawn with Vector Graphics, here's a picture of it
(Outdated)
(Outdated)
- Sat Jan 27, 2018 2:49 pm
- Forum: PSO Gameplay
- Topic: [GC] Patch Batch
- Replies: 42
- Views: 17060
Re: [GC] Patch Batch
Okay, thanks for the information! I have "looked around" and it seems people agree that the mag feeding timer pauses when in town and when teleporting to different areas which make setting a fixed timer on a watch for instance pretty inconsistent in it's reliability, have you considered ma...
- Fri Jan 26, 2018 4:02 pm
- Forum: PSO Gameplay
- Topic: [GC] Patch Batch
- Replies: 42
- Views: 17060
Re: [GC] Patch Batch
Nintendont checks ISO checksums though, I think. Doesn't a checksum change when data in ISO change ? (am actually a bit clueless about this) I think I remember testing one of your patches with it and dont remember it working, I might be wrong though
- Tue Jan 23, 2018 8:47 am
- Forum: PSO Gameplay
- Topic: [GC] Patch Batch
- Replies: 42
- Views: 17060
Re: [GC] Patch Batch
Sweet, thanks, I just wish there was a way of making Nintendont-compliant ISO files or enough motivation to fork Nintendont and remove 1:1 iso check or something...
- Tue Jan 23, 2018 7:46 am
- Forum: Official Sylverant PSO Server Forum
- Topic: (Free) SectionID Calculator "Seccy" for Android Phone/Tablet
- Replies: 4
- Views: 2809
Re: (Free) SectionID Calculator "Seccy" for Android Phone/Ta
Today v1.1.3 was rolled out, it's a bugfix/polish release and doesn't contain the new UI yet.
(I'll probably bump up the Android version requirement to 5.0 (API 21) for the new UI, v1.1.x will stay available for download)
- Fixed overzealous image freeing code
- Internal Changes
(I'll probably bump up the Android version requirement to 5.0 (API 21) for the new UI, v1.1.x will stay available for download)
- Fixed overzealous image freeing code
- Internal Changes
- Fri Dec 29, 2017 11:48 am
- Forum: Official Sylverant PSO Server Forum
- Topic: (Free) SectionID Calculator "Seccy" for Android Phone/Tablet
- Replies: 4
- Views: 2809
Re: (Free) Android SectionID Calculator "Seccy"
I rolled out a new release, v1.1.2 today, check out what's new: - Better font for static text elements (Aldrich) (handled by "Calligraphy" library, should work on all devices) - Universal black background across Android versions - Name input widget will stay visible and available when scro...
- Mon Dec 25, 2017 10:40 am
- Forum: Official Sylverant PSO Server Forum
- Topic: [Dolphin] PSOGC High Resolution UI Project
- Replies: 16
- Views: 5006
Re: PSOGC on Dolphin small-scale retexture & clean UI projec
Here's most of my progress.
(Most floor/wall/enemy/boxes textures are, as Aleron Ives said, handled in an almost broken way which makes replacing them impossible.)
(Outdated)
(Most floor/wall/enemy/boxes textures are, as Aleron Ives said, handled in an almost broken way which makes replacing them impossible.)
(Outdated)
Spoiler!
- Sun Dec 24, 2017 6:45 am
- Forum: Official Sylverant PSO Server Forum
- Topic: (Free) pySeccy (Python cmdline tool)
- Replies: 3
- Views: 1395
Re: [Github] PSO Open Section ID (v1 / v2 / Ep.1&2 / BB)
Hi again => https://github.com/eleriaqueen/pySeccy
I'm always looking to improve my very modest coding skills, If someone has some tips for doing things in a more concise, straightforward, and/or elegant way I'll accept them gladly !
I'm always looking to improve my very modest coding skills, If someone has some tips for doing things in a more concise, straightforward, and/or elegant way I'll accept them gladly !
- Thu Dec 21, 2017 2:34 am
- Forum: Official Sylverant PSO Server Forum
- Topic: (Free) SectionID Calculator "Seccy" for Android Phone/Tablet
- Replies: 4
- Views: 2809
Re: (Free) Android SectionID Calculator "Seccy"
New Release was rolled out Dec. 21 2017: Changes : /!\ Please clear this app's cache, preferably before running version 1.1 as resources (assets) and their paths have changed, this is to clear any possible issue - Broadened Support for older Android versions ( as low as 4.0 ) - Text is now centered ...
