Search found 20 matches
- Fri May 08, 2020 5:55 pm
- Forum: Programming Discussion
- Topic: Connection to xiph.org times out when trying to download libtremor for DC dev
- Replies: 0
- Views: 1554
Connection to xiph.org times out when trying to download libtremor for DC dev
Hello all! Basically title. I'm trying to complile KOS on my Manjaro Linux box. When I try to run kos-ports build-all.sh I get stuck at this point. I've tried looking elsewhere on xiph.org, but the git link to the low-memory branch of libtremor on this page (https://xiph.org/vorbis/) also times out....
- Sun Apr 17, 2016 11:06 am
- Forum: Off-Topic Forum
- Topic: Talk about paletted graphics by a veteran
- Replies: 1
- Views: 998
Re: Talk about paletted graphics by a veteran
Awesome! I was just looking into paletted graphics so I'll be sure to give this a gander.
- Fri Apr 15, 2016 11:01 am
- Forum: Programming Discussion
- Topic: dcload stuck on receiving data after send an *.elf [Solved]
- Replies: 11
- Views: 1649
Re: dcload stuck on receiving data after send an *.elf [Solv
If you're getting that screen, it likely means that some packet was either lost or corrupted along the way. Resending the binary likely fills in the missing piece and thus makes it work, hence why you would have success on the second try. I should have said this earlier, but it only does the blue s...
- Wed Apr 06, 2016 8:45 am
- Forum: Programming Discussion
- Topic: dcload stuck on receiving data after send an *.elf [Solved]
- Replies: 11
- Views: 1649
Re: dcload-ip stuck on receiving data after send an *.elf
Well done! ;) Thanks! :^) Seems that your elf program is crashing :mrgreen: Strange. The only programs I've been sending to the Dreamcast are from the example folder in kos. It's not giving me any problems right now (other than having to resend the file), so I'll worry about it if it does come to t...
- Tue Apr 05, 2016 9:28 pm
- Forum: Programming Discussion
- Topic: dcload stuck on receiving data after send an *.elf [Solved]
- Replies: 11
- Views: 1649
Re: dcload-ip stuck on receiving data after send an *.elf
Success! I went out to my local department store and picked up a basic router. I've got my Dev PC and Dreamcast hooked up to the basic router then that is hooked up to my cable router/modem. I've set everything up and I'm able to send *.elf's over the network now! Though, I do get a flash of a blue ...
- Sun Apr 03, 2016 9:11 pm
- Forum: Programming Discussion
- Topic: dcload stuck on receiving data after send an *.elf [Solved]
- Replies: 11
- Views: 1649
Re: dcload-ip stuck on receiving data after send an *.elf
which version of dcload-ip are you using? v1.0.4 on the Dreamcast and v1.0.4 or v1.0.5 on the PC Hello, is your OS windows ? Yeah, Windows 10. I've made a Linux install, but I have yet to test it. Edit: I've got a working install of kos on my Linux install and dcload still hangs on loading data. .....
- Thu Mar 31, 2016 7:02 pm
- Forum: Programming Discussion
- Topic: dcload stuck on receiving data after send an *.elf [Solved]
- Replies: 11
- Views: 1649
dcload stuck on receiving data after send an *.elf [Solved]
Hello!
I've setup my Dreamcast with a static IP address.
When I send a file over the network, dcload hangs at "receiving data...".
Any and all help is appreciated. If you need any more info just let me know.
I've setup my Dreamcast with a static IP address.
When I send a file over the network, dcload hangs at "receiving data...".
Any and all help is appreciated. If you need any more info just let me know.
- Tue Aug 19, 2014 1:49 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Elysian Shadows team to release their development suite!
- Replies: 5
- Views: 2497
- Tue Apr 23, 2013 8:19 pm
- Forum: Programming Discussion
- Topic: How to tell makefile my source is in a subdirectory?
- Replies: 3
- Views: 576
How to tell makefile my source is in a subdirectory?
Hey all,
My main source file and makefile is in one folder. I then have a subdirectory named "Framework" where my Entity/Component framework source is. My questions is, as you can tell from the title, how do I tell the makefile that my source is in that "Framework" subdirectory?
My main source file and makefile is in one folder. I then have a subdirectory named "Framework" where my Entity/Component framework source is. My questions is, as you can tell from the title, how do I tell the makefile that my source is in that "Framework" subdirectory?
- Mon Feb 11, 2013 2:53 pm
- Forum: Programming Discussion
- Topic: Screen flickers when rendering more than one sprite.
- Replies: 19
- Views: 1883
- Tue Feb 05, 2013 7:15 pm
- Forum: Programming Discussion
- Topic: Screen flickers when rendering more than one sprite.
