Hey, High Resolution UI v0.4.3 as well as the new "HUD Font" v0.1.1 are available !
(Get the "Compat" pack(s) if your graphics card doesn't support DirectX11 at all)
Okay, thanks for the information! I have "looked around" and it seems people agree that the mag feeding timer pauses when in town and when teleporting to different areas which make setting a fixed timer on a watch for instance pretty inconsistent in it's reliability, have you considered making a mod...
Nintendont checks ISO checksums though, I think. Doesn't a checksum change when data in ISO change ? (am actually a bit clueless about this) I think I remember testing one of your patches with it and dont remember it working, I might be wrong though
Sweet, thanks, I just wish there was a way of making Nintendont-compliant ISO files or enough motivation to fork Nintendont and remove 1:1 iso check or something...
Today v1.1.3 was rolled out, it's a bugfix/polish release and doesn't contain the new UI yet.
(I'll probably bump up the Android version requirement to 5.0 (API 21) for the new UI, v1.1.x will stay available for download)
I rolled out a new release, v1.1.2 today, check out what's new: - Better font for static text elements (Aldrich) (handled by "Calligraphy" library, should work on all devices) - Universal black background across Android versions - Name input widget will stay visible and available when scrolling vert...
Here's most of my progress.
(Most floor/wall/enemy/boxes textures are, as Aleron Ives said, handled in an almost broken way which makes replacing them impossible.)
I'm always looking to improve my very modest coding skills, If someone has some tips for doing things in a more concise, straightforward, and/or elegant way I'll accept them gladly !
New Release was rolled out Dec. 21 2017: Changes : /!\ Please clear this app's cache, preferably before running version 1.1 as resources (assets) and their paths have changed, this is to clear any possible issue - Broadened Support for older Android versions ( as low as 4.0 ) - Text is now centered ...
Nice stuff @Aleron Ives , each patch you release makes me hyped for what what you might be working on next ^_ ^ (I use several of your patches on my PAL game. Often the following combination : Item Loss Prevention, Freeze, Draw Distance (except when I want to play co-op with my brother on the same c...
Oh, well I don't have Nintendont I don't think, I have the other one that checks your original copy on first boot (is it Devolution ?) but my previous modded ISO worked fine with it (mainly modified enemy stats), even though GCRebuilder said it would need to edit the ToC to apply my modifications, s...
Hi, this is barely even worthy of an upload, but I figured someone out there might see some use besides me so why not. https://drive.google.com/file/d/0BzcF8CTupJ0gSHBfLVlJbndQUDg/view?usp=sharing What's in the tar archive are 0-byte files that must be pasted in the root of your extracted PSO EP1&2 ...
Latest Release is v1.1.3 Github: https://github.com/eleriaqueen/Seccy/releases Google Play https://play.google.com/store/apps/details?id=eleriaqueen.seccy Features : - Displays 'Classic' and 'BlueBurst' on a single screen - Phone / Tablet Support - Section ID is calculated as you type - UTF8 support...
usage: pySeccy name pySeccy [-h] [-fc NAME] [-fb NAME] [-l] optional arguments: -h, --help show this help message and exit -fc, --force-classic NAME compute Section ID for PSO V1\V2\PC\GC only -fb, --force-bb NAME compute Section ID for PSO Blue Burst only -l, --loop enter multiple names one after ...
OpenSectionID project has been put on ice until I'm skilled enough to re-write it and support UTF8 (dealing with the latter when doing C programming sucks big time...)