Search found 62 matches
- Sat Nov 01, 2014 1:47 pm
- Forum: Programming Discussion
- Topic: powervr2 limits
- Replies: 44
- Views: 11470
Re: powervr2 limits
Can the pvr make characters appear less blocky using less polygon since it doesn't have a lot ? Is there a way to do this using tricks or is this is impossible?
- Sun Oct 26, 2014 6:05 pm
- Forum: Programming Discussion
- Topic: powervr2 limits
- Replies: 44
- Views: 11470
Re: powervr2 limits
If you have a look at the cancelled games that were intended for DC such as Virtua Fighter 4 that graphics were supposed to get much better. Virtua Fighter 4 was just developed for the Naomi though I think, which has much more horsepower than the DC? Virtua fighter 4 was on the Naomi 2 which was tw...
- Sat Oct 25, 2014 10:47 pm
- Forum: Programming Discussion
- Topic: powervr2 limits
- Replies: 44
- Views: 11470
Re: powervr2 limits
Wow thanks for your answers. Now here is another question. In shenmue 1 and 2 I notice a lot of the characters look very blocky even Ryo and these games were made in 1999. When the psp,ps2 and gamecube were released their games looked hardly blocky at all.The difference between them and the dreamcas...
- Thu Oct 23, 2014 11:45 pm
- Forum: Programming Discussion
- Topic: powervr2 limits
- Replies: 44
- Views: 11470
powervr2 limits
how come the dreamcast can only reach 3million polygons but the powervr2 limit is 7 million polygons? what causes this and is there any way to get around it?
- Thu Oct 23, 2014 8:48 pm
- Forum: Programming Discussion
- Topic: 4kb Rotating Cube Demo
- Replies: 43
- Views: 4725
Re: 5k Rotating Cube Demo
what are some of the interesting hardware function provided?
- Thu Oct 23, 2014 4:41 pm
- Forum: Programming Discussion
- Topic: 4kb Rotating Cube Demo
- Replies: 43
- Views: 4725
Re: 5k Rotating Cube Demo
can the sega documentation do more than the kos ?
- Mon Oct 20, 2014 7:12 am
- Forum: Programming Discussion
- Topic: project development and progress
- Replies: 10
- Views: 1205
Re: project development and progress
Cool,I can't wait to see a demo or video of your work in progress. Are there any pictures available or do you want to wait until the release?
- Sat Oct 18, 2014 10:32 pm
- Forum: Programming Discussion
- Topic: project development and progress
- Replies: 10
- Views: 1205
project development and progress
It's been a while since posted and lot has happened in the dreamcast scene. Elysian shadows has recently just been funded on Kickstarter and Ph3nom just released his new Open GL API. Im hoping next year we can start see more advancements in the dreamcast scene. I specifically want to see more games ...
- Sat Jun 14, 2014 12:41 pm
- Forum: Programming Discussion
- Topic: dreamcast 3d programming progress
- Replies: 0
- Views: 948
dreamcast 3d programming progress
how much progress have you guys achieved in 3d programming for dreamcast? whatever can you do that hombrew developers couldn't do a decade ago?
- Fri Jan 10, 2014 9:48 pm
- Forum: Front Page News and Forum Guidelines
- Topic: 2014: Year of the Dreamcast (ClassicGameRoom.com)
- Replies: 3
- Views: 1164
Re: 2014: Year of the Dreamcast (ClassicGameRoom.com)
I hope we get a 3d rpg or platformer this year.
- Wed Jan 01, 2014 3:54 pm
- Forum: Programming Discussion
- Topic: dreamcast winter terrain and light bloom
- Replies: 6
- Views: 917
Re: dreamcast winter terrain and light bloom
Thank youChristuserloeser wrote:Fixed the link for the embedded video. Thanks a bunch for posting this! Very exciting!
- Sun Dec 29, 2013 7:14 pm
- Forum: Programming Discussion
- Topic: dreamcast winter terrain and light bloom
- Replies: 6
- Views: 917
Re: dreamcast winter terrain and light bloom
here is the url I would have posted the video but Im having trouble embedding it. http://www.youtube.com/watch?v=pCLXIaVSQcw
- Sun Dec 29, 2013 7:10 pm
- Forum: Programming Discussion
- Topic: dreamcast winter terrain and light bloom
- Replies: 6
- Views: 917
dreamcast winter terrain and light bloom
check out Dave webster's dreamcast terrain engine.It feautures dynamic tessellation and dynamic lighting running at 60fps. He also used a light bloom effect in the video.
- Mon Dec 23, 2013 7:34 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: flaws of dreamcast games
- Replies: 4
- Views: 1814
Re: flaws of dreamcast games
I wonder why no used most of the dreamcast graphical effects at the time.I heard it was a very easy console to program and would have probably been maxxed out by 2003 or 2004. A 2-stick controller would have definitely made porting titles easier.
- Sun Dec 22, 2013 9:49 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: flaws of dreamcast games
- Replies: 4
- Views: 1814
flaws of dreamcast games
What were some flaws in dreamcast games that could have been fixed if the dreamcast survived the 6th gen. An example would be loading times in Shenmue. Im not sure whether that could have been fixed but you should get what Im trying to say.
- Sat Dec 21, 2013 6:01 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: 6th gen games on dreamcast
- Replies: 5
- Views: 2271
Re: 6th gen games on dreamcast
I know the dreamcast started the 6th gen but it was cancelled very early so it missed out on a lot of games.
- Fri Dec 20, 2013 7:11 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: 6th gen games on dreamcast
- Replies: 5
- Views: 2271
6th gen games on dreamcast
What game from the 6th gen would you have liked to see on the dreamcast? I would have loved to see Resident evil 4 and jet set radio future.
- Fri Dec 20, 2013 3:56 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Shenmue and Shenmue 2 engine
- Replies: 20
- Views: 6759
Re: Shenmue and Shenmue 2 engine
Couldn't we mod and improve the engine or would that be too much work?
- Thu Dec 12, 2013 9:55 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Shenmue and Shenmue 2 engine
- Replies: 20
- Views: 6759
Shenmue and Shenmue 2 engine
What would you guys do if the Shenmue and Shenmue 2 engines were cracked or released?
- Mon Dec 09, 2013 9:38 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: porting ps2 games to dreamcast
- Replies: 2
- Views: 1232
porting ps2 games to dreamcast
How much of the ps2's library of games could be ported to the dreamcast without too much being taken away from the games?( I already know God of War,Shadows of Colossus,and mgs3 are impossible). If there was some source codes were released or cracked would it be possible to port it without too much ...