Search found 52 matches
- Sun May 31, 2009 5:10 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: List of Homebrew DC Games for Download
- Replies: 2
- Views: 4862
List of Homebrew DC Games for Download
Is there any site with a list of a bunch of homebrew games? I'm trying to find some fun games to play this summer, and I thought homebrew might be a place to start.
- Thu Mar 05, 2009 1:52 pm
- Forum: Off-Topic Forum
- Topic: Dreamcast Development Article on Gamedev.net
- Replies: 6
- Views: 610
Re: Dreamcast Development Article on Gamedev.net
Great, great, great ideas! Let me work on those changes and upload the next draft. In regard to getting a spot on Gamedev.net, yeah it's pretty much been approved. I've been speaking with Drew, one of the staff members, for a while now. EDIT: Erm, I should mention that while this will be advertised ...
- Thu Mar 05, 2009 12:04 am
- Forum: Off-Topic Forum
- Topic: Dreamcast Development Article on Gamedev.net
- Replies: 6
- Views: 610
Dreamcast Development Article on Gamedev.net
Is there anyone who could read through my article on introduction to Dreamcast development, so that it's more polished when I submit it to gamedev.net?
I'd appreciate it.
I'd appreciate it.
- Fri Feb 27, 2009 6:01 pm
- Forum: Programming Discussion
- Topic: Memory Capabilities
- Replies: 6
- Views: 1374
Re: Memory Capabilities
You guys are awesome. With this info, I think I might be able to tackle the memory issues. Otherwise, I would have been SOL.
- Thu Feb 19, 2009 2:43 pm
- Forum: Programming Discussion
- Topic: Memory Capabilities
- Replies: 6
- Views: 1374
Re: Memory Capabilities
Thanks for the replies. Another "capabilities" question:
How large of a texture can I "switch out on the fly" without noticing slowdown?
How large of a texture can I "switch out on the fly" without noticing slowdown?
- Tue Feb 03, 2009 1:25 pm
- Forum: Programming Discussion
- Topic: transparent PNG in openGL
- Replies: 6
- Views: 1299
Re: transparent PNG in openGL
I use the PVR library, which is a wrapper around opengl (I think), so I don't know what your problem is exactly . If you want, however, look through the code I use to load images. Maybe you'll notice what you're doing wrong: /* * video.c * Modified png example */ #include "Video.h" void lo...
- Tue Feb 03, 2009 1:14 pm
- Forum: Programming Discussion
- Topic: Memory Capabilities
- Replies: 6
- Views: 1374
Memory Capabilities
About a month ago, I made a custom version of Pongcast for a Christmas present. I put a few photos in the game as well as a few different style balls, which can be rotated throughout play. However, I ran into a problem that I didn't expect. With only three photos, I was pushing the limit of the hard...
- Sat Dec 06, 2008 11:49 pm
- Forum: Off-Topic Forum
- Topic: Buying a Treamcast for Christmas
- Replies: 13
- Views: 1108
Re: Buying a Treamcast for Christmas
Yeah, it's cheaper. I actually went ahead and bought it for 170 + 33 shipping. Plus, it comes with the case, controller, and the other accessories. Not sure if superufo has the same offer, but I'm going to be a happy happy person.
- Sat Dec 06, 2008 6:19 am
- Forum: Off-Topic Forum
- Topic: Buying a Treamcast for Christmas
- Replies: 13
- Views: 1108
Re: Buying a Treamcast for Christmas
I've decided to pick one up from divineo.cn. It's not located in the U.S., but it looks pretty reliable, which I what I was after.
- Sat Dec 06, 2008 1:38 am
- Forum: Off-Topic Forum
- Topic: Buying a Treamcast for Christmas
- Replies: 13
- Views: 1108
Re: Buying a Treamcast for Christmas
Good to know that the BBA should still work. As for programming on the go, I need something to do when I have no one to tutor. It's all about using my time effectively :wink: I always wanted to do a spot of portable carpentry. Plane down a spice rack while I'm on the bus or something. Thought I was ...
