Search found 353 matches
- Thu Apr 11, 2019 12:57 pm
- Forum: Programming Discussion
- Topic: Building reicast for Windows x64
- Replies: 3
- Views: 608
Re: Building reicast for Windows x64
Actually basic visual studio setup is enough to build Reicast. What errors exactly do you have? Can you copy them there?
- Thu Apr 11, 2019 12:55 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Dreamcast Save Editing
- Replies: 17
- Views: 2520
Re: Dreamcast Save Editing
Actually you touched a very complicated topic. What you're asking is the crosssection of knowledge in different domains - reverse engineering (mainly), programming, well, yep ,that's it. I suggest you to start from basic things, learn some basic programming, some basic Computer science, and slowly g...
- Mon Jan 15, 2018 2:53 pm
- Forum: Developmental Ideas
- Topic: Looking for programmer for Makaqu Engine!!!
- Replies: 13
- Views: 3379
Re: Looking for programmer for Makaqu Engine!!!
Then, why are you even posting in a Dreamcast programming forum? Smart point! You got my ass :D I was sitting sick at home, was bored as fuck, and depressed. Decided to check my old interests. And actually yes, you got my ass. There's something romantic in such things, there's something thart makes...
- Fri Jan 12, 2018 1:45 pm
- Forum: Developmental Ideas
- Topic: Looking for programmer for Makaqu Engine!!!
- Replies: 13
- Views: 3379
Re: Looking for programmer for Makaqu Engine!!!
It always wandered me why people, instead of picking Unreal Engine or Unity, or some other relevant technology, and making a game for modern smartphones\consoles\PC want to make a game for a dead console, which has died more then 10 years ago. Pick relevant technology, learn yourself some scripting,...
- Thu Aug 24, 2017 8:21 am
- Forum: Front Page News and Forum Guidelines
- Topic: In The Line Of Fire Early Access Beta Released To Public
- Replies: 56
- Views: 29207
Re: In The Line Of Fire Early Access Beta Released To Public
I understand that my opinion might not be popular, but isn't any Dreamcast related development doomed these days?
I mean, sure, it's great thing to do as a fan service, from love to that console, but from financial point of view?
I mean, sure, it's great thing to do as a fan service, from love to that console, but from financial point of view?
- Tue Jan 10, 2017 9:47 am
- Forum: Front Page News and Forum Guidelines
- Topic: Dreamcast Coding Jam 2016 - only 4 days left
- Replies: 2
- Views: 4167
- Mon Dec 12, 2016 4:47 am
- Forum: Front Page News and Forum Guidelines
- Topic: In The Line Of Fire - Coming Soon!
- Replies: 35
- Views: 29046
Re: In The Line Of Fire - Coming Soon!
Interesting, how they did that.
They have pre-rendered this to texture maps and then applied the textures?
They have pre-rendered this to texture maps and then applied the textures?
- Sun Dec 11, 2016 10:18 am
- Forum: /dev/null
- Topic: McDonald's vs. Burger King
- Replies: 25
- Views: 3521
Re: McDonald's vs. Burger King
Well, we haven't any Burger King restaurant's in our area, so let it be McDonald's.
But their food only tastes well when you're really hungry.
But their food only tastes well when you're really hungry.
- Fri Dec 09, 2016 7:25 am
- Forum: Front Page News and Forum Guidelines
- Topic: In The Line Of Fire - Coming Soon!
- Replies: 35
- Views: 29046
Re: In The Line Of Fire - Coming Soon!
Wow, that looks much better then previous screenshots!
Congrats on your hard work!
Congrats on your hard work!
- Mon Dec 05, 2016 4:08 pm
- Forum: Front Page News and Forum Guidelines
- Topic: In The Line Of Fire - Coming Soon!
- Replies: 35
- Views: 29046
Re: In The Line Of Fire - Coming Soon!
