Search found 27 matches

by ant512
Sat Nov 19, 2016 3:12 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Chuckie Egg
Replies: 3
Views: 4337

Re: Chuckie Egg

Here's a just-about-final version of Chuckie Egg: ChuckieEggDC There are still a few outstanding bugs on the Dreamcast: - Sound on the first screen doesn't play; - Tune on the title screen cuts out half-way through; - Scroller is a little jittery on the title screen; - Tune doesn't play when the pla...
by ant512
Fri Nov 11, 2016 10:27 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Chuckie Egg
Replies: 3
Views: 4337

Re: Chuckie Egg

Thanks!

I thought about redoing the artwork, but in the end I stuck with graphics from the original game for the nostalgia factor.
by ant512
Thu Nov 10, 2016 7:59 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Chuckie Egg
Replies: 3
Views: 4337

Chuckie Egg

Here's a beta version of a new remake of Chuckie Egg I've been working on for NDS and DC: ChuckieEgg .bin and .elf files are included in the archive. There's still a bit of work to do, mainly on the presentation side, but the game itself is fully playable. This remake is based on the obscure Dragon ...
by ant512
Sun Oct 30, 2016 11:03 pm
Forum: Programming Discussion
Topic: Ordered a broadband adaptor; what's next?
Replies: 7
Views: 1381

Re: Ordered a broadband adaptor; what's next?

Finally got around to testing it out. It works! The 1st_read file produced by building dc-load works fine on the SD card adaptor, so there's no need to burn anything to CD. I didn't realize I'd get console output too. Neat!
by ant512
Mon Oct 24, 2016 2:46 pm
Forum: Programming Discussion
Topic: Ordered a broadband adaptor; what's next?
Replies: 7
Views: 1381

Re: Ordered a broadband adaptor; what's next?

I got an almost complete-in-box BBA for $150 plus $11 postage from eBay. Prices ranged from $130 (no box, horribly yellowed) to $300 (like new, shipped from Japan some time in the next few months). On the one hand I'm horrified at the thought of spending $160 on an ancient 100Base-T network card. On...
by ant512
Sun Oct 23, 2016 4:40 pm
Forum: Programming Discussion
Topic: Ordered a broadband adaptor; what's next?
Replies: 7
Views: 1381

Ordered a broadband adaptor; what's next?

I've ordered a broadband adaptor. What else do I need in order to start using it for development? How do I get it set up? (Preferably info for OSX, but Linux would do too.)
by ant512
Mon Oct 17, 2016 10:25 pm
Forum: Front Page News and Forum Guidelines
Topic: HankyAlien
Replies: 8
Views: 8563

Re: HankyAlien

ant512, care to update the first post a bit to make it look more like a newspost (maybe describe things a bit and include a screenshot or two)? I'll go ahead and move this over to the News forum if you do. :wink: Done! I'm glad to see you got things working after a few early growing pains. Testing ...
by ant512
Sat Oct 15, 2016 8:04 pm
Forum: Front Page News and Forum Guidelines
Topic: HankyAlien
Replies: 8
Views: 8563

Re: HankyAlien

Yep, it's done! Thanks for testing!
by ant512
Thu Oct 13, 2016 7:18 pm
Forum: Front Page News and Forum Guidelines
Topic: HankyAlien
Replies: 8
Views: 8563

HankyAlien

Thanks to various folks on the forum, I've finished a Dreamcast version of my Nintendo DS homebrew Space Invaders clone: http://simianzombie.com/media/2016/10/13/HankyAlienDC1.png http://simianzombie.com/media/2016/10/13/HankyAlienDC2.png It's a fairly close approximation of the original arcade game...
by ant512
Thu Oct 13, 2016 2:43 pm
Forum: Programming Discussion
Topic: snd_sfx_play_chn() causes sounds to loop
Replies: 9
Views: 1185

Re: snd_sfx_play_chn() causes sounds to loop

Real hardware works fine; it's an lxdream bug.

