Search found 36 matches

by EnigmaticCoder
Sat Nov 26, 2011 7:20 pm
Forum: Programming Discussion
Topic: tr1 or boost smart pointers
Replies: 4
Views: 1099

Re: tr1 or boost smart pointers

Thanks again, I will probably have no problem with this.
by EnigmaticCoder
Fri Nov 25, 2011 8:02 pm
Forum: Programming Discussion
Topic: tr1 or boost smart pointers
Replies: 4
Views: 1099

Re: tr1 or boost smart pointers

Thanks

I'm not ready to compile boost with KOS right now, but I'll post back or go to the irc channel when I am. For future reference, is it a simple matter of using the g++ cross compiler to compile the library?
by EnigmaticCoder
Fri Nov 25, 2011 5:06 pm
Forum: Programming Discussion
Topic: tr1 or boost smart pointers
Replies: 4
Views: 1099

tr1 or boost smart pointers

Have tr1 or boost smart pointers been ported to KOS? If not, has anyone implemented their own shared and weak ptrs that work with KOS? Can I use them? Do they have enable_shared_from_this functionality?
by EnigmaticCoder
Mon Apr 25, 2011 1:19 pm
Forum: Programming Discussion
Topic: So I've got off the ground.
Replies: 60
Views: 10208

Re: So I've got off the ground.

I haven't read your code, but colors flashing into place seems almost like the polygons are "competing" for the same depth. Try drawing them at different depths.
by EnigmaticCoder
Sun Apr 24, 2011 4:09 pm
Forum: Programming Discussion
Topic: Using Gameshark CDX
Replies: 2
Views: 1586

Re: Using Gameshark CDX

Ah, figured it out, thanks to another post. All I had to do was swap the disks before I pressed, "Start game without codes."

This thread can be closed.
by EnigmaticCoder
Sun Apr 24, 2011 2:00 pm
Forum: Programming Discussion
Topic: Using Gameshark CDX
Replies: 2
Views: 1586

Re: Using Gameshark CDX

These are the two methods I've tried: # Get the iso $ ./cdirip ../../DC\ Gameshark\ CDX\ Demo/ -cdrecord $ ./cdirip ../../DC\ Gameshark\ CDX\ Demo/cdx.cdi -cdrecord $ mv s01t01.wav ../../DC\ Gameshark\ CDX\ Demo/s01t01.wav $ mv s02t02.iso ../../DC\ Gameshark\ CDX\ Demo/s02t02.iso $ rm tdisc.cue $ su...
by EnigmaticCoder
Sun Apr 24, 2011 1:37 pm
Forum: Programming Discussion
Topic: Using Gameshark CDX
Replies: 2
Views: 1586

Using Gameshark CDX

Can anyone tell me how to use CDIRip to get a iso file from my gameshark cdx.cdi? Do I then burn it like I would a homebrew game? Do I use the .wav file generated from using CDIRip or raw audio from dd? Once burned, how do I use the CDX demo to play imported games?

Upadte: Solved.
by EnigmaticCoder
Sun Apr 24, 2011 1:33 pm
Forum: Programming Discussion
Topic: Thread links for DC programmers
Replies: 2
Views: 8983

Re: Thread links for DC programmers

You can also use google for those short search terms:

site:http://dcemulation.org/phpBB/ search query
by EnigmaticCoder
Fri Apr 22, 2011 2:43 pm
Forum: Programming Discussion
Topic: So I've got off the ground.
Replies: 60
Views: 10208

Re: So I've got off the ground.

Any more ideas? I exhausted most of my ideas the other day, but what I would do if I were you is to write a lean program that only deals with displaying translucent images. I don't imagine that your program is very large at this point anyway, but even a little excess clutter might inhibit you from ...
by EnigmaticCoder
Thu Apr 21, 2011 5:16 pm
Forum: Programming Discussion
Topic: So I've got off the ground.
Replies: 60
Views: 10208

Re: So I've got off the ground.

