Search found 565 matches
- Wed Mar 08, 2017 8:55 am
- Forum: Programming Discussion
- Topic: Rebuilding KOS Again
- Replies: 11
- Views: 1870
Re: Rebuilding KOS Again
Yeah, Windows can be persnickety with cross-compiling. I know one guy who actually setup linux in a VM under Windows because that was easier (for him) than mingw/cygwin. :grin: Open source projects depend on contributors. Linux and MacOS users help with getting things running. We don't see many con...
- Tue Mar 07, 2017 11:50 am
- Forum: Gaming Forum
- Topic: Zelda: Breath of the Wild thread
- Replies: 33
- Views: 5152
Re: Zelda: Breath of the Wild thread
I haven't played the game myself yet, but I sometimes don't really get Zelda vibes from what I've seen so far. I feel like it would've worked as well with a different IP. Immediately in the intro scene you get an iPad in a fantasy case. I don't get any feeling of agency, just a lazy "This game ...
- Tue Mar 07, 2017 11:20 am
- Forum: Programming Discussion
- Topic: Rebuilding KOS Again
- Replies: 11
- Views: 1870
Re: Rebuilding KOS Again
OK, let me ensure some things: 1. What's your OS? Windows 10 64 bit? 2. Which MSys2 setup file did you use? http://repo.msys2.org/distrib/i686/msys2-i686-20161025.exe is the most current (the tutorial mentions that it used an older version back then). Perhaps you used 64 bit instead? No experience w...
- Tue Mar 07, 2017 10:30 am
- Forum: Programming Discussion
- Topic: Rebuilding KOS Again
- Replies: 11
- Views: 1870
Re: Rebuilding KOS Again
So the build is working for you after all? Did it install /opt/toolchains/dc/sh-elf only or also arm-eabi?
Did the script run through normally?
Trying to figure out when things stopped.
Did the script run through normally?
Trying to figure out when things stopped.
- Mon Mar 06, 2017 7:55 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Senile Team's new game: Intrepid Izzy
- Replies: 26
- Views: 6952
Re: Senile Team preparing to announce new game
Congrats on getting this far!
I like the aesthetics a lot. The animation seems to be smooth as well.
I'd be very curious to hear what tech you're using for Dreamcast development.
I assume it's KOS with PVR API, animation with Spine perhaps?
I like the aesthetics a lot. The animation seems to be smooth as well.
I'd be very curious to hear what tech you're using for Dreamcast development.
I assume it's KOS with PVR API, animation with Spine perhaps?
- Sun Mar 05, 2017 9:54 pm
- Forum: Programming Discussion
- Topic: freeglut+libEGL+libGLU ports
- Replies: 21
- Views: 4147
Re: freeglut+libEGL+libGLU ports
I'm so sorry to hear that, Chilly. If you need someone to talk we're here for you!
- Sat Mar 04, 2017 11:20 am
- Forum: Programming Discussion
- Topic: freeglut+libEGL+libGLU ports
- Replies: 21
- Views: 4147
Re: freeglut+libEGL+libGLU ports
Silly crab, you're not a person! (you're our lord)
No rush, but I think I'll leave it at this for now before I make any more sweeping changes. Just wanted to get some feedback on how to proceed first. Take your time.
No rush, but I think I'll leave it at this for now before I make any more sweeping changes. Just wanted to get some feedback on how to proceed first. Take your time.
- Sat Mar 04, 2017 10:45 am
- Forum: Programming Discussion
- Topic: freeglut+libEGL+libGLU ports
- Replies: 21
- Views: 4147
Re: freeglut+libEGL port
I have also created a port for libGLU by mesa now. Right now libGL in KOS implements very few glu functions and therefore most programs using libGLU won't compile in KOS. I doubt anyone is going to implement all the nurbs and tesselation functionality in GLU, for example. Since libGLU just uses libG...
- Wed Mar 01, 2017 5:25 pm
- Forum: Programming Discussion
- Topic: freeglut+libEGL+libGLU ports
- Replies: 21
- Views: 4147
Re: libEGL port
Code dump. libEGL: https://bitbucket.org/bogglez/libegl freeglut: https://bitbucket.org/bogglez/freeglut example for glut usage: https://bitbucket.org/bogglez/kos_glut_png_tutorial/src/171748d0f1dd09fbdcc916ccec37752fb452ba2c/main.c?at=master&fileviewer=file-view-default The example uses my libG...
- Wed Mar 01, 2017 3:01 pm
- Forum: Programming Discussion
- Topic: freeglut+libEGL+libGLU ports
- Replies: 21
- Views: 4147
Re: libEGL port
Nice job on porting libEGL! What limitations does it have compared to the reference? Thanks! I used the spec of libEGL 1.4. I implemented the error checks quite thoroughly. No support for calling EGL functions from multiple threads. Only one graphics context. Only one window (shouldn't matter for g...
