Search found 366 matches

by RyoDC
Thu May 30, 2013 7:17 am
Forum: Official Sylverant PSO Server Forum
Topic: New to PSO Need Help
Replies: 5
Views: 583

Re: New to PSO Need Help

I've always wandered why people want to play an old version of pso when they can play psobb where actually playin' people.
by RyoDC
Sun May 19, 2013 2:02 pm
Forum: /dev/null
Topic: I actually cum into vagina!
Replies: 6
Views: 548

Re: I actually cum into vagina!

One transexual FTM. he left a big giantic vagina, so we still can fuck. Nothing as better as cuming into old vagina of an old man. Super dupa feeling. Can't even explain that in words. We want to be maried in september of this year. We should make a perfect couple! After marriage we will adopt a sma...
by RyoDC
Sun May 19, 2013 5:22 am
Forum: /dev/null
Topic: I actually cum into vagina!
Replies: 6
Views: 548

I actually cum into vagina!

of jeeba jabba's uncle
by RyoDC
Fri May 17, 2013 4:32 am
Forum: Off-Topic Forum
Topic: Please join our IRC chat room!
Replies: 63
Views: 116199

Re: Please join our IRC chat room!

Too bad that irc are mostly dead then alive
by RyoDC
Fri May 10, 2013 4:16 am
Forum: Programming Discussion
Topic: Stacksize in KOS
Replies: 2
Views: 394

Stacksize in KOS

Are KOS limiting stacksize that can be used by my application to some explicit value?
Or it's just increased each time I enters a new function?
I'm talking about stack for automatic (function scope) variables.

How many memory we have for static variables?
by RyoDC
Mon May 06, 2013 1:50 pm
Forum: Off-Topic Forum
Topic: Windows 8?
Replies: 44
Views: 4825

Re: Windows 8?

I think I'll stay with win7 for a couple years until microsoft will disable it's support.
by RyoDC
Thu Apr 18, 2013 5:28 am
Forum: Programming Discussion
Topic: dreamcast armc cpu uses?
Replies: 32
Views: 3982

Re: dreamcast armc cpu uses?

The SH4 only has to read the ADX bit stream from the CD, then load the bit stream to the AICA memory

Phenom, it can be done by means of DMA?
by RyoDC
Tue Apr 16, 2013 10:39 am
Forum: Programming Discussion
Topic: Looking for DC optimization experts to help on emu port
Replies: 31
Views: 7166

Re: Looking for DC optimization experts to help on emu port

i enjoyed mad gansta music on the back
by RyoDC
Mon Apr 15, 2013 10:42 am
Forum: Programming Discussion
Topic: dreamcast armc cpu uses?
Replies: 32
Views: 3982

Re: dreamcast armc cpu uses?

Yeah, source code is good, But official documentation may have features, that was not implemented by the code writer.
by RyoDC
Mon Apr 15, 2013 6:52 am
Forum: Programming Discussion
Topic: dreamcast armc cpu uses?
Replies: 32
Views: 3982

Re: dreamcast armc cpu uses?

I think the main problem is that we ain't got no documentation on this. Nor DSP, nor AICA, nor sound system at all.
I think it's hard, or even impossible to do something when you don't have any (less or more) comprehensive docs.
by RyoDC
Fri Apr 05, 2013 2:47 pm
Forum: Official Sylverant PSO Server Forum
Topic: I have a question about this server.
Replies: 17
Views: 1771

Re: I have a question about this server.

So they are maded different binaries for same quests with different language strings?
by RyoDC
Fri Mar 15, 2013 12:13 pm
Forum: Programming Discussion
Topic: OpenGL - New Build in the works
Replies: 21
Views: 6169

Re: OpenGL - New Build in the works

Reminds me the cost that you pay when switching from managed to unmanaged code and vice-versa.
by RyoDC
Fri Mar 15, 2013 12:08 pm
Forum: Programming Discussion
Topic: dreamcast armc cpu uses?
Replies: 32
Views: 3982

Re: dreamcast armc cpu uses?

such a slow. it's so bad we can't utilize it for mp3 playback.
by RyoDC
Fri Mar 15, 2013 6:56 am
Forum: Programming Discussion
Topic: Was the dreamcast pushed to its limits
Replies: 17
Views: 6178

Re: Was the dreamcast pushed to its limits

Shenmue may also need be properly optimized cause the game hangs like hell It's not an optimisation feature, it's about resources limit, I think. CPU processing power was just not enough to do everything without fps drowning. Also Takai Hirai said in an interview, that they used did done a lot of a...
by RyoDC
Wed Mar 13, 2013 5:05 pm
Forum: Programming Discussion
Topic: Was the dreamcast pushed to its limits
Replies: 17
Views: 6178

Re: Was the dreamcast pushed to its limits

I don't think 4 million polygons is a real number at all. I think this 4 millions was just a some market figure to Stir up the brains of potential customers. If you look at some tests, done by Ph3nom and other guys, the real number of polygons drawed by Dreamcast is around 133k per sec. (depend on t...
by RyoDC
Thu Feb 28, 2013 8:29 am
Forum: Programming Discussion
Topic: Determining interrupt vector number of RTT
Replies: 4
Views: 771

Re: Determining interrupt vector number of RTT

Got'ya. Anyway, thank you very much for you help, you've shed a light in these darkness.
by RyoDC
Thu Feb 28, 2013 6:37 am
Forum: Programming Discussion
Topic: Determining interrupt vector number of RTT
Replies: 4
Views: 771

Re: Determining interrupt vector number of RTT

So I must find that line then?
by RyoDC
Wed Feb 27, 2013 4:54 am
Forum: Programming Discussion
Topic: Determining interrupt vector number of RTT
Replies: 4
Views: 771

Determining interrupt vector number of RTT

Hello again. I had an ARM controller (AT91SAM7L512 if be precise). It had a Real-Time Timer built-in, which can generate an interrupt request each period of time. The problem is, documentation didn't specify nor the interrupt vector number, nor how these interrupt should be handled, and I want to ha...
by RyoDC
Sun Feb 17, 2013 2:54 pm
Forum: Programming Discussion
Topic: Trouble with the toolchain
Replies: 39
Views: 3832

Re: Trouble with the toolchain

Bluecrab, i can't build it. What should i do, kill myself? checking for gcc... sh-elf-gcc -B/home/Pavel/kos/KallistiOS/utils/dc-chain/build-newlib-sh-elf-1.20.0/sh-elf/m4-n ofpu/newlib/ -isystem /home/Pavel/kos/KallistiOS/utils/dc-chain/build-newlib-sh-elf-1.20.0/sh-elf/m4-nofpu/newlib /targ-include...
by RyoDC
Thu Feb 14, 2013 10:25 am
Forum: Programming Discussion
Topic: Code locality
Replies: 5
Views: 583

Re: Code locality

thanks for the reply!