Search found 15 matches
- Tue Mar 02, 2021 9:47 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Dreamcast Save Editing
- Replies: 21
- Views: 7343
Re: Dreamcast Save Editing
I don't see any documents or pictures. Where are they?
- Thu Feb 18, 2021 2:24 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Dreamcast Save Editing
- Replies: 21
- Views: 7343
Re: Dreamcast Save Editing
My English is terrible, I use Google Translate, I don’t understand what you mean
You mean, modify the game save to correct specific items, specific events?
If possible, please send a game save and picture description
You mean, modify the game save to correct specific items, specific events?
If possible, please send a game save and picture description
- Wed Feb 17, 2021 11:33 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Dreamcast Save Editing
- Replies: 21
- Views: 7343
Re: Dreamcast Save Editing
Please tell me in detail how it needs to be modified and how to fix it. I don’t understand this game.
- Thu Feb 04, 2021 9:04 pm
- Forum: Hardware Modification and Repair
- Topic: 32MB RAM Expansion
- Replies: 19
- Views: 6840
Re: 32MB RAM Expansion
The 4th 32M game 32M memory version game (Upload later after testing ) King_of_Fighters_XI_for_32M Original video(naomi2+gdi)thanks carlosxi upload: https://www.bilibili.com/video/BV1hU4y1x79J/ hack 32M(GDEMU+GDI) video test: https://www.bilibili.com/video/BV1rr4y1P71V/ down:https://mega.nz/file/NpU...
- Mon Dec 14, 2020 9:34 am
- Forum: Hardware Modification and Repair
- Topic: 32MB RAM Expansion
- Replies: 19
- Views: 6840
Re: 32MB RAM Expansion
The third 32M memory version game I uploaded Knights of Valour The Seven Spirits Warning, it can only run on a dreamcast with 32M memory. After decompression, the cdi is only 50M (so it cannot be burned). Please use usb gdemu usb to test on a 32M memory Dreamcast https://mega.nz/file/0GoiTZja#jNwgPB...
- Fri Oct 30, 2020 9:10 am
- Forum: Hardware Modification and Repair
- Topic: 32MB RAM Expansion
- Replies: 19
- Views: 6840
Re: 32MB RAM Expansion
I modified a new game to support 32M memory Because this game is relatively simple to modify The current effect is that after entering the game, except for the music of adx which needs to be read and played, there is no need to read data at any time. It runs completely in the memory. Welcome to test...
- Sat Oct 10, 2020 6:19 am
- Forum: Hardware Modification and Repair
- Topic: 32MB RAM Expansion
- Replies: 19
- Views: 6840
Re: 32MB RAM Expansion
I made 2 videos, both of which were burned to cdr and read on dreamcast 1 The original game has not been modified, it is suitable for dreamcast with 16M memory https://www.bilibili.com/video/BV1mz4y1d7um/ 2 32M dreamcast is used, and the game has been modified and optimized a lot https://www.bilibil...
- Fri Oct 09, 2020 3:12 am
- Forum: Hardware Modification and Repair
- Topic: 32MB RAM Expansion
- Replies: 19
- Views: 6840
Re: 32MB RAM Expansion
I made a kof98 that needs 32M memory to run,
welcome to test, it can be burned or run on gdemu or mode
Warning, dreamcast with 16M RAM does not work
https://mega.nz/file/0aw0nKZB#BI-jp8fIk ... EgN05MjtDY
welcome to test, it can be burned or run on gdemu or mode
Warning, dreamcast with 16M RAM does not work
https://mega.nz/file/0aw0nKZB#BI-jp8fIk ... EgN05MjtDY
- Tue May 10, 2016 4:03 am
- Forum: Programming Discussion
- Topic: Wince game on the DLL hack
- Replies: 0
- Views: 2257
Wince game on the DLL hack
I was hack the wince game, because to hackthe game in the DLL file, but encountered a very strange problem Using JMP JSR jump in the DLL file is very easy to go wrong, I would like to ask the next wince file in the DLL after loading the memory map is how? I use IDA open DLL file to view the memory m...
- Fri Jul 11, 2014 12:26 pm
- Forum: Programming Discussion
- Topic: Quake 3 lightmaps - PVR Multi-Texture
- Replies: 106
- Views: 22801
- Thu Jul 11, 2013 8:29 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Gah! Bin2boot doesn't work on x64! = (
- Replies: 11
- Views: 5158
Re: Gah! Bin2boot doesn't work on x64! = (
This problem solved? I encountered this problem
- Wed Nov 17, 2010 12:52 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Segagaga translation in the works
- Replies: 89
- Views: 51729
Re: Segagaga translation in the works
Compression of this game there are many, I just solved some of them, and some unknown, but has been able to extract 90% of the mrg files, interested friends can add me to msn, I can transfer files to your
yzbkof@hotmail.com
yzbkof@hotmail.com
- Mon Nov 08, 2010 12:00 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Segagaga translation in the works
- Replies: 89
- Views: 51729
Re: Segagaga translation in the works
mrg file which contains the packaging and compression pvr files http://bbs.chinaemu.org/attachment/thumb/Mon_1011/22_12451_e331a7e9023a056.jpg http://bbs.chinaemu.org/attachment/thumb/Mon_1011/22_12451_f4ce129cade47ed.jpg http://bbs.chinaemu.org/attachment/thumb/Mon_1011/22_12451_44d3eedd6bfeaaa.jpg
- Mon Nov 08, 2010 11:39 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Power Stone 2 hacking and extras (anyone?)
- Replies: 1
- Views: 3149
Re: Power Stone 2 hacking and extras (anyone?)
All pictures of this game are in the? ? ? ? ? _CONNECT.BIN Named file there, and they are all compressed into a package, and some image or common use
LOOK
LOOK
- Sun Jun 11, 2006 11:55 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: neo4all + neogeocd game in ONE disc, possible?
- Replies: 4
- Views: 686