- Replies: 19
- Views: 1883
Re: Screen flickers when rendering more than one sprite.
I've moved on sound and (of course :| ) am running into problems. I looked at the 'hello-ogg' example and basically copy-pasted that code into my program. The music plays, but it loops the first second of the song. Would that be a problem with my audio file or the way my code is written? In GameMana...
- Tue Feb 05, 2013 1:56 pm
- Forum: Programming Discussion
- Topic: Screen flickers when rendering more than one sprite.
- Replies: 19
- Views: 1883
Re: Screen flickers when rendering more than one sprite.
It isn't that your collision function isn't being invoked. Your algorithm is wrong. The second condition in the if statement should be comparing against x.get X () instead of s.getY() p.getX() + 32 > s.getX() && Shit. I knew it would be something like that. I guess it was just that I had be...
- Mon Feb 04, 2013 6:48 pm
- Forum: Programming Discussion
- Topic: Screen flickers when rendering more than one sprite.
- Replies: 19
- Views: 1883
Re: Screen flickers when rendering more than one sprite.
Okay. I know it's probably something obvious, but I'm at a standstill here. I've got the player and stick rendered, but for some reason, after the first collision, the collision code isn't called anymore. Main Loop: while(!player.done) { player.handleInput(); gamemanager.drawScene(player, stick); if...
- Mon Feb 04, 2013 12:39 pm
- Forum: Programming Discussion
- Topic: Screen flickers when rendering more than one sprite.
- Replies: 19
- Views: 1883
Re: Screen flickers when rendering more than one sprite.
I probably spent my first 6-9 months of Dreamcast programming doing things that way. Released a few things that I debugged that way back in the day. :wink: Dear god, man! I can't... I don't even... :o If you're serious about doing Dreamcast stuff, it's definitely preferable to have some sort of Bro...
- Mon Feb 04, 2013 2:09 am
- Forum: Programming Discussion
- Topic: Screen flickers when rendering more than one sprite.
- Replies: 19
- Views: 1883
Re: Screen flickers when rendering more than one sprite.
Well, natively, KallistiOS doesn't support writing to the SD card at the moment. It is being worked on (by me, by the way). There is a fork of the KOS repo that does support SD card writing, but it is not as up-to-date as the official repo. Well... shit. The reason I wanted to use text output is be...
- Sun Feb 03, 2013 11:54 pm
- Forum: Programming Discussion
- Topic: Screen flickers when rendering more than one sprite.
- Replies: 19
- Views: 1883
Re: Dormoxx's DC Questions.
Once you understand how the images sent to the VMU are formed, I think it should be a lot clearer. Okay. Sounds good. I do have another question though. I'm ordering the SD card adapter in a few days, mainly because burning CDs is getting really tedious and quite annoying. So my question is: is the...
- Sat Feb 02, 2013 9:59 pm
- Forum: Programming Discussion
- Topic: Screen flickers when rendering more than one sprite.
- Replies: 19
- Views: 1883
Re: Dormoxx's DC Questions.
Well... Do you have any other experience with C? As in, do you understand all the basics of how arrays and such work? Well, actually... no. I have 0 experience with C. C++ was the first compiled language that I learned. The image you send to the VMU's screen is basically just an array of pixels. On...
- Sat Feb 02, 2013 9:19 pm
- Forum: Programming Discussion
- Topic: Screen flickers when rendering more than one sprite.
- Replies: 19
- Views: 1883
Dormoxx's DC Questions.
Another question. Are there any examples that show how to render text to the VMU screen? From the examples that I've looked at you can render an image, but not text. Is there an example for that? There's no example that I've seen of it, however it shouldn't be particularly difficult to draw your te...
- Sat Feb 02, 2013 7:40 pm
- Forum: Programming Discussion
- Topic: Screen flickers when rendering more than one sprite.
- Replies: 19
- Views: 1883
Re: Screen flickers when rendering more than one sprite.
So, my question is, do I have to have all of the prepScene() stuff in one pvr_scene_begin()/pvr_scene_finish() code block? Yes. The scene_begin/finish stuff starts and ends one frame worth of data, so you're having it draw one frame with one sprite, then another frame with the other sprite. Thanks....
- Sat Feb 02, 2013 6:20 pm
- Forum: Programming Discussion
- Topic: Screen flickers when rendering more than one sprite.
- Replies: 19
- Views: 1883
Screen flickers when rendering more than one sprite.
Let me start of by saying I'm trying to make this: http://www.youtube.com/watch?v=PYrS54WH96Q for the DC. So I've got two classes so far, Stick and Player. They both have their own draw function which looks kind of like this: void Stick::draw() { pvr_wait_ready(); pvr_scene_begin(); pvr_list_begin(P...