Search found 39 matches

by gameblabla
Wed Apr 18, 2018 6:35 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Evil Australians : New game for the Ludum Retro
Replies: 5
Views: 3389

Re: Evil Australians : New game for the Ludum Retro

Bump, again.
I realised that the dreamcast port was not working properly, including sound effects not playing.
I fixed that and added music to the game. No new levels though.
You can download the new build in the very first post.
by gameblabla
Sat Dec 30, 2017 11:01 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Hydra Castle Labyrinth [WIP]
Replies: 4
Views: 2516

Re: Hydra Castle Labyrinth [WIP]

Indiket looks at the source code and it was simply a matter of setting the volume properly and fixing the WAV files with Audacity. (KoS needs that damn header apparently)
Thanks to him, sound works now.

Hopefully you'll enjoy the game
by gameblabla
Thu Dec 28, 2017 3:21 pm
Forum: Developmental Ideas
Topic: REQUEST: Xash3D --Port--> XashDC - Or HLDC DLL Hooking
Replies: 5
Views: 3124

Re: REQUEST: Xash3D --Port--> XashDC - Or HLDC DLL Hooking

Probably the biggest issue with Xash3D is the fact it is divided in 2 parts : the client & the server. Not really an issue on Linux but i honestly doubt KallistiOS can handle that properly... (It's probably the reason why Valve chose to use Windows CE rather than the Katana SDK for the official port...
by gameblabla
Thu Dec 28, 2017 2:24 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Hydra Castle Labyrinth [WIP]
Replies: 4
Views: 2516

Hydra Castle Labyrinth [WIP]

https://github.com/gameblabla/hydracastlelabyrinth/raw/master/screenshot.png Here's a port of Hydra Castle Labyrinth for the Sega Dreamcast. Currently, the game works fine and saving is supported. (the first VMU on the first controller) Thanks to Indiket, sound now works properly too. CDI https://g...
by gameblabla
Tue Feb 07, 2017 1:35 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Evil Australians : New game for the Ludum Retro
Replies: 5
Views: 3389

Re: Evil Australians : New game for the Ludum Retro

I bought some CDs and i tried my game on my DC over Composite video. The game works fine as of latest fine but it is oddly enough not displayed properly. It could be my Samsung TV, as i had this issue popping up on some official DC games as well. Use SCART or VGA if you can. Discard this, it was an ...
by gameblabla
Fri Feb 03, 2017 2:27 pm
Forum: Front Page News and Forum Guidelines
Topic: In The Line Of Fire - Kickstarter Launched!
Replies: 35
Views: 22386

Re: In The Line Of Fire - Kickstarter Launched!

What's even weird is that he seemed to have disappeared well before the Kickstarter's desmise.
Maybe he died for real...
by gameblabla
Fri Feb 03, 2017 8:01 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Evil Australians : New game for the Ludum Retro
Replies: 5
Views: 3389

Re: Evil Australians : New game for the Ludum Retro

It was actually a bug with the Dreamcast version, which i have now fixed.
Feel free to try the new version again
by gameblabla
Thu Feb 02, 2017 6:55 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Evil Australians : New game for the Ludum Retro
Replies: 5
Views: 3389

Evil Australians : New game for the Ludum Retro

Here's my first original release in about 4 years : Evil Australians ! https://gameblabla.nl/img/evil_aussie_title.png Evil Australians is a small game i made for the 3DO, Dreamcast and PCs. It's a platforming arena game made from scratch with the help of my own library, Gameblabla's Wrapper. The ga...
by gameblabla
Sat Jan 21, 2017 9:22 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Crafti (Minecraft clone) for the Dreamcast !
Replies: 10
Views: 8187

Re: Crafti (Minecraft clone) for the Dreamcast !

Crafti is catching fire it seems... I guess people really wanted to have minecraft (a clone of it) on the Dremcast ! Hopefully it should ease of pain of In the Line of Fire being canceled. I won't work more on this though... maybe at a later point once i have ported my own games (KillMinds & Rubby B...
by gameblabla
Thu Jan 19, 2017 11:43 am
Forum: Homebrew Software and Indie Games Discussion
Topic: The Last Mission (Dreamcast port)
Replies: 12
Views: 4890

Re: The Last Mission (Dreamcast port)

brmanuk wrote: Any chance of a re-up?
Sorry for the trouble, here it is :
https://gameblabla.nl/files/last-mission-dc.zip
by gameblabla
Wed Jan 18, 2017 10:09 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Crafti (Minecraft clone) for the Dreamcast !
Replies: 10
Views: 8187

Re: Crafti (Minecraft clone) for the Dreamcast !

