Search found 126 matches
- Thu Aug 06, 2020 10:21 am
- Forum: Programming Discussion
- Topic: kmg vs dtex vs png
- Replies: 3
- Views: 216
Re: kmg vs dtex vs png
Like BlueCrab stated, I'd stick to png and the libpng included in kos-port. It works fairly well and will work until you need further compression. I use a mix of .dtex and .png in my project. One advantage .dtex has is argb1555 encoding, which can be useful if you prefer to preserve color over alpha...
- Thu Aug 06, 2020 10:15 am
- Forum: Programming Discussion
- Topic: Working with Sound Output using the AICA SPU
- Replies: 15
- Views: 3133
Re: Working with Sound Output using the AICA SPU
Sorry for the huge necrobump.
I've been trying to get proper .wav file streaming on DC since OGG decoding is quite heavy on the CPU and, for some reason, the .mp3 lib is stuterring on my end.
If anyone has PH3NOM's source I'd love to use it.
trying my luck here...
I've been trying to get proper .wav file streaming on DC since OGG decoding is quite heavy on the CPU and, for some reason, the .mp3 lib is stuterring on my end.
If anyone has PH3NOM's source I'd love to use it.
trying my luck here...
- Mon Jul 27, 2020 11:37 am
- Forum: Programming Discussion
- Topic: Debugging on an emulator
- Replies: 6
- Views: 433
Re: Debugging on an emulator
Hello, I've been using lxdream (on linux) and reicast (https://github.com/reicast/reicast-emulator/releases) to do testing and some debugging using simple printf and whatever error message comes out of the terminalk. Obviously the real test at the end of the day is if it works on my DC. I don't know...
- Sun Mar 01, 2020 12:49 pm
- Forum: Programming Discussion
- Topic: KOS vs Ninja - simple test.
- Replies: 25
- Views: 2118
Re: KOS vs Ninja - simple test.
Keep up the good work folks!
- Wed Jan 08, 2020 8:48 pm
- Forum: Programming Discussion
- Topic: Awesome-Dreamcast list of ressources on GitHub
- Replies: 1
- Views: 254
Awesome-Dreamcast list of ressources on GitHub
Hello everyone, I've decide to start of compilation of tools, libraries, frameworks, that are somewhat recent or actively maintained as of the last years. There are also some notes that you can read on optimzing for the SH4 and some general tricks and tips for Dreamcast devs. Most of these are from ...
- Wed Jan 08, 2020 9:49 am
- Forum: Programming Discussion
- Topic: Restoring profiling to the KOS toolchain
- Replies: 18
- Views: 1018
Re: Restoring profiling to the KOS toolchain
Please let us know when you have anything ready 

- Sun Nov 24, 2019 9:58 am
- Forum: Programming Discussion
- Topic: dcload-ip with DHCP support!
- Replies: 24
- Views: 1059
Re: dcload-ip with DHCP support!
Thank you! I'll keep an eye on this project!
- Fri Oct 25, 2019 5:24 am
- Forum: Programming Discussion
- Topic: Developing for Dreamcast and PC simultaneously
- Replies: 11
- Views: 1161
Re: Developing for Dreamcast and PC simultaneously
I can only recommend GLdc. It's what I've been using for all my project. My projects are DC and PC compatible, using a mix of C, LUA and love2D to get the games running on PC. If you're doing 2D stuff, Love2D could be a good "renderer" for PC. I haven't used Simulant personally but there's a bunch o...
- Thu Sep 05, 2019 9:20 am
- Forum: Programming Discussion
- Topic: Guide: Installing a USB Coder's port
- Replies: 1
- Views: 583
Re: Guide: Installing a USB Coder's port
Very good and informative post 
I might do this to my dev DC now.

