Search found 4 matches

by Archonn
Sun Mar 21, 2010 4:54 pm
Forum: Programming Discussion
Topic: "Hello World!" - VMU
Replies: 8
Views: 1415

Re: "Hello World!" - VMU

Quzar, a belated thanks to you! I've played a bit with what i know and already did a little rock-paper-scissors game. I'd like to say i'm already some sort of master of the VMU but i still have to learn how to draw over specific areas of the VMU instead of redrawing the whole lcd screen. Ah well, th...
by Archonn
Sun Mar 14, 2010 9:32 pm
Forum: Programming Discussion
Topic: "Hello World!" - VMU
Replies: 8
Views: 1415

Re: "Hello World!" - VMU

While the thread was more about converting BMPs into the simpler format used by the VMU screen, it did enlighten me as to where to find an example that interacts with the VMU screen. It's a pretty complicated one, though. I've managed to alter the graphic.xpm, and to change the target VMU, but i sti...
by Archonn
Sun Mar 14, 2010 4:00 pm
Forum: Programming Discussion
Topic: "Hello World!" - VMU
Replies: 8
Views: 1415

"Hello World!" - VMU

Hi! I've been messing around with the DC examples found in KOS and so far i think i'm doing fine; although i still have to learn very, very basic stuff such as learning how to compile stuff with a romdisk (like the 2ndmix demo) using Code::Blocks instead of going through the Cygwin shell and using &...
by Archonn
Wed Jul 04, 2007 8:18 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Chui's port of Neverball, a Super Monkey Ball clone
Replies: 24
Views: 5714

Re: Chui's port of Neverball, a Super Monkey Ball clone

I have spent some time with the game now, and here are my impressions: First off: for the record, I have been playing Neverball since its early incarnations (read: before they added the shiny shader effects, and extra variations like Neverputt). So I have at least some familiarity with the source m...