Search found 52 matches

by anothrguitarist
Sun May 31, 2009 5:10 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: List of Homebrew DC Games for Download
Replies: 2
Views: 4862

List of Homebrew DC Games for Download

Is there any site with a list of a bunch of homebrew games? I'm trying to find some fun games to play this summer, and I thought homebrew might be a place to start.
by anothrguitarist
Thu Mar 05, 2009 1:52 pm
Forum: Off-Topic Forum
Topic: Dreamcast Development Article on Gamedev.net
Replies: 6
Views: 610

Re: Dreamcast Development Article on Gamedev.net

Great, great, great ideas! Let me work on those changes and upload the next draft. In regard to getting a spot on Gamedev.net, yeah it's pretty much been approved. I've been speaking with Drew, one of the staff members, for a while now. EDIT: Erm, I should mention that while this will be advertised ...
by anothrguitarist
Thu Mar 05, 2009 12:04 am
Forum: Off-Topic Forum
Topic: Dreamcast Development Article on Gamedev.net
Replies: 6
Views: 610

Dreamcast Development Article on Gamedev.net

Is there anyone who could read through my article on introduction to Dreamcast development, so that it's more polished when I submit it to gamedev.net?

I'd appreciate it.
by anothrguitarist
Fri Feb 27, 2009 6:01 pm
Forum: Programming Discussion
Topic: Memory Capabilities
Replies: 6
Views: 1374

Re: Memory Capabilities

You guys are awesome. With this info, I think I might be able to tackle the memory issues. Otherwise, I would have been SOL.
by anothrguitarist
Thu Feb 19, 2009 2:43 pm
Forum: Programming Discussion
Topic: Memory Capabilities
Replies: 6
Views: 1374

Re: Memory Capabilities

Thanks for the replies. Another "capabilities" question:

How large of a texture can I "switch out on the fly" without noticing slowdown?
by anothrguitarist
Tue Feb 03, 2009 1:25 pm
Forum: Programming Discussion
Topic: transparent PNG in openGL
Replies: 6
Views: 1299

Re: transparent PNG in openGL

I use the PVR library, which is a wrapper around opengl (I think), so I don't know what your problem is exactly . If you want, however, look through the code I use to load images. Maybe you'll notice what you're doing wrong: /* * video.c * Modified png example */ #include "Video.h" void lo...
by anothrguitarist
Tue Feb 03, 2009 1:14 pm
Forum: Programming Discussion
Topic: Memory Capabilities
Replies: 6
Views: 1374

Memory Capabilities

About a month ago, I made a custom version of Pongcast for a Christmas present. I put a few photos in the game as well as a few different style balls, which can be rotated throughout play. However, I ran into a problem that I didn't expect. With only three photos, I was pushing the limit of the hard...
by anothrguitarist
Sat Dec 06, 2008 11:49 pm
Forum: Off-Topic Forum
Topic: Buying a Treamcast for Christmas
Replies: 13
Views: 1108

Re: Buying a Treamcast for Christmas

Yeah, it's cheaper. I actually went ahead and bought it for 170 + 33 shipping. Plus, it comes with the case, controller, and the other accessories. Not sure if superufo has the same offer, but I'm going to be a happy happy person.
by anothrguitarist
Sat Dec 06, 2008 6:19 am
Forum: Off-Topic Forum
Topic: Buying a Treamcast for Christmas
Replies: 13
Views: 1108

Re: Buying a Treamcast for Christmas

I've decided to pick one up from divineo.cn. It's not located in the U.S., but it looks pretty reliable, which I what I was after.
by anothrguitarist
Sat Dec 06, 2008 1:38 am
Forum: Off-Topic Forum
Topic: Buying a Treamcast for Christmas
Replies: 13
Views: 1108

Re: Buying a Treamcast for Christmas

Good to know that the BBA should still work. As for programming on the go, I need something to do when I have no one to tutor. It's all about using my time effectively :wink: I always wanted to do a spot of portable carpentry. Plane down a spice rack while I'm on the bus or something. Thought I was ...
by anothrguitarist
Wed Nov 26, 2008 4:22 pm
Forum: Off-Topic Forum
Topic: Buying a Treamcast for Christmas
Replies: 13
Views: 1108

