Search found 5 matches
- Sun Dec 18, 2005 4:28 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: NinCast64 (N64 emu)
- Replies: 72
- Views: 6952
- Wed Dec 14, 2005 1:05 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: NinCast64 (N64 emu)
- Replies: 72
- Views: 6952
- Tue Dec 13, 2005 3:07 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: NinCast64 (N64 emu)
- Replies: 72
- Views: 6952
- Tue Dec 13, 2005 1:00 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: NinCast64 (N64 emu)
- Replies: 72
- Views: 6952
Again, NEO4ALL AES loads 64 megabyte, unencrypted, roms; if i'm right. If this emulator had a 32 megaBIT limit, it wouldnt be able to load a 64 megaBIT rom such as Super Mario 64. I really don't have any particular interest in defending the coders of this emulators, but they've showed that they're r...
- Tue Dec 13, 2005 12:09 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: NinCast64 (N64 emu)
- Replies: 72
- Views: 6952
I don't see how the DC could load the emu, a 32mb rom, an everything else it needs... What about NEO4ALL AES? Would Chui and Fox post such a big FAKE? Well i dont think so, and i hope im not wrong. Anyway here's a translation of the news from dciberia: We've decided to post a bit of news before Chr...