Very nice, really.
Thanks a lot for this one.
Search found 14 matches
- Wed May 30, 2007 8:07 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Flight of the Amazon Queen - DCEvo
- Replies: 12
- Views: 1451
- Tue Feb 06, 2007 11:08 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Best Genesis/Mega Drive emulator for DC?
- Replies: 429
- Views: 67888
hello, I have released a new version of the Genesis Plus port for Gamecube. You can access the changelog and source code here (don't know how to attach file in this forum): http://www.tehskeen.com/forums/showthread.php?p=14299#post14299 Besides the FM timers fixes, I also added serial eeprom emulati...
- Sun Jan 28, 2007 4:58 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Best Genesis/Mega Drive emulator for DC?
- Replies: 429
- Views: 67888
- Sat Jan 27, 2007 6:03 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Best Genesis/Mega Drive emulator for DC?
- Replies: 429
- Views: 67888
- Sat Jan 27, 2007 3:31 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Best Genesis/Mega Drive emulator for DC?
- Replies: 429
- Views: 67888
By the way, i finally discover why some games (Castle of Illusion, Quackshot ) didn't have in-game FM music. This occurs in each Genesis Plus port apparently (i was working on the Gamecube's port made by Softdev, see http://www.tehskeen.com/ ). The problem was in the sound.c code, where it seems th...
- Fri Jan 19, 2007 4:42 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Best Genesis/Mega Drive emulator for DC?
- Replies: 429
- Views: 67888
I think this is due to the sample rate used in the DC port (12000 ?), which is also used to init the genesis audio and the sound buffers. The Timer increment (64us at each scanline) only works for high sample rate (22500 and higher), I think. As these timers are used by the Z80 program to synchronis...
- Thu Jan 18, 2007 10:09 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Best Genesis/Mega Drive emulator for DC?
- Replies: 429
- Views: 67888
I've been working on the DC port for quite a bit. I made these changes and sound still seems to be broken, at least in mickey (the only one of those games I have). Before making the changes, the sound simply isn't there, but afterwards it only works from time to time. Finally, I managed to understa...
- Wed Jan 17, 2007 5:08 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Best Genesis/Mega Drive emulator for DC?
- Replies: 429
- Views: 67888
In fact, i'm not pretty sure about what I did since in all emulator source code I've read, the FM read register is handled the same as Charles Mc Donald did That is: bit 0 = Timer A overflow bit 1 = Timer B overflow Perhaps it's rather an error in the documentation and the change I've made only work...
- Tue Jan 16, 2007 3:22 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Best Genesis/Mega Drive emulator for DC?
- Replies: 429
- Views: 67888
By the way, i finally discover why some games (Castle of Illusion, Quackshot ) didn't have in-game FM music. This occurs in each Genesis Plus port apparently (i was working on the Gamecube's port made by Softdev, see http://www.tehskeen.com/ ). The problem was in the sound.c code, where it seems th...
- Tue Jan 16, 2007 3:21 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Best Genesis/Mega Drive emulator for DC?
- Replies: 429
- Views: 67888
By the way, i finally discover why some games (Castle of Illusion, Quackshot ) didn't have in-game FM music. This occurs in each Genesis Plus port apparently (i was working on the Gamecube's port made by Softdev, see http://www.tehskeen.com/ ). The problem was in the sound.c code, where it seems tha...
- Tue Jan 09, 2007 3:19 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Best Genesis/Mega Drive emulator for DC?
- Replies: 429
- Views: 67888
I've got no problems with Wonderboy 6 But Wonderboy 5 use a custom SRAM technique (internal EEPROM), different than others roms so the genesis plus code need to be modified to disable sram reading/writing at initial rom detection (when detecting sram.custom) i made the change in genesis plus gamecub...
- Tue May 02, 2006 11:56 am
- Forum: Art, Skins, and Covers
- Topic: Genesis Plus GUI Artwork
- Replies: 207
- Views: 62404
- Tue May 02, 2006 4:05 am
- Forum: Art, Skins, and Covers
- Topic: Genesis Plus GUI Artwork
- Replies: 207
- Views: 62404
- Mon May 01, 2006 4:21 am
- Forum: Art, Skins, and Covers
- Topic: Genesis Plus GUI Artwork
- Replies: 207
- Views: 62404
Hi, I find this topic while looking for compatibility issue with genplus (in fact, not this one but the version for gamecube that softdev mades) The thing is, I noticed that some games (especially Castle of Illusion and Quackshot) works with no sound in your PRV3 release ... and since I encounteer t...