- Wed Nov 26, 2008 4:22 pm
- Forum: Off-Topic Forum
- Topic: Buying a Treamcast for Christmas
- Replies: 13
- Views: 1108
Buying a Treamcast for Christmas
I'm going to try to buy a Treamcast for Christmas so that I can program on the go. Does anyone know where I can buy one, within the U.S., and does it have BBA support?
- Mon Nov 17, 2008 11:51 pm
- Forum: Programming Discussion
- Topic: Testing Homebrew on a Real Dreamcast
- Replies: 43
- Views: 5411
Re: Testing Homebrew on a Real Dreamcast
AFAIK, a pc serial cable, by itself, won't work.
- Mon Nov 17, 2008 5:57 pm
- Forum: Programming Discussion
- Topic: Testing Homebrew on a Real Dreamcast
- Replies: 43
- Views: 5411
Re: Testing Homebrew on a Real Dreamcast
I think what OneThirty8 was saying is that it is possible to use the same CD for several tests. To OneThirty8: I'm interested in learning how to do this myself, as it might be nice to put more than one game on a CD. Will you explain the process? Just use any CD burning software to start/continue a ...
- Sun Nov 16, 2008 6:41 pm
- Forum: Programming Discussion
- Topic: Testing Homebrew on a Real Dreamcast
- Replies: 43
- Views: 5411
Re: Testing Homebrew on a Real Dreamcast
I think what OneThirty8 was saying is that it is possible to use the same CD for several tests.
To OneThirty8: I'm interested in learning how to do this myself, as it might be nice to put more than one game on a CD. Will you explain the process?
To OneThirty8: I'm interested in learning how to do this myself, as it might be nice to put more than one game on a CD. Will you explain the process?
- Wed Nov 12, 2008 6:00 pm
- Forum: Programming Discussion
- Topic: Testing Homebrew on a Real Dreamcast
- Replies: 43
- Views: 5411
Re: Testing Homebrew on a Real Dreamcast
I have a BBA and it doesn't save much time, although I am thankful to have it. After you burn five or so CDs, it becomes an easy process. Good luck in finding a cable, however.
- Tue Nov 11, 2008 9:12 pm
- Forum: Programming Discussion
- Topic: Testing Homebrew on a Real Dreamcast
- Replies: 43
- Views: 5411
Re: Testing Homebrew on a Real Dreamcast
Go to the directory where you think the scramble binaries are located, and type in: ls This will show you which files are in that directory. Look for something called scramble or scramble.bin or scramble.exe. If you don't find those, then you need to obtain the program, either by rebuilding it or do...
- Mon Nov 10, 2008 9:47 pm
- Forum: Programming Discussion
- Topic: Testing Homebrew on a Real Dreamcast
- Replies: 43
- Views: 5411
Re: Testing Homebrew on a Real Dreamcast
That's something I don't know. What I do know is that when you install Cygwin, there is a list of programs that you can install with it. I'd look through this list to see if you can find cdrtools (or cdrecord, if that's what you're referring to).
- Mon Nov 10, 2008 7:57 pm
- Forum: Programming Discussion
- Topic: Testing Homebrew on a Real Dreamcast
- Replies: 43
- Views: 5411
Re: Testing Homebrew on a Real Dreamcast
To compile makeip, navigate to the directory where makeip.c is located and run this command: gcc -o makeip.bin makeip.c Do the same for scramble.c and you'll be on track to follow the rest of the article. Just to note, you might have to use ./makeip.bin or ./makeip.exe in order for the program to ru...
- Mon Nov 10, 2008 5:37 pm
- Forum: Programming Discussion
- Topic: Testing Homebrew on a Real Dreamcast
- Replies: 43
- Views: 5411
Re: Testing Homebrew on a Real Dreamcast
Well, cygwin emulates linux, so my article may be useful. Give it a read and tell me what you think.
Sincerely,
Sincerely,
- Mon Nov 10, 2008 4:35 pm
- Forum: Programming Discussion
- Topic: Testing Homebrew on a Real Dreamcast
- Replies: 43
- Views: 5411
Re: Testing Homebrew on a Real Dreamcast
The article I wrote for my professor's website that explains how to upload your game via the broadband adapter. The article is referring to linux development, so if that pertains to your situation, you can read it here.