Search found 22 matches

by Captain Dreamcast
Mon Apr 03, 2017 11:07 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Senile Team's new game: Intrepid Izzy
Replies: 26
Views: 6751

Re: Senile Team preparing to announce new game

Those are some fine-looking animations. Love the fluidity of it all.

In fact, I think I've been staring at the dancing flower for about 20 minutes now. Please send help.
by Captain Dreamcast
Fri May 06, 2011 8:55 am
Forum: Programming Discussion
Topic: Coders cable
Replies: 5
Views: 1346

Re: Coders cable

So I've gotten a coders cable at last (thanks to Ex-Cyber for donating me one!) So my question is, I guess the way it would work is I run program on my DC and PC which will allow them to connect with the cable? So what software would I need? I've seen talk about dcload but that seems to be for BBA'...
by Captain Dreamcast
Wed May 04, 2011 3:29 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: The Dolmexica Engine [Moddable 2D Fighter for DC]
Replies: 16
Views: 5301

Re: The Dolmexica Engine [Moddable 2D Fighter for DC]

Wow, I can't believe I missed this thread. Now that I have updated the thread with my huge wall of text, it must have gotten kinda hard to miss. :mrgreen: When the release ??? :mrgreen: :mrgreen: Like most developers, I feel obliged to say something along the lines of " When it's done! " ...
by Captain Dreamcast
Tue May 03, 2011 8:56 am
Forum: Homebrew Software and Indie Games Discussion
Topic: The Dolmexica Engine [Moddable 2D Fighter for DC]
Replies: 16
Views: 5301

Re: The Dolmexica Engine [Moddable 2D Fighter for DC]

For those of you having problems, try the direct link . Oh, just so you know, I have tried a lot of image hosting sites and imageshack has proven to be the most reliable. But mouZ is correct (thanks bro!), this is neither the place nor the time to discuss that. So let us talk about gameplay. Regardi...
by Captain Dreamcast
Wed Apr 27, 2011 6:08 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: The Dolmexica Engine [Moddable 2D Fighter for DC]
Replies: 16
Views: 5301

Re: The Dolmexica Engine [Moddable 2D Fighter for DC]

Cool but videos or screenshots possible :?: I originally wanted to post something about the gameplay style first, but I guess I might as well share some screenshots. It sure was a lot of trouble to get those screenshots. Making the demo disc was pretty easy, but when I tried to run it on Chankast a...
by Captain Dreamcast
Tue Apr 26, 2011 4:34 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: The Dolmexica Engine [Moddable 2D Fighter for DC]
Replies: 16
Views: 5301

The Dolmexica Engine [Moddable 2D Fighter for DC]

Hey there friends, enemies and colleagues ! As you may or may not have guessed, I have come here today, to announce my current game developing project: The Dolmexica Engine ! Well, the title kinda gives it away, but the engine is a moddable engine , similar in style to Senile Team 's Beats of Rage ,...
by Captain Dreamcast
Sun Mar 13, 2011 4:02 pm
Forum: Programming Discussion
Topic: The toolchain of doom
Replies: 8
Views: 1759

Re: The toolchain of doom

Thanks for the Linux suggestions, I stuck with Xubuntu in the end. Getting packages with synaptic/apt-get worked pretty good, the only problem I have with the OS is that it freezes a lot for me (especially when building the toolchain. Murphy's law, eh?). Oh, and the toolchain compiled just fine, my ...
by Captain Dreamcast
Sat Mar 12, 2011 7:15 am
Forum: Programming Discussion
Topic: The toolchain of doom
Replies: 8
Views: 1759

Re: The toolchain of doom

Ah, thanks for explaining the maple_compat warnings. Heh, I thought that they could be hinting at a problem with the toolchain. :oops: Did you do "make kos-ports_all" from the kos directory (what I do), or did you cd to kos-ports and do make? I tried both and both resulted in the same erro...
by Captain Dreamcast
Fri Mar 11, 2011 1:10 pm
Forum: Programming Discussion
Topic: The toolchain of doom
Replies: 8
Views: 1759

The toolchain of doom

OF DOOOOOOOOOOOOM! :mrgreen: Now that we've got that out of the way, I indeed have a question or two regarding certain toolchain errors. You see, for the last few days, I've been setting up a fancy new toolchain consisting of gcc 4.5.2, newlib 1.19.0 and binutils 2.21 with the current dc-chain using...
by Captain Dreamcast
Tue Dec 07, 2010 7:48 am
Forum: Front Page News and Forum Guidelines
Topic: redspotgames announces STURMWIND for Dreamcast
Replies: 14
Views: 10487