1. Yeah you'd have to switch to float. If you want to support both platforms and that other platform doesn't have floats you'll have to introduce some global typedef depending on the platform you're on. It's going to be a little more tricky than a couple of idefs, i'm afraid... I will talk with Vog...
by gameblabla
Wed Jan 18, 2017 11:07 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Crafti (Minecraft clone) for the Dreamcast !
Replies: 10
Views: 8187

Re: Crafti (Minecraft clone) for the Dreamcast !

1. This is going to be very tricky : it uses fixed point (on an int) rather than floats for math... So far my attempts to switch to fast_cos and fast_sin has failed. 2. Hmm... Using DMA might do it. Any examples or open source games that uses it ? 3 and 4. I know but i admit i'm not really familiar ...
by gameblabla
Wed Jan 18, 2017 2:51 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Crafti (Minecraft clone) for the Dreamcast !
Replies: 10
Views: 8187

Crafti (Minecraft clone) for the Dreamcast !

https://gameblabla.nl/img/crafti_dc_scr2.png I looked around at porting Vogtinator's nCrafti to the Sega Dreamcast and here it is ! It's a Minecraft clone programmed by Vogtinator for the Ti Nspire CX : a very limited calculator with a weak ARM cpu. (clocked at 132 Mhz !) It is entirely software re...
by gameblabla
Fri Oct 09, 2015 9:08 am
Forum: Homebrew Software and Indie Games Discussion
Topic: The Last Mission (Dreamcast port)
Replies: 12
Views: 4890

Re: The Last Mission (Dreamcast port)

Yep, it is as I thought. I played all the demo on Win and it lasts 5 minutes (the ship also dies, I mean, its not a perfect gameplay and probably a bit long xD). So, here are my 4 proposals. Pick the one that suits better for you ;) - Modify the demo to adjust to Dreamcast video timings. - Records ...
by gameblabla
Thu Oct 08, 2015 4:16 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: The Last Mission (Dreamcast port)
Replies: 12
Views: 4890

Re: The Last Mission (Dreamcast port)

Unfortunately, in DC version the timings are wrong (at least, on emu), and soon you will see that movements are not correct. The ship will die very soon, making all the remaining demo nonsense (compare with Win version, there is perfect-timing so the ship does not die and continues into its perfect...
by gameblabla
Thu Oct 08, 2015 3:35 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: The Last Mission (Dreamcast port)
Replies: 12
Views: 4890

Re: The Last Mission (Dreamcast port)

Nice!! I tested again on emu and WAV sound much better now. And overheat now works as expected! :) I still have to test on real hard, but the port seems done! Btw, does it uses VMU in any part? Does it has saves? I can't even pass first level hehehe :) Great to hear it runs better ! And no, i looke...
by gameblabla
Thu Oct 08, 2015 1:54 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: The Last Mission (Dreamcast port)
Replies: 12
Views: 4890

Re: The Last Mission (Dreamcast port)

Update: Tested on emu, music OGG is fine, WAV is a completely broken as happened with Tail-Tale (zouzz could you record some footage)? Also, another issue: in windows version you can hold the fire button so the machine keeps shooting but overheat is increasing. This does not happen on DC, where onl...
by gameblabla
Wed Oct 07, 2015 3:51 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: The Last Mission (Dreamcast port)
Replies: 12
Views: 4890

The Last Mission (Dreamcast port)

Hello there, i'm back. (more or less) It's been a while since i have not ported anything to the Dreamcast so i have decided to port "The Last Mission" remake by Dmitry Smagin. https://gameblabla.olympe.in/img/lastmission_dc.jpg Download Sauce It controls and works fine on my Dreamcast but since i ha...
by gameblabla
Tue Aug 11, 2015 1:00 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Tail-Tale (Sega Dreamcast)
Replies: 7
Views: 3994

Re: [WIP] Tail-Tale

dreamcast-news wrote:Tested on GDemu :

http://www.dailymotion.com/video/x31863l

Tout répond bien mais le son crache. Je n'ai testé que le mode EASY.
Thanks zouzz, i figured out what was wrong and fixed this.
The game should now work properly. (at least it does on lxdream, i guess it's not that unreliable)
by gameblabla
Mon Aug 10, 2015 12:37 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Tail-Tale (Sega Dreamcast)
Replies: 7
Views: 3994

Re: [WIP] Tail-Tale

I looked on Google and seems that there are like two version different games: this one (Fumi2kick (Omamori Shimasu) - http://www.limo.fumi2kick.com/works/tai ... index.html) that is version 1.0? , and another one (TailTale - Shippo no Puzzle) but that one is completely different, right My version i...