@kazade: Any chance we could get support to handle paletted textures?
For our games and the engine, it would really help us save VRAM.
Search found 121 matches
- Mon Aug 06, 2018 12:52 pm
- Forum: Programming Discussion
- Topic: GLdc - Call for testers!
- Replies: 50
- Views: 9678
- Sat Aug 04, 2018 12:08 pm
- Forum: Programming Discussion
- Topic: GLdc - Call for testers!
- Replies: 50
- Views: 9678
Re: GLdc - Call for testers!
@kazade: Since EDGE is OpenGL heavy, and uses things like lighting and multi-texturing, I'll be sure to keep up to date and report any performance and/or other issues we might have. I plan on switching this library out today inside KOS at work, and tomorrow I should be completely free to integrate a...
- Sat Jul 28, 2018 12:26 pm
- Forum: Programming Discussion
- Topic: GLdc - Call for testers!
- Replies: 50
- Views: 9678
Re: GLdc - Call for testers!
Late to the party, as usual :S I am _definitely_ interested in helping test and shape GLdc kazade! Right now we are using libGL (for Slave, Hypertension, and EDGE/DOOM/etc in general) and, well, while it definitely is a great GL library, it has room for improvements. It is nicer and closer to real G...
- Sun Sep 17, 2017 3:01 pm
- Forum: Programming Discussion
- Topic: Assertion "woken == 1" failed at sem.c:171 in `sem_signal'
- Replies: 6
- Views: 1073
Re: Assertion "woken == 1" failed at sem.c:171 in `sem_signa
I've added the following asm code to sem.c in KOS to trap it (so we can get a stack trace): /* Signal a semaphore */ int sem_signal(semaphore_t *sm) { int old, woken, rv = 0; old = irq_disable(); if(sm->initialized != 1 && sm->initialized != 2) { errno = EINVAL; rv = -1; } /* Is there anyone...
- Fri Sep 15, 2017 1:44 am
- Forum: Programming Discussion
- Topic: Assertion "woken == 1" failed at sem.c:171 in `sem_signal'
- Replies: 6
- Views: 1073
Re: Assertion "woken == 1" failed at sem.c:171 in `sem_signa
Gotcha -- I did that so hopefully we can track it down. =) Like I said, it's random when it happens, so sometimes it's a LOT of playtesting, or very little. I'll definitely post my results for others when we can re-produce it (it always /eventually/ happens). ^_^ Thanks BlueCrab, Ill keep you posted...
- Thu Sep 14, 2017 7:17 pm
- Forum: Programming Discussion
- Topic: Assertion "woken == 1" failed at sem.c:171 in `sem_signal'
- Replies: 6
- Views: 1073
Re: Assertion "woken == 1" failed at sem.c:171 in `sem_signa
Well, Chilly and I are still trying to get down to the core of the issue. Initially, we thought it might be our sound/music code, so we disabled it completely, and we are still having issues. Our port stripped out SDL a long time ago so we are just using KOS stuff. The only thing we can think of it ...
- Wed Sep 06, 2017 6:49 pm
- Forum: Programming Discussion
- Topic: Assertion "woken == 1" failed at sem.c:171 in `sem_signal'
- Replies: 6
- Views: 1073
Assertion "woken == 1" failed at sem.c:171 in `sem_signal'
Hey guys, Anyone else get this error? I seem to get it randomly while testing one of our games, and I'm not sure what it's linked to. The only thing I can think of is that maybe it's a thread/ timer issue with one of the modules in the engine, but it doesn't give me much to go off of, even as I use ...
- Sat Apr 08, 2017 2:07 am
- Forum: Programming Discussion
- Topic: Starting the GDB server (#adhd problems lol)
- Replies: 4
- Views: 912
Re: Starting the GDB server (#adhd problems lol)
Okay, quick solution for anyone else running into trouble -- I went to: opt\toolchains\dc\kos\utils\dc-chain\insight-6.8-1\bfd\doc\ Opened up elf.texi, and the line (should be 11): @subsubsection @code(bdf_elf_find_section) Just change that line to: @subsection @code{bfd_elf_find_section} Seems to r...
- Fri Apr 07, 2017 7:07 pm
- Forum: Programming Discussion
- Topic: Starting the GDB server (#adhd problems lol)
- Replies: 4
- Views: 912
Re: Starting the GDB server (#adhd problems lol)
Thanks, I got it all figured out!! So now GDB works great, but I'm trying to install Insight. I've copied Insight to: \opt\toolchains\dc\kos\utils\dc-chain\insight-6.8-1 Did a ./configure, worked great. Attempting to Make it gave me these errors: ... ... ... ar cru libintl.a bindtextdom.o dcgettext....
