Search found 62 matches
- Thu Oct 24, 2013 11:04 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: dreamcast graphics comparison
- Replies: 17
- Views: 5640
Re: dreamcast graphics comparison
I just found about this game for atomiswave called Kenju. It was like a dbz/soul calibur with colorful graphics. It was cancelled but here is a clip of the game. http://www.youtube.com/watch?v=WhG9LCPT7iY http://www.youtube.com/watch?v=WhG9LCPT7iY
- Mon Oct 14, 2013 6:43 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: dreamcast graphics comparison
- Replies: 17
- Views: 5640
Re: dreamcast graphics comparison
So if the dreamcast survived until 2003 or 2004 we would not be seeing games not that much different from 1999 in terms of graphics. So top notch developers wouldn't be able to push the dreamcast anymore than shenmue 2 did already? wouldn't other top notch developers improve things a little more tha...
- Fri Oct 11, 2013 7:54 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: dreamcast graphics comparison
- Replies: 17
- Views: 5640
Re: dreamcast graphics comparison
So the dreamcast wouldn't be able to have a game(rpg for example) with 5 million polygons with effects added ? This would be impossible right?
- Fri Oct 11, 2013 3:22 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: dreamcast graphics comparison
- Replies: 17
- Views: 5640
Re: dreamcast graphics comparison
would have there been better ways to implement new effects for the dreamcast with out sacrificing too much from the game?
- Wed Oct 09, 2013 9:05 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: dreamcast graphics comparison
- Replies: 17
- Views: 5640
Re: dreamcast graphics comparison
so what techniques have you speculated or know that could be used in dreamcast games to improve the graphics ? give me an example from a game ? thank you Fiddler and ph3nom I can't believe I forgot to consider artistic styles in the equation.
- Wed Oct 09, 2013 5:11 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: dreamcast graphics comparison
- Replies: 17
- Views: 5640
Re: dreamcast graphics comparison
How small is the gap between the ps2 and gamecube? would the dreamcast be able to receive ports kingdom hearts or sonic heroes without too much being taken away from the game?
- Tue Oct 08, 2013 3:26 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: dreamcast graphics comparison
- Replies: 17
- Views: 5640
dreamcast graphics comparison
Could the dreamcast compete with late ps2,xbox,and gamecube graphically? I know the dreamcast had a couple amazing titles like shenmue,shenmue 2, and sonic adventure 2 but I dont think they compare well graphically to games like kingdom hearts,pyschonauts,and ninja gaiden. Did the dreamcast have muc...
- Sat Aug 31, 2013 4:59 pm
- Forum: Programming Discussion
- Topic: Reticon entertainment new 3d engine
- Replies: 8
- Views: 909
Re: Reticon entertainment new 3d engine
Even though im not a programmer I would still like to progammers thoughts and opinions on this engine. Are you guys suprised at all? I know am because this may be the first 3d indie game engine for dreamcast. what are your thoughts? here is the link to Reticon's facebook and website http://www.retic...
- Sat Aug 31, 2013 4:47 pm
- Forum: Programming Discussion
- Topic: Reticon entertainment new 3d engine
- Replies: 8
- Views: 909
Re: Reticon entertainment new 3d engine
The IONICON Engine - originally called the ION engine, is a lightweight, cross-platform render and physics engine focused on CPU and memory optimization. The IONICON Engine was originally created with a specific need. As the Tahi project grew, it required a system of organization and optimization fo...
- Sat Aug 31, 2013 4:46 pm
- Forum: Programming Discussion
- Topic: Reticon entertainment new 3d engine
- Replies: 8
- Views: 909
Reticon entertainment new 3d engine
Have you guys heard about Reticon's new 3d engine for dreamcast and other platforms. It has been in development for a long time now,and it will be used in their new game called Tahi Arocean War. Here is a summary of their engine from their site
- Tue Aug 13, 2013 3:32 pm
- Forum: Developmental Ideas
- Topic: 3d dreamcast game
- Replies: 0
- Views: 1916
3d dreamcast game
Hey guys Reticon just launched their website yesterday, go check them out ask questions about their new 3d game in development for dreamcast,ios,and android. The game is called Tahi and there was thread last year about it. here is the link
http://www.reticonentertainment.org/
http://www.reticonentertainment.org/
- Wed Aug 07, 2013 10:50 pm
- Forum: Programming Discussion
- Topic: Was the dreamcast pushed to its limits
- Replies: 17
- Views: 6174
Re: Was the dreamcast pushed to its limits
Im confused so would the dreamcast ever be able to reach a polygon count to 4 -6 million polygons with programming tricks or is that just impossible? If it couldn't does this mean the dreamcast wouldn't be able to compete graphically against the ps2,xbox gamecube in multiplats ? Im have no knowledge...
- Thu Jun 13, 2013 6:02 pm
- Forum: Developmental Ideas
- Topic: Taking on Shenmue Project... Advice on Dreamcast Port
- Replies: 10
- Views: 3983
Re: Taking on Shenmue Project... Advice on Dreamcast Port
any updates or pics
- Thu Jun 13, 2013 5:46 pm
- Forum: Developmental Ideas
- Topic: star wars jedi knight 2:Jedi Outcast port ?
- Replies: 0
- Views: 1530
star wars jedi knight 2:Jedi Outcast port ?
would this be difficult to port to dreamcast ? here is one link http://www.playerattack.com/file/40582/ ... -code-1.0/
- Fri Mar 15, 2013 10:35 am
- Forum: Programming Discussion
- Topic: dreamcast armc cpu uses?
- Replies: 32
- Views: 3966
Re: dreamcast armc cpu uses?
could you guys help him?
- Fri Mar 15, 2013 10:34 am
- Forum: Programming Discussion
- Topic: dreamcast armc cpu uses?
- Replies: 32
- Views: 3966
dreamcast armc cpu uses?
There was this guy on youtube trying to use the dreamcast arm 7 cpu do some processing but he ran into some problems. He is trying to find some other uses for the dreamcast arm7 cpu? here is the link http://www.youtube.com/watch?v=seAkCLxDw_8
- Thu Mar 14, 2013 11:12 pm
- Forum: Developmental Ideas
- Topic: port dbz half life mod
- Replies: 1
- Views: 1417
Re: port dbz half life mod
since half life was also dreamcast could this be ported? would the graphics be the same or toned down a little
- Thu Mar 14, 2013 11:10 pm
- Forum: Developmental Ideas
- Topic: port dbz half life mod
- Replies: 1
- Views: 1417
port dbz half life mod
I found this dbz half life mod and I wonder if we had the source code could we port it? here is the link http://www.youtube.com/watch?v=v9gG9kit ... 4Lm2UNP6Gw
- Wed Mar 13, 2013 2:38 pm
- Forum: Programming Discussion
- Topic: Was the dreamcast pushed to its limits
- Replies: 17
- Views: 6174
Was the dreamcast pushed to its limits
Im not a programmer but I thought this would be the best place to ask the my question because a lot of people on these forums have programmed for the dreamcast. Was the dreamcast pushed to its limits while it was on the market? I knew ram was a issue but could it have pushed more than 4 million poly...
- Tue Mar 12, 2013 2:22 pm
- Forum: Developmental Ideas
- Topic: Taking on Shenmue Project... Advice on Dreamcast Port
- Replies: 10
- Views: 3983
Re: Taking on Shenmue Project... Advice on Dreamcast Port
Is the polygon count for the characters going to be higher than the the original shenmue?