Search found 118 matches

by lerabot
Thu Sep 05, 2019 9:20 am
Forum: Programming Discussion
Topic: Guide: Installing a USB Coder's port
Replies: 1
Views: 155

Re: Guide: Installing a USB Coder's port

Very good and informative post :)

I might do this to my dev DC now.
by lerabot
Fri Aug 30, 2019 8:02 pm
Forum: Programming Discussion
Topic: Has anyone successfully built the toolchain in Windows Subsystem for Linux?
Replies: 11
Views: 264

Re: Has anyone successfully built the toolchain in Windows Subsystem for Linux?

I know the original question is parlt answered, but I want to confim that I built KOS under WSL1 and Debian today.
by lerabot
Fri Aug 30, 2019 7:58 pm
Forum: Programming Discussion
Topic: LibTsunami Displaying JPEG Incorrectly
Replies: 6
Views: 136

Re: LibTsunami Displaying JPEG Incorrectly

I would honestly check out GLdc or Simulant if you don't want to deal with PVR stuff. Simply because you'll get WAY more support from active devs.

Check out the simulant discord -> https://discordapp.com/invite/TRx94EV . We're helping each other and working on DC project on a daily basis.
by lerabot
Fri May 10, 2019 2:39 pm
Forum: Programming Discussion
Topic: DC-TOOL-IP Linux Tutorial
Replies: 9
Views: 1297

Re: DC-TOOL-IP Linux Tutorial

I just edited the link to the DC-IP-LOAD and hosted in on my google drive.
by lerabot
Fri May 10, 2019 9:42 am
Forum: Programming Discussion
Topic: Strange bug with snd_sfx_play
Replies: 9
Views: 633

Re: Strange bug with snd_sfx_play

+1 on this. Had this issue a year ago but forgot to comment on it.
by lerabot
Thu Mar 21, 2019 2:05 pm
Forum: Programming Discussion
Topic: OpenGL 1 collision tutorial
Replies: 1
Views: 255

Re: OpenGL 1 collision tutorial

There's no direct link between OpenGL and collision. OpenGL is a way to talk to your GPU. For the Dreamcast, it's just a way to communicate with the PVR chip. By the way, you should check out GLdc if you haven't yet. As for collision, whatever solution you'll find might use the same geomery as what ...
by lerabot
Tue Jan 29, 2019 1:40 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: The Hideout [Reaperi Cycle Demo]
Replies: 1
Views: 662

The Hideout [Reaperi Cycle Demo]

The Hideout is a short introduction into the strange world of Reaperi Cycle. You emerge into an alchemist library and try to piece back together how you ended up locked in this place. Explore your surroundings and find clues about the old chemists work before you leave, but beware, their old ways an...
by lerabot
Tue Jan 01, 2019 3:21 pm
Forum: Programming Discussion
Topic: Introducing Simulant, a cross-platform general-purpose game engine!
Replies: 3
Views: 734

Re: Introducing Simulant, a cross-platform general-purpose game engine!

I've tested this a couple of time, and it's quite amazing what you can do in so little time!
by lerabot
Sun Nov 11, 2018 11:02 am
Forum: Programming Discussion
Topic: Maple controller input polls not behaving as expected
Replies: 7
Views: 1884

Re: Maple controller input polls not behaving as expected

I don't know how to approach your code tbh, but the previous code you submitted for the github/wiki think handled inputs just fine, right?
by lerabot
Tue Oct 23, 2018 10:55 am
Forum: Programming Discussion
Topic: Updates to bfont
Replies: 7
Views: 1418

Re: Updates to bfont

Ah! A sweet little bfont update ;)
by lerabot
Mon Oct 22, 2018 8:37 pm
Forum: Programming Discussion
Topic: Help fixing DreamRoQ
Replies: 3
Views: 727

Re: Help fixing DreamRoQ

Ok, I went back and did some fixing, but libvdc has so much component to fix that it's a bit of a nightmare. Also, I got your version dreamRoq to work, but it plays at a much slower framerate than the previous version :( I think I'll just take a decision this week if I'm just dropping video all toge...
by lerabot
Sun Oct 21, 2018 4:33 pm
Forum: Programming Discussion
Topic: Help fixing DreamRoQ
Replies: 3
Views: 727

Re: Help fixing DreamRoQ

I've been trying to get the libs to compile, without success. They all had different issues. libxvid had some type issue, and I cant remember what the issues are with the other one. Although RoQ video are super slow to encode, they are ok for my need. And the 512x512 resultion is quite nice. I feel ...
by lerabot
Thu Oct 18, 2018 8:10 am
Forum: Programming Discussion
Topic: My contribution to the KallistiOS project
Replies: 7
Views: 1462

Re: My contribution to the KallistiOS project

Wow! Merci beacoup!
by lerabot
Tue Oct 16, 2018 3:48 pm
Forum: Programming Discussion
Topic: Help fixing DreamRoQ
Replies: 3
Views: 727

Help fixing DreamRoQ

This is PH3NOM last version. I've adapted it to the latest KOS and deleted deceprated functions. Still, I'm getting a black screen. The sample.roq works on the other version of DreamRoQ. All I've toyed with are the thd_create. I've never used the thd in my life, so that might explain why it doesn't ...
by lerabot
Sun Oct 14, 2018 9:08 am
Forum: Programming Discussion
Topic: Wiki feedback
Replies: 102
Views: 20500

Re: Wiki feedback

This is me copy/pasting the same base over and over :)

Thanks for reminding me, i'll clear that out!
by lerabot
Sat Oct 13, 2018 11:05 am
Forum: Programming Discussion
Topic: Wiki feedback
Replies: 102
Views: 20500

Re: Wiki feedback

I did get pandoc to work an convert to media wiki, but I'm honnestly terrible at writing makefiles, so If you want to comtribute on that part, be my guess ;)

Code: Select all

pandoc -f markdown -t mediawiki README.md > mediawiki_README.md
by lerabot
Fri Oct 12, 2018 12:34 pm
Forum: Programming Discussion
Topic: Wiki feedback
Replies: 102
Views: 20500

Re: Wiki feedback

Added / polished the drawing section with readme and more comments.
Also started 2 pages for BBA and ROQ video playing in the wiki.

EDIT : super productive day, I added 2 sound tutorials as well and fine tuned the controller one.

https://github.com/dreamcastdevs/dreamcast_tutorial
by lerabot
Fri Oct 12, 2018 8:37 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Is there any interest in an updated Quake engine?
Replies: 25
Views: 7589

Re: Is there any interest in an updated Quake engine?

I'm glad you found motivation to keep working on it :)

Keep up the good work man :)
by lerabot
Thu Oct 11, 2018 9:38 am
Forum: Programming Discussion
Topic: Testing via SD card with Dreamshell
Replies: 4
Views: 800

Re: Testing via SD card with Dreamshell

Bumping this up. I've been trying to use mksdiso without sucess.

Did anyone ever got thier homebrew to run with Dreamshell? Care to explain the process?