Virtua Cop 2 is a game from the Saturn era; it's one of the best-looking Saturn games. Had it been originally developed for the Dreamcast, of course it could have used higher res textures and higher poly models, while retaining the same visual style. In The Line Of Fire has already covered those as...
- Sat Dec 03, 2016 8:08 am
- Forum: Front Page News and Forum Guidelines
- Topic: In The Line Of Fire - Coming Soon!
- Replies: 35
- Views: 29046
Re: In The Line Of Fire - Coming Soon!
Interesting input on art direction. I tend to agree with both arguments - both artistic and technical sides are important. But I'm not sure I like Virtua Cop, for me it looks bland too, but maybe it's a deal of preference (beauty is in the eye of the beholder, right?) For me Jet Set Radio better app...
- Sun Nov 27, 2016 7:13 am
- Forum: Front Page News and Forum Guidelines
- Topic: In The Line Of Fire - Coming Soon!
- Replies: 35
- Views: 29046
Re: In The Line Of Fire - Coming Soon!
With shadows it will look more like this https://m.youtube.com/watch?v=GpEYvABt9yc Then you add a particle effect for smoke out of vents etc and things come to life. Yep, looks like its a level for debugging purposes. Also, i think they should make textures less repetitive, it will add some level o...
- Sat Nov 26, 2016 4:37 pm
- Forum: Front Page News and Forum Guidelines
- Topic: In The Line Of Fire - Coming Soon!
- Replies: 35
- Views: 29046
Re: In The Line Of Fire - Coming Soon!
I understand that I may sound like a total asshole and dickhead, but graphics looks a little bit rusty, even by Dreamcast standards.
- Tue Jun 28, 2016 4:46 am
- Forum: Off-Topic Forum
- Topic: That's it...I'm coming back 'home'
- Replies: 16
- Views: 2600
Re: That's it...I'm coming back 'home'
Boney, can you create some blog or post here where you describe your experience being in China with all it's peculiarities and interesting points?
- Fri May 06, 2016 3:56 pm
- Forum: Programming Discussion
- Topic: Best format for skeletal meshes in DC?
- Replies: 1
- Views: 717
Re: Best format for skeletal meshes in DC?
Which open format for skeletal meshes is preferred for running on DC? MD5? IQM? Can't tell anything on or against the usage of the specific formats you've provided, but I can elaborate on points you might want to estimate before picking one: 1. Memory If it eats a lot of memory then it's probably n...
- Fri May 06, 2016 1:23 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Shenmue and Shenmue 2 engine
- Replies: 20
- Views: 5878
Re: Shenmue and Shenmue 2 engine
Well, Shenmue engine already used some nifty tricks to get the big levels working, especially big central street of the main level - it used billboards (planes with textures, texture was pre-rendered part of the level, as seen from the players perspective), and when player went close enough to this ...
- Fri May 06, 2016 1:05 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: dreamcast games shaders?
- Replies: 3
- Views: 2827
Re: dreamcast games shaders?
As much as good as old games on PC released on hardware not supporting shaders and modern PC games which are released on hardware supporting it. Just type in google "PC games before 2000" and "PC games after 2000" (I think this is approximately the right time division blade, when consumer GPU's star...
- Fri May 06, 2016 1:05 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: dreamcast games shaders?
- Replies: 3
- Views: 2827
Re: dreamcast games shaders?
As much as good as old games on PC released on hardware not supporting shaders and modern PC games which are released on hardware supporting it. Just type in google "PC games before 2002" and "PC games after 2002", or simply compare screenshots fromn HL1 and HL2. See the difference with a naked eye....
- Fri May 06, 2016 12:43 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: What happened to Schtserv?
- Replies: 0
- Views: 2529
What happened to Schtserv?
Any chance it will be ever back?
- Fri Mar 18, 2016 4:51 pm
- Forum: Developmental Ideas
- Topic: Looking for a programer
- Replies: 41
- Views: 16366
Re: Looking for a programer
Phenom, are you going to release your engine? Not now, but maybe someday?