Good job Ph3nom ! This looks promising!
Can´t wait for new games or ports using your api !
Thank you very much!
Search found 14 matches
- Sun Aug 17, 2014 11:41 am
- Forum: Front Page News and Forum Guidelines
- Topic: New Open GL API Released
- Replies: 65
- Views: 24662
- Wed Nov 17, 2010 11:59 am
- Forum: First Person Shooters Development
- Topic: nxMakaqu v2.0
- Replies: 7
- Views: 2950
Re: nxMakaqu v2.0
Hardware aceleration and colored lithing is that your engine needs!
- Sun Nov 15, 2009 12:56 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Contra-Style SHooter Engine For Dreamcast?
- Replies: 4
- Views: 2116
Re: Contra-Style SHooter Engine For Dreamcast?
Yes man, this will run on dreamcast since it is a normal openbor mod !Stryfe wrote:Well I attempted to determine whether this was DC compatible, but I guess I didn't ask the right questions. Maybe nobody there has the knowledge as to the compatibility with the Dreamcast, or they just don't care. Oh well.
- Tue Oct 27, 2009 4:46 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Contra-Style SHooter Engine For Dreamcast?
- Replies: 4
- Views: 2116
- Thu Jan 29, 2009 2:39 am
- Forum: First Person Shooters Development
- Topic: Adding splitscreen to Makaqu?
- Replies: 4
- Views: 2438
Re: Adding splitscreen to Makaqu?
Just more one question is possible add halflife.bsp and color ligths suport on maquaku ?
- Thu Dec 20, 2007 4:07 am
- Forum: First Person Shooters Development
- Topic: Qontra
- Replies: 4
- Views: 3312
Re: Qontra
Thanks for reply people !
I have really intersting to do it but i don't have much experience with quake (+ experinece with hl\cstrike)
and the biggest problem is find time to do it alone.
I was thinking about form a team !
However i will do a small map and test with 2dcam and targetquake.
I have really intersting to do it but i don't have much experience with quake (+ experinece with hl\cstrike)
and the biggest problem is find time to do it alone.
I was thinking about form a team !
However i will do a small map and test with 2dcam and targetquake.
- Sun Dec 09, 2007 3:34 am
- Forum: First Person Shooters Development
- Topic: Qontra
- Replies: 4
- Views: 3312
Qontra
Some time ago someone started a intersting project, the Qontra project.
The project is freeze ? What hapened ?
How about make a team to finalize this ? With the permission of the original autor of course !
A 2d shooter platformer quake mod as the original contra nes games !
The project is freeze ? What hapened ?
How about make a team to finalize this ? With the permission of the original autor of course !
A 2d shooter platformer quake mod as the original contra nes games !
- Wed Apr 18, 2007 6:15 pm
- Forum: First Person Shooters Development
- Topic: NES Remake Jackal
- Replies: 18
- Views: 6414
Megaupload isn't working: Infelizmente toda largura de banda disponÃÂvel está atualmente reservada para nossos clientes Premium. Portanto, download grátis não estará disponÃÂvel na próxima [vez] . Estamos tratando de adicionar mais capacidade para nossos usuários não-pagant...
- Wed Apr 18, 2007 5:47 am
- Forum: First Person Shooters Development
- Topic: NES Remake Jackal
- Replies: 18
- Views: 6414
Great remake RottenTurd ! It was one of the funnest quake mods that i played ! I recompiled the maps (bsp 30 to 29) ,changed the tga(24 bit) to quake1(8bit) textures, changed and resize the models skins, and the music (mp3 to wav). My dc is broken so i dont tested in dreamcast yet, but Its working i...
- Mon Oct 02, 2006 10:24 am
- Forum: First Person Shooters Development
- Topic: Music in Quake ...
- Replies: 2
- Views: 1475
Music in Quake ...
I have some questions about quake ...
In quakedc and nxmakaqu
To add music i need put the audio tracks in a pak or burn the audio tracks in a cd first ?
What audio formats mp3, wav, oggs ?
Whats the diference between quakedc and hexquake ?
Who is the best map editor for quake ?
Thx
In quakedc and nxmakaqu
To add music i need put the audio tracks in a pak or burn the audio tracks in a cd first ?
What audio formats mp3, wav, oggs ?
Whats the diference between quakedc and hexquake ?
Who is the best map editor for quake ?
Thx
- Mon Oct 31, 2005 5:27 am
- Forum: First Person Shooters Development
- Topic: Modding Half Life
- Replies: 15
- Views: 4839
- Sat Oct 29, 2005 10:23 pm
- Forum: First Person Shooters Development
- Topic: Modding Half Life
- Replies: 15
- Views: 4839
- Wed Oct 19, 2005 5:29 am
- Forum: First Person Shooters Development
- Topic: Modding Half Life
- Replies: 15
- Views: 4839
It is opposing force and more pc mods on dreamcast. Trie portuguese to english in your translator. For add pc maps or mods in hldc use wally it easy to do it! Fisrt delete some maps from pak0 in valve directory. Save Then put the pc maps that you want in the pak0 in valve directory then save. Ex: ma...
- Mon Oct 17, 2005 11:36 am
- Forum: First Person Shooters Development
- Topic: Modding Half Life
- Replies: 15
- Views: 4839
If do you want if it is possible, add opposing force or other mods , maps in hldc look here http://dreampower.amizadesonline.net/fo ... howtopic=9N3m3sis wrote:hey, has anyone tryed to put opposing force stuff into it yet, because that would be so awesome...but probrobly impossible...