Search found 6 matches
- Tue Mar 25, 2014 8:43 am
- Forum: Front Page News and Forum Guidelines
- Topic: Pier Solar HD comes to Dreamcast on March 25th
- Replies: 9
- Views: 4299
Re: Pier Solar HD comes to Dreamcast on March 25th
So it will be released today ?
- Fri Mar 07, 2014 11:21 am
- Forum: Programming Discussion
- Topic: 3D Z Clipping For the PVR + OpenGL
- Replies: 41
- Views: 8878
Re: 3D Z Clipping For the PVR + OpenGL
Any news about this project ?
- Fri Jan 17, 2014 4:14 am
- Forum: Programming Discussion
- Topic: 3D Z Clipping For the PVR + OpenGL
- Replies: 41
- Views: 8878
Re: 3D Z Clipping For the PVR + OpenGL
Really cool ! I hope you will release the API very soon !
It can revive the developpement of 3D homebrews I think.
It can revive the developpement of 3D homebrews I think.
- Sat Jan 11, 2014 4:18 am
- Forum: Programming Discussion
- Topic: Use plx_mat3d_lookat() function
- Replies: 3
- Views: 501
Re: Use plx_mat3d_lookat() function
Thanks to you too ! BlueCrab & PH3NOM => oh yes... And the compiler told me that: delay_cube.c:54:14: attention : ‘point’ is used uninitialized in this function [-Wuninitialized] delay_cube.c:58:15: attention : ‘centre’ is used uninitialized in this function [-Wuninitialized] delay_cube.c:62:11:...
- Fri Jan 10, 2014 12:02 pm
- Forum: Programming Discussion
- Topic: Use plx_mat3d_lookat() function
- Replies: 3
- Views: 501
Use plx_mat3d_lookat() function
Hi, I'm trying to do some basics 3d rendering with parallax. Actually I try using plx_mat3d_lookat() to view the scene dynamically but it doesn't work.. Nothing appears ont the screen. :( Here's my code: #include <kos.h> #include <math.h> #include <plx/texture.h> #include <plx/context.h> #include <p...
- Mon Jan 06, 2014 5:52 am
- Forum: Programming Discussion
- Topic: 3D Z Clipping For the PVR + OpenGL
- Replies: 41
- Views: 8878
Re: 3D Z Clipping For the PVR + OpenGL
Wow.. It's pretty impressive ! Will you release the source code ?