I'm not going to completely dissuade you from building or purchasing a coder's cable -- they are indeed convenient -- but I want to encourage you to keep trying with CDs in the meantime. If CDs are costly, then consider reusing them multiple times (I'm not talking about a CD-RW). You can test multip...
by EnigmaticCoder
Wed Jul 21, 2010 2:09 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Minigolf by Licantropo
Replies: 4
Views: 1494

Re: Minigolf by Licantropo

Thanks. I didn't even know we hosted games on this site.

Thread Solved.
by EnigmaticCoder
Tue Jul 20, 2010 9:51 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Minigolf by Licantropo
Replies: 4
Views: 1494

Minigolf by Licantropo

I'm trying to find a working copy of minigolf by Licantropo (the DC version). I went to http://dreamcast.dcemu.co.uk/minigolf.php and downloaded the zip, but I was given a bad CRC error while uncompressing the archive.

Does anyone have a working copy of this game?

Also, is it freeware?
by EnigmaticCoder
Tue Jun 22, 2010 11:47 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: dc-tool | Download a Game from my Dreamcast
Replies: 3
Views: 1144

dc-tool | Download a Game from my Dreamcast

I've been given the opportunity to write documentation for lxdream (the emulator), so I need to download a rom from my Dreamcast to my computer. I have a BBA and dc-tool, but I can't seem to download a game successfully. This command downloaded a file, but it didn't work with the emulator: $ ./dc-to...
by EnigmaticCoder
Tue Mar 02, 2010 2:54 pm
Forum: Front Page News and Forum Guidelines
Topic: Elysian Shadows Revolution #2
Replies: 8
Views: 2229

Re: Elysian Shadows Revolution #2

Consider me inspired. With the game I'm doing right now, I'm probably going to move from SDL to OpenGL, so I have to rewrite the rendering system. So I can empathize with you guys having to redo the engine. Overall, it's looking great so far, and the video editing is very professional. A couple of t...
by EnigmaticCoder
Mon Jan 04, 2010 4:29 pm
Forum: Programming Discussion
Topic: Loading from /cd and /pc
Replies: 4
Views: 1051

Re: Loading from /cd and /pc

I guess I should've spoke up sooner. This is solved.
by EnigmaticCoder
Thu Dec 31, 2009 8:42 pm
Forum: Front Page News and Forum Guidelines
Topic: Hidden Cosmos: A Four Player Space Shooter Game
Replies: 7
Views: 3501

Re: Hidden Cosmos: A Four Player Space Shooter Game

Thanks so much you guys! I was in San Fransisco the past four days, so I haven't been able to keep up with this thread, but I'm back now. I'm glad you guys played it! Very nice new years eve treat. Sometime in the future I will be updating this game to include score and possibly power ups. I'll be u...
by EnigmaticCoder
Fri Dec 18, 2009 5:31 pm
Forum: Front Page News and Forum Guidelines
Topic: Hidden Cosmos: A Four Player Space Shooter Game
Replies: 7
Views: 3501

Re: Hidden Cosmos: A Four Player Space Shooter Game

By the way, if you're trying to run the .elf with the BBA, it won't work unless you change this line in globals.cpp:

const std::string DIR = "/pc/home/john/Desktop/Link to Programming/Hidden Cosmos";

to

const std::string DIR = *INSERT PATH TO THE UNZIPPED FILES*
by EnigmaticCoder
Fri Dec 18, 2009 3:32 pm
Forum: Front Page News and Forum Guidelines
Topic: Hidden Cosmos: A Four Player Space Shooter Game
Replies: 7
Views: 3501

Hidden Cosmos: A Four Player Space Shooter Game

I finished the Dreamcast game I've been working on for the past month called, Hidden Cosmos. It's similar to Galaga but with a story and four player multiplayer. And by the way, it's open source: You can get the game and the code here: http://sites.google.com/site/enigmaticcoder/games Thanks to ever...
by EnigmaticCoder
Tue Dec 15, 2009 7:23 pm
Forum: Programming Discussion
Topic: Loading from /cd and /pc
Replies: 4
Views: 1051

Loading from /cd and /pc

I haven't been able to try to load from /cd yet because I don't have any cdrs, but when I load from /pc, I have big problems. I was using the romdisk, but I needed more than 12 mb of storage, so I decided to go this route. The problem is, it loads the media, especially the music, slow. Very slow. 1....