Code: Select all
/* Load spritesheets */
memset(&stage1_actors_sheet, 0, sizeof(stage1_actors_sheet));
memset(&ui_sheet, 0, sizeof(stage1_actors_sheet));
and not sizeof(ui_sheet) ?
Code: Select all
/* Load spritesheets */
memset(&stage1_actors_sheet, 0, sizeof(stage1_actors_sheet));
memset(&ui_sheet, 0, sizeof(stage1_actors_sheet));