Hello. That is some nice work indeed.
Thank you man!
Search found 298 matches
- Mon Nov 26, 2018 3:38 pm
- Forum: Programming Discussion
- Topic: My contribution to the KallistiOS project
- Replies: 7
- Views: 1846
Re: Hello
Is that for DC ?
- Sat Apr 14, 2018 5:50 pm
- Forum: Gaming Forum
- Topic: Shenmue HD is really happening this year!
- Replies: 10
- Views: 2924
Re: Shenmue HD is really happening this year!
How is this not news? lol
This is an amazing year to be a Sega and Shenmue fan.
This is an amazing year to be a Sega and Shenmue fan.

- Sat May 27, 2017 6:08 am
- Forum: Programming Discussion
- Topic: freeglut+libEGL+libGLU ports
- Replies: 21
- Views: 2842
Re: freeglut+libEGL+libGLU ports
Thanks, everyone. It was helpful that my sister and oldest brother flew into town to be with us at the end. He went the way he wanted. In any case, programming (especially on these older system) has always been a comfort, so I'm working on stuff to keep myself busy to avoid becoming depressed. My c...
- Sun Jan 29, 2017 7:53 am
- Forum: Developmental Ideas
- Topic: DCJAM 2016 - Anyone here entering
- Replies: 2
- Views: 2407
Re: DCJAM 2016 - Anyone here entering
Anyone here joined this competition?
- Sun Jan 29, 2017 7:43 am
- Forum: Front Page News and Forum Guidelines
- Topic: In The Line Of Fire - Kickstarter Launched!
- Replies: 35
- Views: 23227
Re: In The Line Of Fire - Kickstarter Launched!
I really hope this ends up getting released.
Good luck Ph3N0M!!
Good luck Ph3N0M!!
- Thu Nov 03, 2016 2:00 pm
- Forum: Programming Discussion
- Topic: How to set SDL in KOS?
- Replies: 14
- Views: 2132
Re: How to set SDL in KOS?
I don't have any other examples for libtsunami other than what's included with KOS. Of course, the Feet of Fury source code might provide some insights, since that's where libtsunami was derived from. As for libtiki, that's pretty much dead since nobody has been maintaining it for a while. The sour...
- Thu Nov 03, 2016 2:19 am
- Forum: Programming Discussion
- Topic: How to set SDL in KOS?
- Replies: 14
- Views: 2132
Re: How to set SDL in KOS?
Is there any example other than what it's included in the Kos examples for libtsunami? What happened to libtiki? I want to start a 2D renderer. I've used SDL for a lot of ports and it does the job, but not if you want to squeeze the system. The good thing about it is the multi platform without too m...
- Tue Oct 18, 2016 7:18 pm
- Forum: Front Page News and Forum Guidelines
- Topic: New Dreamcast Game
- Replies: 54
- Views: 35053
Re: New Dreamcast Game
Amazing indeed!
Keep us posted!
Keep us posted!
- Tue Jun 07, 2016 5:20 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Chu Chu Rocket back online?
- Replies: 1
- Views: 1114
Chu Chu Rocket back online?
So it seems!
https://www.youtube.com/watch?v=aEKCzNSuNEc
I wonder if Jonas Karlsson could come here and tell us more about it!
Amazing, one more game that came back online.
What do you guys think?
https://www.youtube.com/watch?v=aEKCzNSuNEc
I wonder if Jonas Karlsson could come here and tell us more about it!
Amazing, one more game that came back online.
What do you guys think?
- Tue Jun 07, 2016 5:09 pm
- Forum: Official Earthcall Planet Ring Server Forum
- Topic: This server has a problem ?
- Replies: 5
- Views: 6238
Re: This server has a problem ?
There is supposed to be a watchdog monitoring whether it's up or not.
I don't have access to the servers as of now. I will have to talk to the people hosting it and perhaps look a bit more into it.
Thanks for the notice guys.
I don't have access to the servers as of now. I will have to talk to the people hosting it and perhaps look a bit more into it.
Thanks for the notice guys.
- Wed Jun 24, 2015 5:03 pm
- Forum: /dev/null
- Topic: SHENMUE III (kickstarter) CONFIRMED
- Replies: 3
- Views: 671
Re: SHENMUE III (kickstarter) CONFIRMED
I don't know... perhaps this should be a news article here?
any help is welcome for shenmue 3
any help is welcome for shenmue 3

- Tue Dec 30, 2014 6:42 pm
- Forum: Programming Discussion
- Topic: Quake 3 lightmaps - PVR Multi-Texture
- Replies: 106
- Views: 18049
Re: Quake 3 lightmaps - PVR Multi-Texture
Your API is awesome, that seriously looks much better than most commercial game graphics from back then.
Are those q3 format maps?
Are those q3 format maps?
- Mon Dec 08, 2014 8:46 am
- Forum: Programming Discussion
- Topic: powervr2 limits
- Replies: 44
- Views: 8261
Re: powervr2 limits
Ps2 stayed longer. Sega didn't squeeze the dreamcast as much as developers did on the sony system.
I think it would be close to some ps2 ports. Perhaps with some tricks it might look better in some occasions. Since the textures on the dc look much better in comparison. That and antialiasing.
I think it would be close to some ps2 ports. Perhaps with some tricks it might look better in some occasions. Since the textures on the dc look much better in comparison. That and antialiasing.
- Mon Dec 08, 2014 8:36 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: 3d software for dreamcast
- Replies: 14
- Views: 3533
Re: 3d software for dreamcast
It does work, perhaps you could use the model loading and soem other stuff. But that engine itself is way too slow to be usable ad expecting great framerate.
PH3N0M's openGl provides much more performance.
PH3N0M's openGl provides much more performance.
- Sat Dec 06, 2014 11:07 am
- Forum: Official Sylverant PSO Server Forum
- Topic: PSO Weapon and Armor Database (currently v2)
- Replies: 131
- Views: 12618
Re: PSO Weapon and Armor Database (currently v2)
Amazing app, kudos man 

- Fri Dec 05, 2014 3:35 pm
- Forum: Programming Discussion
- Topic: Random WIP shots
- Replies: 35
- Views: 7419
Re: Random WIP shots
any chance of a dreamcast port maybe? 

- Sat Aug 16, 2014 9:00 pm
- Forum: Front Page News and Forum Guidelines
- Topic: New Open GL API Released
- Replies: 65
- Views: 14637
Re: New Open GL API Released
Awesome.
Thanks again for all the work you've done in this
Yes, hopefully something interesting will come out of this...
Thanks again for all the work you've done in this

Yes, hopefully something interesting will come out of this...
- Wed Jun 25, 2014 8:44 am
- Forum: Programming Discussion
- Topic: [SOLVED] Extract romdisk file from a Dreamcast ELF?
- Replies: 5
- Views: 1283
Re: [SOLVED] Extract romdisk file from a Dreamcast ELF?
Nice, now we can update ancient ports and demos in an easier way 
Amazing job mate

Amazing job mate
- Sun Jun 01, 2014 4:11 pm
- Forum: Official Sylverant PSO Server Forum
- Topic: about the politics of piracy
- Replies: 34
- Views: 4115
Re: about the politics of piracy
One dreamcast lens of mine died after a 24 hour non stop pso marathon back in the day...Aleron Ives wrote:One would assume that the more a mechanical piece of hardware is required to move, the sooner it will wear out, and PSOv2 requires an inordinate amount of seeking compared to most Dreamcast games.