Search found 134 matches
- Thu Oct 05, 2023 12:54 pm
- Forum: Programming Discussion
- Topic: Antiruins engine
- Replies: 4
- Views: 476
Re: Antiruins engine
I'll make a video to show the whole install / building game process. I also think it's quite epic . It does have some limitation (of course) but it's quite capable. Summoning Signals is made with this engine (albeit an older version).
- Mon Sep 25, 2023 8:55 am
- Forum: Programming Discussion
- Topic: Antiruins engine
- Replies: 4
- Views: 476
Re: Antiruins engine
Just added 2 examples, one for playing dreamRoQ video with sound (not 100% accurate timing, but quite decent) and one for savefiles.
- Fri Sep 22, 2023 3:16 pm
- Forum: Programming Discussion
- Topic: C11 and C++11 Atomics Support
- Replies: 3
- Views: 271
Re: C11 and C++11 Atomics Support
This is just too fancy for me But Good job Falco for bringing this to the DC <3
- Fri Sep 22, 2023 12:39 pm
- Forum: Programming Discussion
- Topic: Antiruins engine
- Replies: 4
- Views: 476
Antiruins engine
I'm releasing the first version of my 2D dreamcast engine Antiruins. The engine backend is written in C and is pre-compiled, meaning you don't need the Dreamcast toolchain to use this tool. Instead of C, the game code is written in Lua. Lua is a neat scripting language that is decently fast, has mem...
- Tue Sep 19, 2023 8:34 am
- Forum: Programming Discussion
- Topic: pl_mpegDC ported running but community help needed
- Replies: 71
- Views: 6297
Re: pl_mpegDC ported running but community help needed
Thank you very much Twada! The source code itself it also very nice to study.
- Sat Sep 02, 2023 1:12 pm
- Forum: Programming Discussion
- Topic: Is spritesheet demo appropriate for tilemapping
- Replies: 2
- Views: 198
Re: Is spritesheet demo appropriate for tilemapping
Sprites are quite fast for this. You should be able to render Tiled map with the DC.
Add me on Discord (bertholet) if you want to talk about it, I could be interested in a Tiled map reader for the DC.
Add me on Discord (bertholet) if you want to talk about it, I could be interested in a Tiled map reader for the DC.
- Fri Aug 11, 2023 10:47 am
- Forum: Programming Discussion
- Topic: pl_mpegDC ported running but community help needed
- Replies: 71
- Views: 6297
Re: pl_mpegDC ported running but community help needed
Thank you so much to both of you!
This is great work.
I would be amazing if we can get closer to 640 X 480 but I don't know if this is possible.
This is great work.
I would be amazing if we can get closer to 640 X 480 but I don't know if this is possible.
- Sun Jul 16, 2023 3:06 pm
- Forum: Programming Discussion
- Topic: Use fs_read instead of fread
- Replies: 3
- Views: 365
Use fs_read instead of fread
I was doing some testing lately after resintalling ym BBA dev setup and felt like the BBA transfer speed was much slower than I remembered. I stumbled on this post by TapamN and this help the solution: One issue you might run into is slow file access over ethernet. Using the C library stdio.h functi...
- Thu Aug 06, 2020 10:21 am
- Forum: Programming Discussion
- Topic: kmg vs dtex vs png
- Replies: 3
- Views: 546
Re: kmg vs dtex vs png
Like BlueCrab stated, I'd stick to png and the libpng included in kos-port. It works fairly well and will work until you need further compression. I use a mix of .dtex and .png in my project. One advantage .dtex has is argb1555 encoding, which can be useful if you prefer to preserve color over alpha...
- Thu Aug 06, 2020 10:15 am
- Forum: Programming Discussion
- Topic: Working with Sound Output using the AICA SPU
- Replies: 15
- Views: 5313
Re: Working with Sound Output using the AICA SPU
Sorry for the huge necrobump.
I've been trying to get proper .wav file streaming on DC since OGG decoding is quite heavy on the CPU and, for some reason, the .mp3 lib is stuterring on my end.
