
Search found 181 matches
- Mon Dec 07, 2020 9:54 am
- Forum: Programming Discussion
- Topic: A bios with dc-load-serial
- Replies: 5
- Views: 397
Re: A bios with dc-load-serial
Yea, I figured the bad binary was the case. I experienced that issue as well. I think I may have even fixed it. Anyway, I have no documentation for making a custom BIOs sorry 

- Fri Dec 04, 2020 9:19 pm
- Forum: Programming Discussion
- Topic: A bios with dc-load-serial
- Replies: 5
- Views: 397
Re: A bios with dc-load-serial
It doesnt look like you have to select dc-load-serial from a menu. From your link: [If "A" + "B" is pressed during boot up, dc-load-serial will be launched] If you have a GDEMU you can just put the dcload-serial binary in the 01 folder. Maybe Dreamboot contains a bad dc-load-serial binary? I attache...
- Fri Oct 02, 2020 10:45 am
- Forum: Programming Discussion
- Topic: Ogg Vorbis
- Replies: 1
- Views: 219
Re: Ogg Vorbis
When I encounter issues like this I try and find a program that can re-export the file in the file type I want and if it works then I always use that program to "clean" the files. I haven't had any issues with ogg files. Can you post a non-working ogg file?
- Mon Aug 24, 2020 8:32 pm
- Forum: Programming Discussion
- Topic: Working with Sound Output using the AICA SPU
- Replies: 15
- Views: 3142
Re: Working with Sound Output using the AICA SPU
Here is my libwav: https://github.com/andressbarajas/libwav Here is an example of it in use: https://github.com/andressbarajas/dreamcastwiki/tree/master/Audio/Stream/Streaming/WAV And the audio page that links to it: https://dreamcast.wiki/Streaming_audio Hmm, I see you have copied some of my code ...
- Fri Aug 14, 2020 11:58 pm
- Forum: Programming Discussion
- Topic: Working with Sound Output using the AICA SPU
- Replies: 15
- Views: 3142
Re: Working with Sound Output using the AICA SPU
Here is my libwav: https://github.com/andressbarajas/libwav
Here is an example of it in use: https://github.com/andressbarajas/dream ... eaming/WAV
And the audio page that links to it: https://dreamcast.wiki/Streaming_audio
Here is an example of it in use: https://github.com/andressbarajas/dream ... eaming/WAV
And the audio page that links to it: https://dreamcast.wiki/Streaming_audio
- Fri Aug 14, 2020 11:54 pm
- Forum: Programming Discussion
- Topic: snd_sfx_load and unload, garbled sfx
- Replies: 3
- Views: 159
Re: snd_sfx_load and unload, garbled sfx
I dont think that is something you have to worry about too much. You have to have a ton of sfx for that to happen. Glad it works for you 

- Fri Aug 14, 2020 10:33 am
- Forum: Programming Discussion
- Topic: snd_sfx_load and unload, garbled sfx
- Replies: 3
- Views: 159
Re: snd_sfx_load and unload, garbled sfx
In my personal opinion it is not a good idea to unload sfx continuously. Just load all the files upfront and depending on the value of 'c', play the correct sfx.
- Wed May 27, 2020 1:55 pm
- Forum: Programming Discussion
- Topic: Issues with compiling a program with KallistiOS
- Replies: 8
- Views: 440
Re: Issues with compiling a program with KallistiOS
You will execute the command[ DreamSDK-R2-Setup.exe /LOG="C:\FileName.log" ] through a commandline.
- Tue Mar 31, 2020 1:37 pm
- Forum: Programming Discussion
- Topic: New to Dreamcast homebrew, question about engines
- Replies: 22
- Views: 1341
Re: New to Dreamcast homebrew, question about engines
DreamSDK just helps you get setup with DC development. You're still stuck with the same options that Protofall posted.
- Sat Jan 11, 2020 10:52 pm
- Forum: Programming Discussion
- Topic: VMU Game Uploader
- Replies: 3
- Views: 726
Re: VMU Game Uploader
I verified that the bug exists and that what LightDark posted fixes it.
- Tue Dec 10, 2019 7:40 am
- Forum: Programming Discussion
- Topic: DreamHAL - Dreamcast Hardware Abstraction Layer
- Replies: 6
- Views: 1632
Re: DreamHAL - Dreamcast Hardware Abstraction Layer
Post a link to the source code repository
- Sun Sep 15, 2019 4:22 am
- Forum: Programming Discussion
- Topic: Buiding PNGTOMR on Mac OSX
- Replies: 10
- Views: 719
Re: Buiding PNGTOMR on Mac OSX
I recently programmed a GIMP plugin to create MR images. https://gitlab.com/BBHoodsta/makeip [file-mr.py]
- Fri Aug 09, 2019 1:38 am
- Forum: Programming Discussion
- Topic: Announcing libkosfat
- Replies: 10
- Views: 673
Re: Announcing libkosfat
Made an attempt at this 6 years ago. Got it working for the most part. Here is the archived repo: https://github.com/andressbarajas/libfatfs
Feel free to use anything from it.
Feel free to use anything from it.
- Wed Apr 03, 2019 8:16 pm
- Forum: Programming Discussion
- Topic: fopen fails to open files on CD sometimes
- Replies: 2
- Views: 434
Re: fopen fails to open files on CD sometimes
Solution from the discord:
Max files you can open from CD is 8
kos/kernel/arch/dreamcast/include/dc/fs_iso9660.h : #define MAX_ISO_FILES 8
Hey BlueCrab maybe we can bump up this value up to 16?
Max files you can open from CD is 8
kos/kernel/arch/dreamcast/include/dc/fs_iso9660.h : #define MAX_ISO_FILES 8
Hey BlueCrab maybe we can bump up this value up to 16?
- Sat Mar 30, 2019 2:06 pm
- Forum: Programming Discussion
- Topic: GLdc 1.1 Released
- Replies: 6
- Views: 759
Re: GLdc 1.1 Released
Just stopping to say you're awesome

- Wed Oct 24, 2018 11:22 pm
- Forum: Programming Discussion
- Topic: [SOLVED] Cheap Shadows rendering issue
- Replies: 6
- Views: 1855
Re: [SOLVED] Cheap Shadows rendering issue
I see that nobody has discussed this and it is not included in the current KOS. BUMP
NOTE: I have not tested this and have no knowledge of modifier volumes.
NOTE: I have not tested this and have no knowledge of modifier volumes.
- Sat Oct 13, 2018 2:22 pm
- Forum: Programming Discussion
- Topic: Wiki feedback
- Replies: 102
- Views: 22752
Re: Wiki feedback
I also noticed a lot of the tutorials have the following comment at the top when they don't have any GL stuff:
This uses Kazade's GLdc and some part of his NeHe example.
This uses Kazade's GLdc and some part of his NeHe example.
- Wed Sep 19, 2018 10:46 am
- Forum: Programming Discussion
- Topic: Questions about Installing KOS
- Replies: 14
- Views: 1410
Re: Questions about Installing KOS
Its been a while for me as well and Im trying to get back into the game. There are two ways to draw stuff to the screen. Directly editing the frame buffer(vram) and using the PVR. Frame Buffering: You have to set it up it yourself: I know (at least) three ways to do/simulate double buffering Hardwar...
- Tue Sep 18, 2018 9:14 pm
- Forum: Programming Discussion
- Topic: GLdc - Call for testers!
- Replies: 50
- Views: 7179
Re: GLdc - Call for testers!
Awesome! So excited.
- Fri Aug 31, 2018 11:12 am
- Forum: Programming Discussion
- Topic: How can I make this faster?
- Replies: 10
- Views: 1398