- Sat Oct 21, 2017 10:03 am
- Forum: PSO Gameplay
- Topic: [GC] Patch Batch
- Replies: 42
- Views: 17060
Re: [GC] Patch Batch
Nice stuff @Aleron Ives , each patch you release makes me hyped for what what you might be working on next ^_ ^ (I use several of your patches on my PAL game. Often the following combination : Item Loss Prevention, Freeze, Draw Distance (except when I want to play co-op with my brother on the same c...
- Fri Oct 13, 2017 7:23 am
- Forum: Official Sylverant PSO Server Forum
- Topic: (Free) SectionID Calculator "Seccy" for Android Phone/Tablet
- Replies: 4
- Views: 2809
Re: Android SectionID Calculator "Seccy"
New release rolled out on Nov 23 2017! Check Original Post for download links.
- Whole User Interface is now vertically scrollable if the device can't display everything (landscape mode on a phone for example)
- Whole User Interface is now vertically scrollable if the device can't display everything (landscape mode on a phone for example)
- Thu Aug 10, 2017 8:44 am
- Forum: Official Sylverant PSO Server Forum
- Topic: (Free) pySeccy (Python cmdline tool)
- Replies: 3
- Views: 1395
- Thu Jun 22, 2017 12:23 am
- Forum: PSO Gameplay
- Topic: PSO 1&2 Plus quick No-Music hack/patch for Dolphin
- Replies: 2
- Views: 3276
Re: PSO 1&2 Plus quick No-Music hack/patch for Dolphin
Oh, well I don't have Nintendont I don't think, I have the other one that checks your original copy on first boot (is it Devolution ?) but my previous modded ISO worked fine with it (mainly modified enemy stats), even though GCRebuilder said it would need to edit the ToC to apply my modifications, s...
- Wed Jun 21, 2017 11:57 am
- Forum: PSO Gameplay
- Topic: PSO 1&2 Plus quick No-Music hack/patch for Dolphin
- Replies: 2
- Views: 3276
PSO 1&2 Plus quick No-Music hack/patch for Dolphin
Hi, this is barely even worthy of an upload, but I figured someone out there might see some use besides me so why not. https://drive.google.com/file/d/0BzcF8CTupJ0gSHBfLVlJbndQUDg/view?usp=sharing What's in the tar archive are 0-byte files that must be pasted in the root of your extracted PSO EP1&am...
- Thu Jun 08, 2017 3:46 am
- Forum: Official Sylverant PSO Server Forum
- Topic: (Free) SectionID Calculator "Seccy" for Android Phone/Tablet
- Replies: 4
- Views: 2809
(Free) SectionID Calculator "Seccy" for Android Phone/Tablet
Latest Release is v1.1.3 Github: https://github.com/eleriaqueen/Seccy/releases Google Play https://play.google.com/store/apps/details?id=eleriaqueen.seccy Features : - Displays 'Classic' and 'BlueBurst' on a single screen - Phone / Tablet Support - Section ID is calculated as you type - UTF8 support...
- Tue May 09, 2017 11:37 am
- Forum: Official Sylverant PSO Server Forum
- Topic: (Free) pySeccy (Python cmdline tool)
- Replies: 3
- Views: 1395
Re: [Github] PSO Open Section ID (v1 / v2 / Ep.1&2 / BB)
usage: pySeccy name pySeccy [-h] [-fc NAME] [-fb NAME] [-l] optional arguments: -h, --help show this help message and exit -fc, --force-classic NAME compute Section ID for PSO V1\V2\PC\GC only -fb, --force-bb NAME compute Section ID for PSO Blue Burst only -l, --loop enter multiple names one after ...
- Mon May 08, 2017 10:03 am
- Forum: Official Sylverant PSO Server Forum
- Topic: (Free) pySeccy (Python cmdline tool)
- Replies: 3
- Views: 1395
(Free) pySeccy (Python cmdline tool)
OpenSectionID project has been put on ice until I'm skilled enough to re-write it and support UTF8 (dealing with the latter when doing C programming sucks big time...)
Check out my python script : https://github.com/eleriaqueen/pySeccy It's a more capable commandline tool for Section ID's ^_^
Check out my python script : https://github.com/eleriaqueen/pySeccy It's a more capable commandline tool for Section ID's ^_^
- Fri Apr 28, 2017 1:08 am
- Forum: Official Sylverant PSO Server Forum
- Topic: [Dolphin] PSOGC High Resolution UI Project
- Replies: 16
- Views: 5006
Re: PSOGC on Dolphin small-scale retexture & clean UI projec
Damn, it seems like it's a hackish way of doing things