If anyone has PH3NOM's source I'd love to use it.
trying my luck here...
I've been trying to get proper .wav file streaming on DC since OGG decoding is quite heavy on the CPU and, for some reason, the .mp3 lib is stuterring on my end.
If anyone has PH3NOM's source I'd love to use it.
trying my luck here...
- Mon Jul 27, 2020 11:37 am
- Forum: Programming Discussion
- Topic: Debugging on an emulator
- Replies: 6
- Views: 3179
Re: Debugging on an emulator
Hello, I've been using lxdream (on linux) and reicast (https://github.com/reicast/reicast-emulator/releases) to do testing and some debugging using simple printf and whatever error message comes out of the terminalk. Obviously the real test at the end of the day is if it works on my DC. I don't know...
- Sun Mar 01, 2020 12:49 pm
- Forum: Programming Discussion
- Topic: KOS vs Ninja - simple test.
- Replies: 25
- Views: 7278
Re: KOS vs Ninja - simple test.
Keep up the good work folks!
- Wed Jan 08, 2020 8:48 pm
- Forum: Programming Discussion
- Topic: Awesome-Dreamcast list of ressources on GitHub
- Replies: 1
- Views: 541
Awesome-Dreamcast list of ressources on GitHub
Hello everyone, I've decide to start of compilation of tools, libraries, frameworks, that are somewhat recent or actively maintained as of the last years. There are also some notes that you can read on optimzing for the SH4 and some general tricks and tips for Dreamcast devs. Most of these are from ...
- Wed Jan 08, 2020 9:49 am
- Forum: Programming Discussion
- Topic: Restoring profiling to the KOS toolchain
- Replies: 18
- Views: 2415
Re: Restoring profiling to the KOS toolchain
Please let us know when you have anything ready
- Sun Nov 24, 2019 9:58 am
- Forum: Programming Discussion
- Topic: dcload-ip with DHCP support!
- Replies: 24
- Views: 2935
Re: dcload-ip with DHCP support!
Thank you! I'll keep an eye on this project!
- Fri Oct 25, 2019 5:24 am
- Forum: Programming Discussion
- Topic: Developing for Dreamcast and PC simultaneously
- Replies: 11
- Views: 1945
Re: Developing for Dreamcast and PC simultaneously
I can only recommend GLdc. It's what I've been using for all my project. My projects are DC and PC compatible, using a mix of C, LUA and love2D to get the games running on PC. If you're doing 2D stuff, Love2D could be a good "renderer" for PC. I haven't used Simulant personally but there's...
- Thu Sep 05, 2019 9:20 am
- Forum: Programming Discussion
- Topic: Guide: Installing a USB Coder's port
- Replies: 1
- Views: 1079
Re: Guide: Installing a USB Coder's port
Very good and informative post
I might do this to my dev DC now.
I might do this to my dev DC now.
- Fri Aug 30, 2019 8:02 pm
- Forum: Programming Discussion
- Topic: Has anyone successfully built the toolchain in Windows Subsystem for Linux?
- Replies: 11
- Views: 1258
Re: Has anyone successfully built the toolchain in Windows Subsystem for Linux?
I know the original question is parlt answered, but I want to confim that I built KOS under WSL1 and Debian today.
- Fri Aug 30, 2019 7:58 pm
- Forum: Programming Discussion
- Topic: LibTsunami Displaying JPEG Incorrectly
- Replies: 6
- Views: 853
Re: LibTsunami Displaying JPEG Incorrectly
I would honestly check out GLdc or Simulant if you don't want to deal with PVR stuff. Simply because you'll get WAY more support from active devs.
Check out the simulant discord -> https://discordapp.com/invite/TRx94EV . We're helping each other and working on DC project on a daily basis.
Check out the simulant discord -> https://discordapp.com/invite/TRx94EV . We're helping each other and working on DC project on a daily basis.
- Mon Jun 10, 2019 8:20 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Dream On Contest: Celebrating the 20th Anniversary of the Dreamcast - 1st place will be professionally pressed on CD
- Replies: 19
- Views: 6193