Search found 112 matches
- Thu Aug 20, 2015 1:40 pm
- Forum: Programming Discussion
- Topic: Light appears to move with camera.
- Replies: 13
- Views: 2605
Re: Light appears to move with camera.
Good afternoon. I've been making some tests with this exporter (in order to single out my .obj importer bug's), and the issue still remains. The lighting issue can been seen even on the static mesh (light rotates with mesh?). The missing triangles are also an unexpected issue. 0IFiF3k7Jr4 For obviou...
- Sun Apr 12, 2015 4:07 am
- Forum: Programming Discussion
- Topic: Light appears to move with camera.
- Replies: 13
- Views: 2605
Re: Light appears to move with camera.
Jae686- You never commented on my first reply. I mention you set the Specular term when you should be setting the Diffuse term of the light. Have you tried that yet? Good Morning PH3N0N. Indeed I had set the diffuse term of the light when you mentioned it. I've been running some tests and I'm begin...
- Sun Apr 05, 2015 9:52 am
- Forum: Programming Discussion
- Topic: Light appears to move with camera.
- Replies: 13
- Views: 2605
Re: Light appears to move with camera.
I've been looking further into it, and, after performing some tests with a static camera and I have the same issues. The vertex normal vectors are normalized, and the light is declared and enabled before the call to gluLookAt. The cube also has hard edges along the edge of each face. I have also : g...
- Fri Apr 03, 2015 5:40 pm
- Forum: Programming Discussion
- Topic: About GCC 4.8.x branch...
- Replies: 6
- Views: 1161
Re: About GCC 4.8.x branch...
I just use the default one. If it works, well.......
- Sat Mar 21, 2015 2:41 pm
- Forum: Programming Discussion
- Topic: Dreamcast Lighting Engine With Bumpmapping
- Replies: 14
- Views: 2368
Re: Dreamcast Lighting Engine With Bumpmapping
Hi there. I'm trying to build it on KOS, but I get the following error : jaerder@jaerder-G750JS ~/development/code_to_study/dclightengine/test $ source ../../../Tools/dreamcast/environ.sh jaerder@jaerder-G750JS ~/development/code_to_study/dclightengine/test $ make rm -f Game/1ST_READ.bin rm -f Game/...
- Sun Feb 22, 2015 8:27 am
- Forum: Programming Discussion
- Topic: Dreamcast Lighting Engine With Bumpmapping
- Replies: 14
- Views: 2368
Re: Dreamcast Lighting Engine With Bumpmapping
Hi there!
I will surely take a look!
I will surely take a look!
- Tue Feb 03, 2015 12:41 pm
- Forum: Programming Discussion
- Topic: Light appears to move with camera.
- Replies: 13
- Views: 2605
Re: Light appears to move with camera.
PH3NOM, any thoughts on the issue ?
- Thu Jan 22, 2015 3:05 pm
- Forum: Programming Discussion
- Topic: Light appears to move with camera.
- Replies: 13
- Views: 2605
Re: Light appears to move with camera.
bogglez , how would I get the light position coords transformed under the current glLib ?
- Wed Jan 21, 2015 3:37 pm
- Forum: Programming Discussion
- Topic: Light appears to move with camera.
- Replies: 13
- Views: 2605
Re: Light appears to move with camera.
Well, declaring the glLight before or after glLookat or the geometry declaration did not work. The only occasion were the light was fixed relative to the scene was only when I've declared the lights on initialization.
Any thoughts?
Any thoughts?
- Wed Jan 14, 2015 3:59 pm
- Forum: Programming Discussion
- Topic: Measuring render time.
- Replies: 6
- Views: 938
Re: Measuring render time.
Sorry for dig up an old thread, but how I measure the render time on the new gl API ?
I believe that it was explained somewhere on this forum, but I'm unable to find this information.
Best Regards.
I believe that it was explained somewhere on this forum, but I'm unable to find this information.
Best Regards.
- Wed Jan 14, 2015 2:14 pm
- Forum: Programming Discussion
- Topic: Light appears to move with camera.
- Replies: 13
- Views: 2605
Re: Light appears to move with camera.