- Mon Mar 27, 2017 5:06 pm
- Forum: Programming Discussion
- Topic: Starting the GDB server (#adhd problems lol)
- Replies: 4
- Views: 912
Starting the GDB server (#adhd problems lol)
Hey all, I'm trying to set up GDB so I can follow stack traces, but I have completely forgotten how to do this :S I have my engine set up to compile with -g so it can generate these. I'm using dc-tool IP GUI V2 to send the ELF to dcload-IP 1.0.5. While it normally works fine, trying to set the optio...
- Thu Mar 09, 2017 10:44 am
- Forum: Programming Discussion
- Topic: Rebuilding KOS Again
- Replies: 11
- Views: 1803
Re: Rebuilding KOS Again
Hey just checking in -- the script worked! There was a problem with permissions, and I wasn't aware the script did all the work so I was doing it in two parts...haha
Thanks for the help guys! Onto more debugging
Thanks for the help guys! Onto more debugging
- Tue Mar 07, 2017 6:29 pm
- Forum: Programming Discussion
- Topic: Rebuilding KOS Again
- Replies: 11
- Views: 1803
Re: Rebuilding KOS Again
So I started completely over, got the version of MSYS2 that Bogglez recommended, and this time ran the installer script. Installed to c:\MSYS2, using x64 of Windows 10 (but installed 32-bit MSYS2), and used the install script from within MinGW32.exe (mingw32_shell.cmd for some reason does not exist ...
- Tue Mar 07, 2017 10:51 am
- Forum: Programming Discussion
- Topic: Rebuilding KOS Again
- Replies: 11
- Views: 1803
Re: Rebuilding KOS Again
I am using that guide on the Wiki. It stops at the point I copy/pasted. Not sure what those errors mean..
- Mon Mar 06, 2017 5:28 pm
- Forum: Programming Discussion
- Topic: Rebuilding KOS Again
- Replies: 11
- Views: 1803
Rebuilding KOS Again
Hi guys, I'm in the middle of rebuilding my toolchain again. I've been using this new tutorial: https://dcemulation.org/?title=Compiling_KOS_on_Windows Which is working so far, so good. I'm in the middle of compiling the dc-toolchain, and these errors have cropped up: ... ... else :; fi && \...
- Wed Feb 17, 2016 10:23 pm
- Forum: Programming Discussion
- Topic: KOS function to upscale in PVR?
- Replies: 3
- Views: 956
Re: KOS function to upscale in PVR?
Okay, no worries!
Thanks for the links BlueCrab!
Thanks for the links BlueCrab!
- Wed Feb 17, 2016 5:22 pm
- Forum: Programming Discussion
- Topic: KOS function to upscale in PVR?
- Replies: 3
- Views: 956
KOS function to upscale in PVR?
Hi everyone,
I need to know what function should be called from KOS to enable VGA mode if detected. Right now my engine runs at 640x480, so I'll need a flag in my set resolution code to go up to 800x600...not sure if anything KOS-specific needs to be defined.
I need to know what function should be called from KOS to enable VGA mode if detected. Right now my engine runs at 640x480, so I'll need a flag in my set resolution code to go up to 800x600...not sure if anything KOS-specific needs to be defined.
- Thu Feb 11, 2016 3:39 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: DC-LOAD...howto?
- Replies: 2
- Views: 1542
Re: DC-LOAD...howto?
Just wanted to say thank you again for taking the time to get me set up! I really appreciate it!
- Mon Feb 08, 2016 11:11 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: DC-LOAD...howto?
- Replies: 2
- Views: 1542
DC-LOAD...howto?
Hi all, I finally got my Dreamcast Coders Cable, so I'm starting to set up a debugging environment that doesn't involve burning a billion CDs (also, the serial console is pretty damn vital). I burned dcload 1.0.3 to a CDR, which loads on the Dreamcast: dcload 1.0.3 idle. . . My PC is communicating j...
- Fri Feb 05, 2016 8:43 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: DreamShell issues
- Replies: 0
- Views: 2302
DreamShell issues
Hi there again, After all of these years, I finally caved in and bought a SD card reader for my Dreamcast. Previously, every single build of everything I've ever compiled was burned tediously to disc. I was afraid of the reader going out so I got it all set up. Pretty neat! Trying to get used to it,...
- Mon Jan 11, 2016 1:37 am
- Forum: Programming Discussion
- Topic: [FIXED] SDL not linking properly (kos-ports)
- Replies: 7
- Views: 2388
Re: [FIXED] SDL not linking properly (kos-ports)
Don't beat yourself up, I super appreciate it! Sometimes I do that on the engine I work on, and forget overlooked errors like that can happen under specific circumstances according to what the end-user is doing/wanting out of it. Usually because I get really excited and my brain kind of explodes ;-)...