I might do this to my dev DC now.
- Fri Aug 30, 2019 8:02 pm
- Forum: Programming Discussion
- Topic: Has anyone successfully built the toolchain in Windows Subsystem for Linux?
- Replies: 11
- Views: 586
Re: Has anyone successfully built the toolchain in Windows Subsystem for Linux?
I know the original question is parlt answered, but I want to confim that I built KOS under WSL1 and Debian today.
- Fri Aug 30, 2019 7:58 pm
- Forum: Programming Discussion
- Topic: LibTsunami Displaying JPEG Incorrectly
- Replies: 6
- Views: 432
Re: LibTsunami Displaying JPEG Incorrectly
I would honestly check out GLdc or Simulant if you don't want to deal with PVR stuff. Simply because you'll get WAY more support from active devs.
Check out the simulant discord -> https://discordapp.com/invite/TRx94EV . We're helping each other and working on DC project on a daily basis.
Check out the simulant discord -> https://discordapp.com/invite/TRx94EV . We're helping each other and working on DC project on a daily basis.
- Mon Jun 10, 2019 8:20 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Dream On Contest: Celebrating the 20th Anniversary of the Dreamcast - 1st place will be professionally pressed on CD
- Replies: 19
- Views: 2539
- Fri May 10, 2019 2:39 pm
- Forum: Programming Discussion
- Topic: DC-TOOL-IP Linux Tutorial
- Replies: 9
- Views: 1721
Re: DC-TOOL-IP Linux Tutorial
I just edited the link to the DC-IP-LOAD and hosted in on my google drive.
- Fri May 10, 2019 9:42 am
- Forum: Programming Discussion
- Topic: Strange bug with snd_sfx_play
- Replies: 9
- Views: 908
Re: Strange bug with snd_sfx_play
+1 on this. Had this issue a year ago but forgot to comment on it.
- Thu Mar 21, 2019 2:05 pm
- Forum: Programming Discussion
- Topic: OpenGL 1 collision tutorial
- Replies: 1
- Views: 369
Re: OpenGL 1 collision tutorial
There's no direct link between OpenGL and collision. OpenGL is a way to talk to your GPU. For the Dreamcast, it's just a way to communicate with the PVR chip. By the way, you should check out GLdc if you haven't yet. As for collision, whatever solution you'll find might use the same geomery as what ...
- Tue Jan 29, 2019 1:40 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: The Hideout [Reaperi Cycle Demo]
- Replies: 1
- Views: 850
The Hideout [Reaperi Cycle Demo]
The Hideout is a short introduction into the strange world of Reaperi Cycle. You emerge into an alchemist library and try to piece back together how you ended up locked in this place. Explore your surroundings and find clues about the old chemists work before you leave, but beware, their old ways an...
- Tue Jan 01, 2019 3:21 pm
- Forum: Programming Discussion
- Topic: Introducing Simulant, a cross-platform general-purpose game engine!
- Replies: 3
- Views: 921
Re: Introducing Simulant, a cross-platform general-purpose game engine!
I've tested this a couple of time, and it's quite amazing what you can do in so little time!
- Sun Nov 11, 2018 11:02 am
- Forum: Programming Discussion
- Topic: Maple controller input polls not behaving as expected
- Replies: 7
- Views: 2138
Re: Maple controller input polls not behaving as expected
I don't know how to approach your code tbh, but the previous code you submitted for the github/wiki think handled inputs just fine, right?
- Tue Oct 23, 2018 10:55 am
- Forum: Programming Discussion
- Topic: Updates to bfont
- Replies: 7
- Views: 1684
Re: Updates to bfont
Ah! A sweet little bfont update 

- Mon Oct 22, 2018 8:37 pm
- Forum: Programming Discussion
- Topic: Help fixing DreamRoQ
- Replies: 3
- Views: 889
Re: Help fixing DreamRoQ
Ok, I went back and did some fixing, but libvdc has so much component to fix that it's a bit of a nightmare. Also, I got your version dreamRoq to work, but it plays at a much slower framerate than the previous version :( I think I'll just take a decision this week if I'm just dropping video all toge...