Re: redspotgames announces STURMWIND for Dreamcast

@Captain Dreamcast: Thanks for posting the news! As you can see I've split & edited your post - mainly to get rid of your personal opinion about it being "yet another shmup" =P Well, I DID say that it's a good-looking generic shmup! :mrgreen: Seriously though, I'm looking forward to s...
by Captain Dreamcast
Sun Dec 05, 2010 3:10 pm
Forum: Front Page News and Forum Guidelines
Topic: redspotgames announces STURMWIND for Dreamcast
Replies: 14
Views: 10487

redspotgames announces STURMWIND for Dreamcast

Today on German television show "neues" * RSG CEO Max Scharl revealed a new project scheduled for release in early 2011: STURMWIND - a 2,5D shmup by German developer "Duranik" that's been in development for 6 years. T-XRNuVFKiE (English translation is in the video description) S...
by Captain Dreamcast
Wed Oct 20, 2010 4:36 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Segagaga translation in the works
Replies: 89
Views: 50189

Re: Segagaga translation in the works

I am currently working on a PVM file extractor / packer. PVM files is a small header then a bunch of PVR's glued together. My tool will scan the PVM file, would work the same for a headerless file, extract all the PVR textures, and read all the information on the textures; resolution, pixel format,...
by Captain Dreamcast
Tue Oct 19, 2010 7:52 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Segagaga translation in the works
Replies: 89
Views: 50189

Re: Segagaga translation in the works

EDIT: Deleted due to uber nerdiness. Live with it.
by Captain Dreamcast
Tue Oct 12, 2010 9:52 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Upcoming commercial Dreamcast games (2010/2011)
Replies: 34
Views: 16463

Re: Upcoming commercial Dreamcast games (2010/2011)

Cool list, well done! :grin:

But it's too bad there's hardly any progress on Little Ninja. I was actually looking forward to that one :|
by Captain Dreamcast
Tue Oct 12, 2010 9:50 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Eleventh Grand Annual Dreamcast Tournament
Replies: 2
Views: 1229

Re: Eleventh Grand Annual Dreamcast Tournament

Bless your heart. Pah, I will NOT give up that easily. I will NOT! The first round is over, here are the results: Rank Name Score Points gotten Total Points ---- ---- ----- ------------- ------------ #1 Captain DC 75 +10 10 #2 rjay63 74 +9 9 #3 Gary_b 58 +8 8 #4 Roel 37 +7 7 #5 Favrenation 34 +6 6 ...
by Captain Dreamcast
Tue Oct 05, 2010 2:38 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Eleventh Grand Annual Dreamcast Tournament ~ First Voting
Replies: 9
Views: 1879

Re: Eleventh Grand Annual Dreamcast Tournament ~ First Voting

BoneyCork wrote:I guess this died. Shame, would've been a great idea, but it's 8 years too late.
Here: viewtopic.php?f=36&t=100639

It never died ;)
It's just that nobody seems to care.
by Captain Dreamcast
Sun Oct 03, 2010 11:09 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Eleventh Grand Annual Dreamcast Tournament
Replies: 2
Views: 1229

Eleventh Grand Annual Dreamcast Tournament

Fireworks, explosions, fanfares, the Eleventh Grand Annual Dreamcast Tournament has begun (for real now)! For those of you who have been living under a rock for the last seven days, this is a contest to determine earth's greatest Dreamcast gamer in the year 2010. The special aspect of this tournamen...
by Captain Dreamcast
Sun Oct 03, 2010 3:51 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Eleventh Grand Annual Dreamcast Tournament ~ First Voting
Replies: 9
Views: 1879

Re: Eleventh Grand Annual Dreamcast Tournament ~ First Voting

BoneyCork wrote: Nobody actually seems to be playing from this forum though, so it might not be worth worrying about. :(
They're all just... saving their energy for the real battle. Yeah, that must be it :mrgreen:

Thanks for explaining the rules, I hope that clears things up.
by Captain Dreamcast
Sat Oct 02, 2010 5:28 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Eleventh Grand Annual Dreamcast Tournament ~ First Voting
Replies: 9
Views: 1879

Re: Eleventh Grand Annual Dreamcast Tournament ~ First Voting

I am afraid I don't follow what your trying to say. Don't worry, you're not the first person who has that kind of problem xD *A-hem*, now for the results: VOTING'S CLOSED NOW. Here's the final results: Guilty Gear X: 2 Soul Calibur: 9 Marvel vs. Capcom 2: 2 Virtua Fighter 3tb: 0 Garou: MOTW: 0 Powe...
by Captain Dreamcast
Sat Oct 02, 2010 8:21 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: AOTB May Not Come to Dreamcast
Replies: 7
Views: 2520

Re: AOTB May Not Come to Dreamcast

Well, they're planning to make a trailer and start accepting preorders to see how many people are still interested in AotB for Dreamcast, right? There's still hope >_<

...I just wonder how Senile Team defines "commercially successful" and how many preorders they expect :?