Search found 9 matches
- Sun Jan 02, 2011 6:22 pm
- Forum: Official Sylverant PSO Server Forum
- Topic: Just throwing some ideas out there...
- Replies: 6
- Views: 1831
Re: Just throwing some ideas out there...
Alright, wasn't sure if that's exactly what you meant in your first post there. If/when you ever try to implement that, you may want to make an API for it so third-party developers could build on it. Also, just to throw another idea out there along those same lines... linking multiple accounts so a ...
- Sat Jan 01, 2011 7:07 pm
- Forum: Official Sylverant PSO Server Forum
- Topic: Just throwing some ideas out there...
- Replies: 6
- Views: 1831
Re: Just throwing some ideas out there...
Ah! Sorry, I didn't really clarify... that's Simple Mail I'm referring to.
And I wasn't aware the ship-shipgate connection wasn't standard, never mind that then.
And I wasn't aware the ship-shipgate connection wasn't standard, never mind that then.
- Sat Jan 01, 2011 4:14 pm
- Forum: Official Sylverant PSO Server Forum
- Topic: Just throwing some ideas out there...
- Replies: 6
- Views: 1831
Re: Just throwing some ideas out there...
It wouldn't be possible to link a message coming from outside the game to an existing account? The Sylverant website already keeps track of which SN/AK combinations belong to which character, so it seems you'd be able to tell who sent it that way. Also, speaking of BB support, while I know reimpleme...
- Wed Dec 29, 2010 3:18 pm
- Forum: Official Sylverant PSO Server Forum
- Topic: Game Organization
- Replies: 55
- Views: 23845
Re: Game Organization
Well it's been a while since I checked, but... last time I looked their beat time was off by 300-400 beats. (Can't check now because their server is down again.)
- Wed Dec 29, 2010 1:58 pm
- Forum: Official Sylverant PSO Server Forum
- Topic: Just throwing some ideas out there...
- Replies: 6
- Views: 1831
Just throwing some ideas out there...
So I've been wondering about a few things. I've had some ideas, but I have no idea whether they'd be feasible or not as I'm not familiar with how the server works. They're probably not, but I'm curious. External access to the messaging system. Wouldn't it be nice to be able to receive in-game messag...
- Wed Dec 29, 2010 12:40 pm
- Forum: Official Sylverant PSO Server Forum
- Topic: Game Organization
- Replies: 55
- Views: 23845
Re: Game Organization
Well now, I'm impressed. Not even Schtserv actually displays the correct beat time, but Sylverant does.
(I've got a watch that displays it which makes this kind of stuff really easy. )
(I've got a watch that displays it which makes this kind of stuff really easy. )
- Mon Dec 27, 2010 11:17 pm
- Forum: Official Sylverant PSO Server Forum
- Topic: Help with serials in PCv2
- Replies: 12
- Views: 3050
Re: Help with serials in PCv2
It has no serials registered at the moment. Found the Schtserv online.exe at their website, ran it, entered my SN/AK... and got absolutely nowhere as the loader tries to connect to a nonexistent patch server. Entering the SN/AK there didn't appear to change anything as I still get a serial error wh...
- Mon Dec 27, 2010 10:07 pm
- Forum: Official Sylverant PSO Server Forum
- Topic: Help with serials in PCv2
- Replies: 12
- Views: 3050
Re: Help with serials in PCv2
Well that's just it, it's not a clean install. It's been used to connect to Schtserv in the past. Reinstalling wouldn't be a problem, but... assuming you're talking about the stock autorun.exe... that doesn't work on English systems AFAIK. (That "not support language" error, you know?) I'v...
- Mon Dec 27, 2010 9:24 pm
- Forum: Official Sylverant PSO Server Forum
- Topic: Help with serials in PCv2
- Replies: 12
- Views: 3050
Help with serials in PCv2
Alright, so I have no clue what to do at this point. Basically... I have an existing installation of PCv2, and I want to connect to the server. It has no serials registered at the moment. How can I use the serials I generated on the Sylverant website to connect? I'm having this problem because the o...