Search found 62 matches

by chao2
Sat Nov 01, 2014 1:47 pm
Forum: Programming Discussion
Topic: powervr2 limits
Replies: 44
Views: 11470

Re: powervr2 limits

Can the pvr make characters appear less blocky using less polygon since it doesn't have a lot ? Is there a way to do this using tricks or is this is impossible?
by chao2
Sun Oct 26, 2014 6:05 pm
Forum: Programming Discussion
Topic: powervr2 limits
Replies: 44
Views: 11470

Re: powervr2 limits

If you have a look at the cancelled games that were intended for DC such as Virtua Fighter 4 that graphics were supposed to get much better. Virtua Fighter 4 was just developed for the Naomi though I think, which has much more horsepower than the DC? Virtua fighter 4 was on the Naomi 2 which was tw...
by chao2
Sat Oct 25, 2014 10:47 pm
Forum: Programming Discussion
Topic: powervr2 limits
Replies: 44
Views: 11470

Re: powervr2 limits

Wow thanks for your answers. Now here is another question. In shenmue 1 and 2 I notice a lot of the characters look very blocky even Ryo and these games were made in 1999. When the psp,ps2 and gamecube were released their games looked hardly blocky at all.The difference between them and the dreamcas...
by chao2
Thu Oct 23, 2014 11:45 pm
Forum: Programming Discussion
Topic: powervr2 limits
Replies: 44
Views: 11470

powervr2 limits

how come the dreamcast can only reach 3million polygons but the powervr2 limit is 7 million polygons? what causes this and is there any way to get around it?
by chao2
Thu Oct 23, 2014 8:48 pm
Forum: Programming Discussion
Topic: 4kb Rotating Cube Demo
Replies: 43
Views: 4725

Re: 5k Rotating Cube Demo

what are some of the interesting hardware function provided?
by chao2
Thu Oct 23, 2014 4:41 pm
Forum: Programming Discussion
Topic: 4kb Rotating Cube Demo
Replies: 43
Views: 4725

Re: 5k Rotating Cube Demo

can the sega documentation do more than the kos ?
by chao2
Mon Oct 20, 2014 7:12 am
Forum: Programming Discussion
Topic: project development and progress
Replies: 10
Views: 1205

Re: project development and progress

Cool,I can't wait to see a demo or video of your work in progress. Are there any pictures available or do you want to wait until the release?
by chao2
Sat Oct 18, 2014 10:32 pm
Forum: Programming Discussion
Topic: project development and progress
Replies: 10
Views: 1205

project development and progress

It's been a while since posted and lot has happened in the dreamcast scene. Elysian shadows has recently just been funded on Kickstarter and Ph3nom just released his new Open GL API. Im hoping next year we can start see more advancements in the dreamcast scene. I specifically want to see more games ...
by chao2
Sat Jun 14, 2014 12:41 pm
Forum: Programming Discussion
Topic: dreamcast 3d programming progress
Replies: 0
Views: 948

dreamcast 3d programming progress

how much progress have you guys achieved in 3d programming for dreamcast? whatever can you do that hombrew developers couldn't do a decade ago?
by chao2
Fri Jan 10, 2014 9:48 pm
Forum: Front Page News and Forum Guidelines
Topic: 2014: Year of the Dreamcast (ClassicGameRoom.com)
Replies: 3
Views: 1164

Re: 2014: Year of the Dreamcast (ClassicGameRoom.com)

I hope we get a 3d rpg or platformer this year.
by chao2
Wed Jan 01, 2014 3:54 pm
Forum: Programming Discussion
Topic: dreamcast winter terrain and light bloom
Replies: 6
Views: 917

Re: dreamcast winter terrain and light bloom

Christuserloeser wrote:Fixed the link for the embedded video. Thanks a bunch for posting this! Very exciting! :grin:
Thank you
by chao2
Sun Dec 29, 2013 7:14 pm
Forum: Programming Discussion
Topic: dreamcast winter terrain and light bloom
Replies: 6
Views: 917

Re: dreamcast winter terrain and light bloom

here is the url I would have posted the video but Im having trouble embedding it. http://www.youtube.com/watch?v=pCLXIaVSQcw
by chao2
Sun Dec 29, 2013 7:10 pm
Forum: Programming Discussion
Topic: dreamcast winter terrain and light bloom
Replies: 6
Views: 917

dreamcast winter terrain and light bloom

check out Dave webster's dreamcast terrain engine.It feautures dynamic tessellation and dynamic lighting running at 60fps. He also used a light bloom effect in the video.
by chao2
Mon Dec 23, 2013 7:34 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: flaws of dreamcast games
Replies: 4
Views: 1814

Re: flaws of dreamcast games

I wonder why no used most of the dreamcast graphical effects at the time.I heard it was a very easy console to program and would have probably been maxxed out by 2003 or 2004. A 2-stick controller would have definitely made porting titles easier.
by chao2
Sun Dec 22, 2013 9:49 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: flaws of dreamcast games
Replies: 4
Views: 1814

flaws of dreamcast games

What were some flaws in dreamcast games that could have been fixed if the dreamcast survived the 6th gen. An example would be loading times in Shenmue. Im not sure whether that could have been fixed but you should get what Im trying to say.
by chao2
Sat Dec 21, 2013 6:01 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: 6th gen games on dreamcast
Replies: 5
Views: 2271

Re: 6th gen games on dreamcast

I know the dreamcast started the 6th gen but it was cancelled very early so it missed out on a lot of games.
by chao2
Fri Dec 20, 2013 7:11 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: 6th gen games on dreamcast
Replies: 5
Views: 2271

6th gen games on dreamcast

What game from the 6th gen would you have liked to see on the dreamcast? I would have loved to see Resident evil 4 and jet set radio future.
by chao2
Fri Dec 20, 2013 3:56 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Shenmue and Shenmue 2 engine
Replies: 20
Views: 6759

Re: Shenmue and Shenmue 2 engine

Couldn't we mod and improve the engine or would that be too much work?
by chao2
Thu Dec 12, 2013 9:55 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Shenmue and Shenmue 2 engine
Replies: 20
Views: 6759

Shenmue and Shenmue 2 engine

What would you guys do if the Shenmue and Shenmue 2 engines were cracked or released?
by chao2
Mon Dec 09, 2013 9:38 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: porting ps2 games to dreamcast
Replies: 2
Views: 1232

porting ps2 games to dreamcast

How much of the ps2's library of games could be ported to the dreamcast without too much being taken away from the games?( I already know God of War,Shadows of Colossus,and mgs3 are impossible). If there was some source codes were released or cracked would it be possible to port it without too much ...