Search found 366 matches
- Thu May 30, 2013 7:17 am
- Forum: Official Sylverant PSO Server Forum
- Topic: New to PSO Need Help
- Replies: 5
- Views: 583
Re: New to PSO Need Help
I've always wandered why people want to play an old version of pso when they can play psobb where actually playin' people.
- Sun May 19, 2013 2:02 pm
- Forum: /dev/null
- Topic: I actually cum into vagina!
- Replies: 6
- Views: 548
Re: I actually cum into vagina!
One transexual FTM. he left a big giantic vagina, so we still can fuck. Nothing as better as cuming into old vagina of an old man. Super dupa feeling. Can't even explain that in words. We want to be maried in september of this year. We should make a perfect couple! After marriage we will adopt a sma...
- Sun May 19, 2013 5:22 am
- Forum: /dev/null
- Topic: I actually cum into vagina!
- Replies: 6
- Views: 548
I actually cum into vagina!
of jeeba jabba's uncle
- Fri May 17, 2013 4:32 am
- Forum: Off-Topic Forum
- Topic: Please join our IRC chat room!
- Replies: 63
- Views: 116199
Re: Please join our IRC chat room!
Too bad that irc are mostly dead then alive
- Fri May 10, 2013 4:16 am
- Forum: Programming Discussion
- Topic: Stacksize in KOS
- Replies: 2
- Views: 394
Stacksize in KOS
Are KOS limiting stacksize that can be used by my application to some explicit value?
Or it's just increased each time I enters a new function?
I'm talking about stack for automatic (function scope) variables.
How many memory we have for static variables?
Or it's just increased each time I enters a new function?
I'm talking about stack for automatic (function scope) variables.
How many memory we have for static variables?
- Mon May 06, 2013 1:50 pm
- Forum: Off-Topic Forum
- Topic: Windows 8?
- Replies: 44
- Views: 4825
Re: Windows 8?
I think I'll stay with win7 for a couple years until microsoft will disable it's support.
- Thu Apr 18, 2013 5:28 am
- Forum: Programming Discussion
- Topic: dreamcast armc cpu uses?
- Replies: 32
- Views: 3982
Re: dreamcast armc cpu uses?
The SH4 only has to read the ADX bit stream from the CD, then load the bit stream to the AICA memory
Phenom, it can be done by means of DMA?
Phenom, it can be done by means of DMA?
- Tue Apr 16, 2013 10:39 am
- Forum: Programming Discussion
- Topic: Looking for DC optimization experts to help on emu port
- Replies: 31
- Views: 7166
Re: Looking for DC optimization experts to help on emu port
i enjoyed mad gansta music on the back
- Mon Apr 15, 2013 10:42 am
- Forum: Programming Discussion
- Topic: dreamcast armc cpu uses?
- Replies: 32
- Views: 3982
Re: dreamcast armc cpu uses?
Yeah, source code is good, But official documentation may have features, that was not implemented by the code writer.
- Mon Apr 15, 2013 6:52 am
- Forum: Programming Discussion
- Topic: dreamcast armc cpu uses?
- Replies: 32
- Views: 3982
Re: dreamcast armc cpu uses?
I think the main problem is that we ain't got no documentation on this. Nor DSP, nor AICA, nor sound system at all.
I think it's hard, or even impossible to do something when you don't have any (less or more) comprehensive docs.
I think it's hard, or even impossible to do something when you don't have any (less or more) comprehensive docs.
- Fri Apr 05, 2013 2:47 pm
- Forum: Official Sylverant PSO Server Forum
- Topic: I have a question about this server.
- Replies: 17
- Views: 1771
Re: I have a question about this server.
So they are maded different binaries for same quests with different language strings?
- Fri Mar 15, 2013 12:13 pm
- Forum: Programming Discussion
- Topic: OpenGL - New Build in the works
- Replies: 21
- Views: 6169
Re: OpenGL - New Build in the works
Reminds me the cost that you pay when switching from managed to unmanaged code and vice-versa.
- Fri Mar 15, 2013 12:08 pm
- Forum: Programming Discussion
- Topic: dreamcast armc cpu uses?
- Replies: 32
- Views: 3982
Re: dreamcast armc cpu uses?
such a slow. it's so bad we can't utilize it for mp3 playback.
- Fri Mar 15, 2013 6:56 am
- Forum: Programming Discussion
- Topic: Was the dreamcast pushed to its limits
- Replies: 17
- Views: 6178
Re: Was the dreamcast pushed to its limits
Shenmue may also need be properly optimized cause the game hangs like hell It's not an optimisation feature, it's about resources limit, I think. CPU processing power was just not enough to do everything without fps drowning. Also Takai Hirai said in an interview, that they used did done a lot of a...
- Wed Mar 13, 2013 5:05 pm
- Forum: Programming Discussion
- Topic: Was the dreamcast pushed to its limits
- Replies: 17
- Views: 6178
Re: Was the dreamcast pushed to its limits
I don't think 4 million polygons is a real number at all. I think this 4 millions was just a some market figure to Stir up the brains of potential customers. If you look at some tests, done by Ph3nom and other guys, the real number of polygons drawed by Dreamcast is around 133k per sec. (depend on t...
- Thu Feb 28, 2013 8:29 am
- Forum: Programming Discussion
- Topic: Determining interrupt vector number of RTT
- Replies: 4
- Views: 771
Re: Determining interrupt vector number of RTT
Got'ya. Anyway, thank you very much for you help, you've shed a light in these darkness.
- Thu Feb 28, 2013 6:37 am
- Forum: Programming Discussion
- Topic: Determining interrupt vector number of RTT
- Replies: 4
- Views: 771
Re: Determining interrupt vector number of RTT
So I must find that line then?
- Wed Feb 27, 2013 4:54 am
- Forum: Programming Discussion
- Topic: Determining interrupt vector number of RTT
- Replies: 4
- Views: 771
Determining interrupt vector number of RTT
Hello again. I had an ARM controller (AT91SAM7L512 if be precise). It had a Real-Time Timer built-in, which can generate an interrupt request each period of time. The problem is, documentation didn't specify nor the interrupt vector number, nor how these interrupt should be handled, and I want to ha...
- Sun Feb 17, 2013 2:54 pm
- Forum: Programming Discussion
- Topic: Trouble with the toolchain
- Replies: 39
- Views: 3832
Re: Trouble with the toolchain
Bluecrab, i can't build it. What should i do, kill myself? checking for gcc... sh-elf-gcc -B/home/Pavel/kos/KallistiOS/utils/dc-chain/build-newlib-sh-elf-1.20.0/sh-elf/m4-n ofpu/newlib/ -isystem /home/Pavel/kos/KallistiOS/utils/dc-chain/build-newlib-sh-elf-1.20.0/sh-elf/m4-nofpu/newlib /targ-include...
- Thu Feb 14, 2013 10:25 am
- Forum: Programming Discussion
- Topic: Code locality
- Replies: 5
- Views: 583
Re: Code locality
thanks for the reply!