Search found 134 matches

by lerabot
Thu Oct 05, 2023 12:54 pm
Forum: Programming Discussion
Topic: Antiruins engine
Replies: 4
Views: 466

Re: Antiruins engine

I'll make a video to show the whole install / building game process. I also think it's quite epic :P. It does have some limitation (of course) but it's quite capable. Summoning Signals is made with this engine (albeit an older version).
by lerabot
Mon Sep 25, 2023 8:55 am
Forum: Programming Discussion
Topic: Antiruins engine
Replies: 4
Views: 466

Re: Antiruins engine

Just added 2 examples, one for playing dreamRoQ video with sound (not 100% accurate timing, but quite decent) and one for savefiles.
by lerabot
Fri Sep 22, 2023 3:16 pm
Forum: Programming Discussion
Topic: C11 and C++11 Atomics Support
Replies: 3
Views: 259

Re: C11 and C++11 Atomics Support

This is just too fancy for me :P But Good job Falco for bringing this to the DC <3
by lerabot
Fri Sep 22, 2023 12:39 pm
Forum: Programming Discussion
Topic: Antiruins engine
Replies: 4
Views: 466

Antiruins engine

I'm releasing the first version of my 2D dreamcast engine Antiruins. The engine backend is written in C and is pre-compiled, meaning you don't need the Dreamcast toolchain to use this tool. Instead of C, the game code is written in Lua. Lua is a neat scripting language that is decently fast, has mem...
by lerabot
Tue Sep 19, 2023 8:34 am
Forum: Programming Discussion
Topic: pl_mpegDC ported running but community help needed
Replies: 71
Views: 5069

Re: pl_mpegDC ported running but community help needed

Thank you very much Twada! The source code itself it also very nice to study.
by lerabot
Sat Sep 02, 2023 1:12 pm
Forum: Programming Discussion
Topic: Is spritesheet demo appropriate for tilemapping
Replies: 2
Views: 179

Re: Is spritesheet demo appropriate for tilemapping

Sprites are quite fast for this. You should be able to render Tiled map with the DC.

Add me on Discord (bertholet) if you want to talk about it, I could be interested in a Tiled map reader for the DC.
by lerabot
Fri Aug 11, 2023 10:47 am
Forum: Programming Discussion
Topic: pl_mpegDC ported running but community help needed
Replies: 71
Views: 5069

Re: pl_mpegDC ported running but community help needed

Thank you so much to both of you!
This is great work.

I would be amazing if we can get closer to 640 X 480 but I don't know if this is possible.
by lerabot
Sun Jul 16, 2023 3:06 pm
Forum: Programming Discussion
Topic: Use fs_read instead of fread
Replies: 3
Views: 347

Use fs_read instead of fread

I was doing some testing lately after resintalling ym BBA dev setup and felt like the BBA transfer speed was much slower than I remembered. I stumbled on this post by TapamN and this help the solution: One issue you might run into is slow file access over ethernet. Using the C library stdio.h functi...
by lerabot
Thu Aug 06, 2020 10:21 am
Forum: Programming Discussion
Topic: kmg vs dtex vs png
Replies: 3
Views: 523

Re: kmg vs dtex vs png

Like BlueCrab stated, I'd stick to png and the libpng included in kos-port. It works fairly well and will work until you need further compression. I use a mix of .dtex and .png in my project. One advantage .dtex has is argb1555 encoding, which can be useful if you prefer to preserve color over alpha...
by lerabot
Thu Aug 06, 2020 10:15 am
Forum: Programming Discussion
Topic: Working with Sound Output using the AICA SPU
Replies: 15
Views: 5153

Re: Working with Sound Output using the AICA SPU

Sorry for the huge necrobump.

I've been trying to get proper .wav file streaming on DC since OGG decoding is quite heavy on the CPU and, for some reason, the .mp3 lib is stuterring on my end.

If anyone has PH3NOM's source I'd love to use it.

trying my luck here...
by lerabot
Mon Jul 27, 2020 11:37 am
Forum: Programming Discussion
Topic: Debugging on an emulator
Replies: 6
Views: 2956

Re: Debugging on an emulator

Hello, I've been using lxdream (on linux) and reicast (https://github.com/reicast/reicast-emulator/releases) to do testing and some debugging using simple printf and whatever error message comes out of the terminalk. Obviously the real test at the end of the day is if it works on my DC. I don't know...
by lerabot
Sun Mar 01, 2020 12:49 pm
Forum: Programming Discussion
Topic: KOS vs Ninja - simple test.
Replies: 25
Views: 7022

Re: KOS vs Ninja - simple test.

Keep up the good work folks!
by lerabot
Wed Jan 08, 2020 8:48 pm
Forum: Programming Discussion
Topic: Awesome-Dreamcast list of ressources on GitHub
Replies: 1
Views: 532

Awesome-Dreamcast list of ressources on GitHub

Hello everyone, I've decide to start of compilation of tools, libraries, frameworks, that are somewhat recent or actively maintained as of the last years. There are also some notes that you can read on optimzing for the SH4 and some general tricks and tips for Dreamcast devs. Most of these are from ...
by lerabot
Wed Jan 08, 2020 9:49 am
Forum: Programming Discussion
Topic: Restoring profiling to the KOS toolchain
Replies: 18
Views: 2352

Re: Restoring profiling to the KOS toolchain

Please let us know when you have anything ready :)
by lerabot
Sun Nov 24, 2019 9:58 am
Forum: Programming Discussion
Topic: dcload-ip with DHCP support!
Replies: 24
Views: 2828

Re: dcload-ip with DHCP support!

Thank you! I'll keep an eye on this project!
by lerabot
Fri Oct 25, 2019 5:24 am
Forum: Programming Discussion
Topic: Developing for Dreamcast and PC simultaneously
Replies: 11
Views: 1918

Re: Developing for Dreamcast and PC simultaneously

I can only recommend GLdc. It's what I've been using for all my project. My projects are DC and PC compatible, using a mix of C, LUA and love2D to get the games running on PC. If you're doing 2D stuff, Love2D could be a good "renderer" for PC. I haven't used Simulant personally but there's...
by lerabot
Thu Sep 05, 2019 9:20 am
Forum: Programming Discussion
Topic: Guide: Installing a USB Coder's port
Replies: 1
Views: 1068

Re: Guide: Installing a USB Coder's port

Very good and informative post :)

I might do this to my dev DC now.
by lerabot
Fri Aug 30, 2019 8:02 pm
Forum: Programming Discussion
Topic: Has anyone successfully built the toolchain in Windows Subsystem for Linux?
Replies: 11
Views: 1228

Re: Has anyone successfully built the toolchain in Windows Subsystem for Linux?

I know the original question is parlt answered, but I want to confim that I built KOS under WSL1 and Debian today.
by lerabot
Fri Aug 30, 2019 7:58 pm
Forum: Programming Discussion
Topic: LibTsunami Displaying JPEG Incorrectly
Replies: 6
Views: 845

Re: LibTsunami Displaying JPEG Incorrectly

I would honestly check out GLdc or Simulant if you don't want to deal with PVR stuff. Simply because you'll get WAY more support from active devs.

Check out the simulant discord -> https://discordapp.com/invite/TRx94EV . We're helping each other and working on DC project on a daily basis.