- Wed Mar 01, 2017 9:33 am
- Forum: Programming Discussion
- Topic: freeglut+libEGL+libGLU ports
- Replies: 21
- Views: 4147
freeglut+libEGL+libGLU ports
I'm currently working on support for libglut and potentially libSDL in the future. In order to get OpenGL support these libraries often use libEGL, so I implemented that first. This also allows us to use platform-independent code for creating an OpenGL context. Here is an example program that uses l...
- Wed Mar 01, 2017 8:16 am
- Forum: PSO Gameplay
- Topic: [GC] Patch Batch
- Replies: 42
- Views: 18474
Re: [GC] Patch Batch
You monster..Disc Vol.4: Open Your Heart -> Versus 1: Tricktrack
Disc Vol.5: Live & Learn -> Versus 2: A Longing To Ancient Times
BTW, any screenshots for the draw distance patch? Curious.
- Wed Mar 01, 2017 8:08 am
- Forum: Programming Discussion
- Topic: Creating a kos-port with multiple header directories
- Replies: 3
- Views: 506
Re: Creating a kos-port with multiple header directories
I took a look at the BSD ports system because I wasn't aware of its internals, but it seems to have such postinstall hooks, while it lacks the header installation stuff, so I think it's the way to go. And I wonder whether there could be support for GNU-style make install? E.g. given a file like belo...
- Tue Feb 28, 2017 11:18 am
- Forum: Off-Topic Forum
- Topic: Backing up a website without server access
- Replies: 7
- Views: 2040
Re: Backing up a website without server access
If you need any web development help make a public repo (or private and give me access on bitbucket for example) and I can help out.
- Mon Feb 27, 2017 2:47 pm
- Forum: Programming Discussion
- Topic: About debugging
- Replies: 12
- Views: 1187
Re: About debugging
I have read that the development kit made extensive use of single stepping, but if I remember correctly it was not documented in the non-SEGA manual.. I'm not quite sure. I have never used it myself.
- Mon Feb 27, 2017 8:35 am
- Forum: Programming Discussion
- Topic: Update to libpng and zlib ports
- Replies: 1
- Views: 419
Update to libpng and zlib ports
I've updated the zlib and libpng ports to use the newest versions.
zlib had a security issue and doesn't offer the old version anymore, so this update is urgent or the install script will fail.
zlib had a security issue and doesn't offer the old version anymore, so this update is urgent or the install script will fail.
- Mon Feb 27, 2017 8:29 am
- Forum: Programming Discussion
- Topic: Creating a kos-port with multiple header directories
- Replies: 3
- Views: 506
Re: Creating a kos-port with multiple header directories
This is not a set of libraries that I have designed, but a standards consortium.. so yeah. I think in the light of this the kos-ports Makefile syntax makes too many assumptions how libraries install. I found two issues: 1. As mentioned, I can't install to multiple directories Example: libEGL install...
- Sun Feb 26, 2017 12:06 pm
- Forum: Programming Discussion
- Topic: PNG Textures dont work anymore
- Replies: 18
- Views: 1418
Re: PNG Textures dont work anymore
You had a problem with pointers earlier as well.
Your compiler should notice that you needed a GLuint but passed in a GLuint*.
Do you have warnings disabled? They can be turned on with "KOS_CFLAGS += -Wall -Wextra".
And glad it's working now.
Your compiler should notice that you needed a GLuint but passed in a GLuint*.
Do you have warnings disabled? They can be turned on with "KOS_CFLAGS += -Wall -Wextra".
And glad it's working now.
- Sun Feb 26, 2017 11:17 am
- Forum: Programming Discussion
- Topic: Creating a kos-port with multiple header directories
- Replies: 3
- Views: 506
Creating a kos-port with multiple header directories
I wanted to create a port for a library which installs headers in two different directories, but the kos-port Makefile syntax only seems to allow a single directory.
How should I fix this?
How should I fix this?
Code: Select all
INSTALLED_HDRS = include/EGL/egl.h include/KHR/khrplatform.h
HDR_INSTDIR = # need EGL and KHR here
- Sun Feb 26, 2017 11:13 am
- Forum: Programming Discussion
- Topic: PNG Textures dont work anymore
- Replies: 18
- Views: 1418
Re: PNG Textures dont work anymore
I cannot reproduce this problem.. Please type the following to confirm the ids are different (they should be) printf("logo id: %d\nmap id: %d\n", logo.id, map.id); Then when you draw make sure you call glBindTexture with the corresponding id before you draw. Otherwise it will constantly us...