Buying a Treamcast for Christmas

I'm going to try to buy a Treamcast for Christmas so that I can program on the go. Does anyone know where I can buy one, within the U.S., and does it have BBA support?
by anothrguitarist
Mon Nov 17, 2008 11:51 pm
Forum: Programming Discussion
Topic: Testing Homebrew on a Real Dreamcast
Replies: 43
Views: 5411

Re: Testing Homebrew on a Real Dreamcast

AFAIK, a pc serial cable, by itself, won't work.
by anothrguitarist
Mon Nov 17, 2008 5:57 pm
Forum: Programming Discussion
Topic: Testing Homebrew on a Real Dreamcast
Replies: 43
Views: 5411

Re: Testing Homebrew on a Real Dreamcast

I think what OneThirty8 was saying is that it is possible to use the same CD for several tests. To OneThirty8: I'm interested in learning how to do this myself, as it might be nice to put more than one game on a CD. Will you explain the process? Just use any CD burning software to start/continue a ...
by anothrguitarist
Sun Nov 16, 2008 6:41 pm
Forum: Programming Discussion
Topic: Testing Homebrew on a Real Dreamcast
Replies: 43
Views: 5411

Re: Testing Homebrew on a Real Dreamcast

I think what OneThirty8 was saying is that it is possible to use the same CD for several tests.

To OneThirty8: I'm interested in learning how to do this myself, as it might be nice to put more than one game on a CD. Will you explain the process?
by anothrguitarist
Wed Nov 12, 2008 6:00 pm
Forum: Programming Discussion
Topic: Testing Homebrew on a Real Dreamcast
Replies: 43
Views: 5411

Re: Testing Homebrew on a Real Dreamcast

I have a BBA and it doesn't save much time, although I am thankful to have it. After you burn five or so CDs, it becomes an easy process. Good luck in finding a cable, however.
by anothrguitarist
Tue Nov 11, 2008 9:12 pm
Forum: Programming Discussion
Topic: Testing Homebrew on a Real Dreamcast
Replies: 43
Views: 5411

Re: Testing Homebrew on a Real Dreamcast

Go to the directory where you think the scramble binaries are located, and type in: ls This will show you which files are in that directory. Look for something called scramble or scramble.bin or scramble.exe. If you don't find those, then you need to obtain the program, either by rebuilding it or do...
by anothrguitarist
Mon Nov 10, 2008 9:47 pm
Forum: Programming Discussion
Topic: Testing Homebrew on a Real Dreamcast
Replies: 43
Views: 5411

Re: Testing Homebrew on a Real Dreamcast

That's something I don't know. What I do know is that when you install Cygwin, there is a list of programs that you can install with it. I'd look through this list to see if you can find cdrtools (or cdrecord, if that's what you're referring to).
by anothrguitarist
Mon Nov 10, 2008 7:57 pm
Forum: Programming Discussion
Topic: Testing Homebrew on a Real Dreamcast
Replies: 43
Views: 5411

Re: Testing Homebrew on a Real Dreamcast

To compile makeip, navigate to the directory where makeip.c is located and run this command: gcc -o makeip.bin makeip.c Do the same for scramble.c and you'll be on track to follow the rest of the article. Just to note, you might have to use ./makeip.bin or ./makeip.exe in order for the program to ru...
by anothrguitarist
Mon Nov 10, 2008 5:37 pm
Forum: Programming Discussion
Topic: Testing Homebrew on a Real Dreamcast
Replies: 43
Views: 5411

Re: Testing Homebrew on a Real Dreamcast

Well, cygwin emulates linux, so my article may be useful. Give it a read and tell me what you think.

Sincerely,
by anothrguitarist
Mon Nov 10, 2008 4:35 pm
Forum: Programming Discussion
Topic: Testing Homebrew on a Real Dreamcast
Replies: 43
Views: 5411

Re: Testing Homebrew on a Real Dreamcast

The article I wrote for my professor's website that explains how to upload your game via the broadband adapter. The article is referring to linux development, so if that pertains to your situation, you can read it here.