So KOS is a "complete" kit after all?BlueCrab wrote:It's included in KOS -- in utils/dc-chain.
Search found 15 matches
- Thu Feb 12, 2015 2:43 pm
- Forum: Programming Discussion
- Topic: DC-chain / Kos 2.0 Installation Errors
- Replies: 22
- Views: 6452
Re: DC-chain / Kos 2.0 Installation Errors
- Thu Feb 12, 2015 11:17 am
- Forum: Programming Discussion
- Topic: DC-chain / Kos 2.0 Installation Errors
- Replies: 22
- Views: 6452
Re: DC-chain / Kos 2.0 Installation Errors
Where can I download dc-chain?
What I don't understand with DC development is how there is no real SDK for it, I mean like KOS but only 1 kit packed together with everything needes to make a DC game + a Manual (How to make a code a DC game)
It would make DC dev'ing way more handy.
What I don't understand with DC development is how there is no real SDK for it, I mean like KOS but only 1 kit packed together with everything needes to make a DC game + a Manual (How to make a code a DC game)
It would make DC dev'ing way more handy.
- Wed Feb 11, 2015 6:41 pm
- Forum: Programming Discussion
- Topic: Hucast is looking for a coder to build a KOS based Framework
- Replies: 23
- Views: 3279
Re: Hucast is looking for a coder to build a KOS based Frame
Thanks for the help guys. I finally have found a coder.
- Wed Feb 11, 2015 7:04 am
- Forum: Programming Discussion
- Topic: Hucast is looking for a coder to build a KOS based Framework
- Replies: 23
- Views: 3279
Re: Hucast is looking for a coder to build a KOS based Frame
the pc-opengl renderer was replaced by KOS-pvr-api, sound and input are direct KOS without SDL. All the png-textures can be used as they are or converted to the native pvr-format. I didn't use the new OpenGL-api for dc, because it wasn't released at the time. And I wanted to try native PVR. Looking...
- Wed Feb 11, 2015 7:01 am
- Forum: Programming Discussion
- Topic: Hucast is looking for a coder to build a KOS based Framework
- Replies: 23
- Views: 3279
Re: Hucast is looking for a coder to build a KOS based Frame
Yes DUX was made by using KOS but it was made by KTX Software and they won't do the Ghost Blade Port. Also DUX was made in 2008, some of the tools in the chain probably wont exist anymore or will be dated. I'm in touch with some DC coders now and they all say an port to DC will be easy if they have ...
- Tue Feb 10, 2015 3:59 pm
- Forum: Front Page News and Forum Guidelines
- Topic: Alice's Mom's Rescue announced for Dreamcast
- Replies: 3
- Views: 2947
Re: Alice's Mom's Rescue announced for Dreamcast
YES its now out.Riemann80 wrote:Hast the game come out today?
- Tue Feb 10, 2015 3:41 pm
- Forum: Programming Discussion
- Topic: Hucast is looking for a coder to build a KOS based Framework
- Replies: 23
- Views: 3279
Re: Hucast is looking for a coder to build a KOS based Frame
Well. Maybe Framework was a bit misleading. At least we need the whole Toolchain compiled for windows to port the game. A Framework with sample demo would be more helpfully though.
- Tue Feb 10, 2015 3:29 pm
- Forum: Programming Discussion
- Topic: Hucast is looking for a coder to build a KOS based Framework
- Replies: 23
- Views: 3279
Re: Hucast is looking for a coder to build a KOS based Frame
yes texel coordinates
>Do you mean changing the image of a sprite from one image in the spritesheet to another?
Yes
>Do you mean changing the image of a sprite from one image in the spritesheet to another?
Yes
- Tue Feb 10, 2015 3:03 pm
- Forum: Programming Discussion
- Topic: Hucast is looking for a coder to build a KOS based Framework
- Replies: 23
- Views: 3279
Re: Hucast is looking for a coder to build a KOS based Frame
What we would need is a simple demo program: With a simple game loop with 1 alpha channel sprite that can be moved with the joypad plus a background. The sprite/bg needs to be drawn with polygons. Examples with using alpha blending / normal, texture compression. Sprite animation via changing the tex...
- Tue Feb 10, 2015 2:36 pm
- Forum: Programming Discussion
- Topic: Hucast is looking for a coder to build a KOS based Framework
- Replies: 23
- Views: 3279
Re: Hucast is looking for a coder to build a KOS based Frame
Sounds awesome!
I'll check if it will help us.
Now I'm dreaming of a new KOS based Software Devkit (SDK)., open source, for everyone
I'll check if it will help us.
Now I'm dreaming of a new KOS based Software Devkit (SDK)., open source, for everyone
- Tue Feb 10, 2015 12:07 pm
- Forum: Programming Discussion
- Topic: Hucast is looking for a coder to build a KOS based Framework
- Replies: 23
- Views: 3279
Re: Hucast is looking for a coder to build a KOS based Frame
I'm currently have all sprites in 32bit TGA but I can convert them easily tp PNG. The other thing is that I need to place the sprite frames on a standard size Texture, I dunno how to call this but you can check here is an example: https://dl.dropboxusercontent.com/u/18828515/explo_mid.png Maybe ther...
- Tue Feb 10, 2015 9:05 am
- Forum: Programming Discussion
- Topic: Hucast is looking for a coder to build a KOS based Framework
- Replies: 23
- Views: 3279
Hucast is looking for a coder to build a KOS based Framework
Hi. I'm the Game Designer of DUX, Redux. I am now looking for a coder who can code a KOS based Framework for us. We'll need this Framework to port or game The Ghost Blad from PC to Dreamcast. We will do the port by ourselve but we need a Coder that has a clou about KOS, and using the GPU to display ...
- Mon Feb 09, 2015 1:05 pm
- Forum: Programming Discussion
- Topic: Is there a Streaming engine?
- Replies: 0
- Views: 1211
Is there a Streaming engine?
Well, Ikaruga seems to stream the graphics into the vram if that is true. But did aynone ever made such a engine too? Is KOS actually able to use Streaming for graphics?
It seems that it will only work with CD Audio disabled but with MOD based music.
It seems that it will only work with CD Audio disabled but with MOD based music.
- Mon Feb 09, 2015 12:55 pm
- Forum: Front Page News and Forum Guidelines
- Topic: Alice's Mom's Rescue announced for Dreamcast
- Replies: 3
- Views: 2947
- Mon Feb 09, 2015 9:11 am
- Forum: Programming Discussion
- Topic: 2D graphics / KOS tutorials
- Replies: 91
- Views: 57578
Re: 2D graphics / KOS tutorials
Is the new KOS also available for Windows or is it Linux only?
I'd love to use it for Ghost Blade.
I'd love to use it for Ghost Blade.