Search found 31 matches
- Sat Jan 28, 2012 9:10 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Help with gens4all
- Replies: 5
- Views: 2853
Re: Help with gens4all
it works with the keyboard, but why put joy controls when they dont work with the games themselves?
- Mon Jan 16, 2012 5:46 pm
- Forum: Developmental Ideas
- Topic: Is this port-able?
- Replies: 2
- Views: 2212
- Mon Jan 16, 2012 5:26 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Help with gens4all
- Replies: 5
- Views: 2853
Re: Help with gens4all
and what? no help?
- Sun Jan 15, 2012 5:41 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Help with gens4all
- Replies: 5
- Views: 2853
Help with gens4all
I download the latest version of gens4all, extracted the .bin files, made it an sdiso, it boots up and plays roms. but I cant set the controls. Like I go to preferences and set player 1 to controller and 3 button. and then I go to keys and press on a button x (to initialize the button change) and th...
- Mon Dec 26, 2011 3:49 pm
- Forum: Developmental Ideas
- Topic: Howcome no one has made a internet cable for dreamcast?
- Replies: 6
- Views: 2588
Howcome no one has made a internet cable for dreamcast?
By that I mean, look at the SD adapter, someone had to have made that for the DC to register it as an SD card. Howcome no one has made a cable to fit there and output to ethernet (or USB, with a driver and a a program to use it, anything is possible) to work with some online games? Im sure its possi...
- Wed Nov 02, 2011 11:06 pm
- Forum: Programming Discussion
- Topic: Help this spanish guy working on the bennu port to dreacmast
- Replies: 17
- Views: 2247
Re: Help this spanish guy working on the bennu port to dreacmast
can you try and make scrolling work?
- Sat Oct 29, 2011 2:48 pm
- Forum: Developmental Ideas
- Topic: Whoever wants to work on porting this :3
- Replies: 0
- Views: 1380
Whoever wants to work on porting this :3
http://www.mediafire.com/?pabc40ll28fmm52 It is the source code that SWAT did for fenix 0.93 (the one that auto loads if your game is autorun.dcb) and the source code for bennu. It shouldn't be too hard to combine together and compile. I have messed up all my IDE's and I think instead of fixing it, ...
- Fri Oct 21, 2011 8:17 am
- Forum: Programming Discussion
- Topic: Help this spanish guy working on the bennu port to dreacmast
- Replies: 17
- Views: 2247
Help this spanish guy working on the bennu port to dreacmast
http://forum.bennugd.org/index.php?topic=2731.msg48272
on page 2 he lists his problem with something. maybe you could help him? lol
on page 2 he lists his problem with something. maybe you could help him? lol
- Wed Oct 12, 2011 12:46 pm
- Forum: Programming Discussion
- Topic: Do our homebrew games...
- Replies: 9
- Views: 1818
Re: Do our homebrew games...
I ahve seen things for vmus but ive seen no real way to initialize a vmu lol.
- Tue Oct 11, 2011 3:43 pm
- Forum: Programming Discussion
- Topic: Do our homebrew games...
- Replies: 9
- Views: 1818
Re: Do our homebrew games...
when i finish my basic engine, do you think you could take a look and try and port it to pvr? would pvr benefit my game on the dreamcast? is there any site, resource, etc?
- Mon Oct 10, 2011 8:06 pm
- Forum: Programming Discussion
- Topic: Do our homebrew games...
- Replies: 9
- Views: 1818
Re: Do our homebrew games...
So is there anything better than SDL? Cause what I am using is SDL and my game is specific to the dreamcast.
How was that rush rush rally racing (or whatever it was called) made (to your best guess).
And yes, Zelda ROTH will randomly crash in the middle of playing
How was that rush rush rally racing (or whatever it was called) made (to your best guess).
And yes, Zelda ROTH will randomly crash in the middle of playing
- Mon Oct 10, 2011 5:19 pm
- Forum: Programming Discussion
- Topic: Do our homebrew games...
- Replies: 9
- Views: 1818
Do our homebrew games...
...1. Have be to limited to 16mb for they are just loaded onto the ram? If not, then is there code that will load parts from the cd and stuff? 2. If using SDL, it has to use the sdl specific stuff that comes with kos? 3. Have the ability to play movie files and music (that is not modplug tracker)? I...
- Mon Oct 10, 2011 4:36 pm
- Forum: Programming Discussion
- Topic: Performing basic VMU file I/O operations?
- Replies: 5
- Views: 3974
Re: Performing basic VMU file I/O operations?
how might you activate the savign and the loading?
- Mon Oct 10, 2011 2:52 pm
- Forum: Programming Discussion
- Topic: undefined reference = pissing me off
- Replies: 16
- Views: 2389
Re: undefined reference = pissing me off
Id use nulldc, but for example, zelda roth is incredibly small in the emulator lol.
- Mon Oct 10, 2011 11:10 am
- Forum: Programming Discussion
- Topic: undefined reference = pissing me off
- Replies: 16
- Views: 2389
Re: undefined reference = pissing me off
Am I still able to test compiled things on windows? Coders cables are extremely rare to come by now.
- Sun Oct 09, 2011 3:04 pm
- Forum: Programming Discussion
- Topic: Code::Blocks - DC Dev R2
- Replies: 15
- Views: 6059
Re: Code::Blocks - DC Dev R2
thanks, i dont even remember typing rude XD stupid galaxy s keyboard auto correcting lololol.
- Sun Oct 09, 2011 2:20 pm
- Forum: Programming Discussion
- Topic: undefined reference = pissing me off
- Replies: 16
- Views: 2389
Re: undefined reference = pissing me off
I compiled something in dev-c++, and it worked!
How can I set up dev-c++ so it will compile for dreamcast?
How can I set up dev-c++ so it will compile for dreamcast?
- Sat Oct 08, 2011 11:41 pm
- Forum: Programming Discussion
- Topic: undefined reference = pissing me off
- Replies: 16
- Views: 2389
Re: undefined reference = pissing me off
well ill compile it in kos so let me guess: *you code in an IDE/notepad? *you compile it in kos/cygwin? *if so, what code do you use to compile in cygwin/kos? I put my game in the cygwin folder, set cd to it and hit make. error: makefile:9: *** missing seperator make file is exactly the same how it ...
- Sat Oct 08, 2011 9:52 pm
- Forum: Programming Discussion
- Topic: undefined reference = pissing me off
- Replies: 16
- Views: 2389
Re: undefined reference = pissing me off
like this? TARGET = main.elf OBJS = main.o all: rm-elf $(TARGET) include $(KOS_BASE)/Makefile.rules clean: -rm -f $(TARGET) $(OBJS) rm-elf: -rm -f $(TARGET) $(TARGET): $(OBJS) $(KOS_CC) $(KOS_CFLAGS) $(KOS_LDFLAGS) -o $(TARGET) $(KOS_START) \ $(OBJS) $(OBJEXTRA) -lSDL -lparallax -lpng -lz -lm $(KOS_...
- Sat Oct 08, 2011 9:49 pm
- Forum: Programming Discussion
- Topic: undefined reference = pissing me off
- Replies: 16
- Views: 2389
Re: undefined reference = pissing me off
could you find me a template makefile and add it in there? my game is main.cpp and in the .obj filder its main.o or soemthing idk