Thanks everyone!
by ant512
Thu Oct 13, 2016 12:56 pm
Forum: Programming Discussion
Topic: snd_sfx_play_chn() causes sounds to loop
Replies: 9
Views: 1185

Re: snd_sfx_play_chn() causes sounds to loop

I'm testing on lxdream. I'll switch to real hardware and try it there.
by ant512
Wed Oct 12, 2016 11:32 pm
Forum: Programming Discussion
Topic: snd_sfx_play_chn() causes sounds to loop
Replies: 9
Views: 1185

Re: snd_sfx_play_chn() causes sounds to loop

I've created a minimal example here (source/makefile/build script/romdisk/elf included): soundtest.zip The first sound plays OK. Then pause for 2 seconds; when the second sound plays, it *also* replays the original sound. Then the volume steadily increases as the system is overlaying multiple copies...
by ant512
Wed Oct 12, 2016 7:18 pm
Forum: Programming Discussion
Topic: Testing .elf on real hardware
Replies: 14
Views: 4359

Re: Testing .elf on real hardware

ant512 wrote:Looks like the sounds are playing at double the correct speed...
Oh, KOS only supports 16-bit WAV files. Makes sense. Now to figure out why the sounds are looping?
by ant512
Wed Oct 12, 2016 7:15 pm
Forum: Programming Discussion
Topic: snd_sfx_play_chn() causes sounds to loop
Replies: 9
Views: 1185

snd_sfx_play_chn() causes sounds to loop

I've got a bunch of 16-bit, mono, 11KHz RIFF-WAV files that I'm trying to play with the snd_sfx_play_chn() function. Everything works except the sounds loop until another sound is played on the same channel. Any ideas what's going wrong? [EDIT] If I switch to snd_sfx_play() then the looping stops, b...
by ant512
Wed Oct 12, 2016 9:10 am
Forum: Programming Discussion
Topic: Testing .elf on real hardware
Replies: 14
Views: 4359

Re: Testing .elf on real hardware

Is that real hardware or an emulator? Is the SD loader a custom BIOS?

There isn't any background music other than the "boop" sounds played when the aliens move.

Looks like the sounds are playing at double the correct speed...
by ant512
Wed Oct 12, 2016 12:20 am
Forum: Programming Discussion
Topic: Testing .elf on real hardware
Replies: 14
Views: 4359

Re: Testing .elf on real hardware

Thanks! Here's an update: HankyAlienDC Changes are: - Switched to store queues instead of writing to VRAM directly (much faster); - Enabled sound (though I've only tested it in lxdream, where it sounds horrible, so hopefully it sounds better on the real hardware); - Restored the correct color palett...
by ant512
Tue Oct 11, 2016 11:57 am
Forum: Programming Discussion
Topic: Testing .elf on real hardware
Replies: 14
Views: 4359

Re: Testing .elf on real hardware

(Switches to store queues.)

Wow, so much faster! Thanks! :D
by ant512
Tue Oct 11, 2016 8:57 am
Forum: Programming Discussion
Topic: Testing .elf on real hardware
Replies: 14
Views: 4359

Re: Testing .elf on real hardware

Almost nothing Dreamcast-specific. I use the Maple functions for polling the joypad, a waitvbl function, and vram_s[] for writing to the framebuffer. Everything else is a homegrown set of libraries that gives me a reference counted, object oriented MVC GUI framework in C that compiles for Nintendo D...
by ant512
Mon Oct 10, 2016 10:52 pm
Forum: Programming Discussion
Topic: Testing .elf on real hardware
Replies: 14
Views: 4359

Re: Testing .elf on real hardware

Hmm; on a subsequent attempt using sh-elf-objcopy -O binary blah.elf blah.bin it works fine in RC4. Weird. But, success! Here's my first hastily cobbled together Dreamcast game: HankyAlienDC It's still got a few issues to sort out (I forgot that 320x240@60Hz really means 320x200@60Hz, so stuff on th...
by ant512
Sun Oct 09, 2016 4:59 pm
Forum: Programming Discussion
Topic: Testing .elf on real hardware
Replies: 14
Views: 4359

Testing .elf on real hardware

I've got this far in my quest to get a game running on the Dreamcast: - Installed the KOS devkit (OSX and Ubuntu versions; thanks bogglez); - Installed an emulator (lxdream); - Re-acquired a Dreamcast; - Acquired a serial port SD card reader (plus DreamShell RC4 and beta 4, and a compatible SD card)...