Good evening. You mean like this : glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // INIT LIGHTS glMatrixMode(GL_PROJECTION); glLoadMatrixf(projectionMatrix); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glShadeModel(GL_SMOOTH); gluLookAt(c->start_pos.x, c->start_pos.y, c->start_pos.z, c->star...
- Tue Jan 13, 2015 4:16 pm
- Forum: Programming Discussion
- Topic: Light appears to move with camera.
- Replies: 13
- Views: 2605
Light appears to move with camera.
Good Evening. I'm starting to implement lightning into my framework, but the light appears to move with the camera, despite the light having fixed coordinates. This results in very odd artifacts. Any ideas on what might be the issue? https://bitbucket.org/jae686/vidfdc/src/c9311d72c4fe351c097717a7a2...
- Mon Dec 22, 2014 11:49 am
- Forum: Programming Discussion
- Topic: Issues compiling KOS
- Replies: 4
- Views: 758
Re: Issues compiling KOS
Thank you Bluecrab, the issue is now fixed.
- Sun Dec 21, 2014 1:35 pm
- Forum: Programming Discussion
- Topic: Issues compiling KOS
- Replies: 4
- Views: 758
Issues compiling KOS
Good afternoon. I've pulled the latest version from KOS by : git fetch --all git reset --hard origin/master After make I get the following error : kos-cc -c banner.c -o banner.o In file included from banner.c:7:0: banner.h:2:1: warning: missing terminating " character [enabled by default] banne...
- Fri Dec 19, 2014 5:35 pm
- Forum: Programming Discussion
- Topic: Open GL API Error Reporting
- Replies: 50
- Views: 8680
Re: Open GL API Error Reporting
I've added a expat installer script on the repo.
Give it a shoot.
Give it a shoot.
- Thu Dec 18, 2014 7:25 am
- Forum: Programming Discussion
- Topic: Open GL API Error Reporting
- Replies: 50
- Views: 8680
Re: Open GL API Error Reporting
Good morning. In regards to expat, I plan to have a installer script working on this holiday. Strange code there... Honestly, I am not quite sure that is really an improvement, creating and submitting a vertex array with that function setVertex2C2T for a simple quad consisting of 4 2D vertices. It a...
- Fri Nov 14, 2014 7:38 am
- Forum: Programming Discussion
- Topic: KGL rendering limits?
- Replies: 15
- Views: 3764
Re: KGL rendering limits?
Ph3nom should be able to tell you about the limits, he benchmarked his new KGL implementation quite rigorously, there are benchmarks in the example folder of KOS and you can find threads about it on here. You can also improve the poly count a lot by calling glEnable/Disable GL_KOS_NEARZ_CLIPPING. Y...
- Sat Nov 01, 2014 11:17 am
- Forum: Programming Discussion
- Topic: 8C07FE68 WARN Accumulation buffer not supported
- Replies: 8
- Views: 991
Re: 8C07FE68 WARN Accumulation buffer not supported
Good Afternoon.
Thank you for your replies.
After I did
and performed
and
On KOS-BASE and KOS-PORTS/libgl, it compiled and worked fine.
Although now git pull states that I'm currently not on a branch.
Best Regards !
Thank you for your replies.
After I did
Code: Select all
git checkout HEAD
Code: Select all
make clean
Code: Select all
make
Although now git pull states that I'm currently not on a branch.
Best Regards !
- Fri Oct 31, 2014 4:33 pm
- Forum: Programming Discussion
- Topic: 8C07FE68 WARN Accumulation buffer not supported
- Replies: 8
- Views: 991
Re: 8C07FE68 WARN Accumulation buffer not supported
Reverting the KOS to
Made it work fine again.
Code: Select all
git checkout a17ed9
- Fri Oct 31, 2014 2:31 pm
- Forum: Programming Discussion
- Topic: 8C07FE68 WARN Accumulation buffer not supported
- Replies: 8
- Views: 991
Re: 8C07FE68 WARN Accumulation buffer not supported
Seems to be caused by pvr_poly_cxt_t c; c.blend.src_enable = PVR_BLEND_ENABLE; But was it caused by the latest KOS commit ? Commenting out the glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); Does not change anything. The errors related to libgl......they were not there before. (and I do "ma...