Search found 14 matches

by dreammatrix
Sun Aug 17, 2014 11:41 am
Forum: Front Page News and Forum Guidelines
Topic: New Open GL API Released
Replies: 65
Views: 12749

Re: New Open GL API Released

Good job Ph3nom ! This looks promising!
Can´t wait for new games or ports using your api !
Thank you very much!
by dreammatrix
Wed Nov 17, 2010 11:59 am
Forum: First Person Shooters Development
Topic: nxMakaqu v2.0
Replies: 7
Views: 2599

Re: nxMakaqu v2.0

Hardware aceleration and colored lithing is that your engine needs!
by dreammatrix
Sun Nov 15, 2009 12:56 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Contra-Style SHooter Engine For Dreamcast?
Replies: 4
Views: 1933

Re: Contra-Style SHooter Engine For Dreamcast?

Stryfe wrote:Well I attempted to determine whether this was DC compatible, but I guess I didn't ask the right questions. Maybe nobody there has the knowledge as to the compatibility with the Dreamcast, or they just don't care. Oh well. :|
Yes man, this will run on dreamcast since it is a normal openbor mod !
by dreammatrix
Thu Jan 29, 2009 2:39 am
Forum: First Person Shooters Development
Topic: Adding splitscreen to Makaqu?
Replies: 4
Views: 2157

Re: Adding splitscreen to Makaqu?

Just more one question is possible add halflife.bsp and color ligths suport on maquaku ?
by dreammatrix
Thu Dec 20, 2007 4:07 am
Forum: First Person Shooters Development
Topic: Qontra
Replies: 4
Views: 2956

Re: Qontra

Thanks for reply people !

I have really intersting to do it but i don't have much experience with quake (+ experinece with hl\cstrike)
and the biggest problem is find time to do it alone.
I was thinking about form a team !
However i will do a small map and test with 2dcam and targetquake.
by dreammatrix
Sun Dec 09, 2007 3:34 am
Forum: First Person Shooters Development
Topic: Qontra
Replies: 4
Views: 2956

Qontra

Some time ago someone started a intersting project, the Qontra project.
The project is freeze ? What hapened ?
How about make a team to finalize this ? With the permission of the original autor of course !
A 2d shooter platformer quake mod as the original contra nes games !
by dreammatrix
Wed Apr 18, 2007 6:15 pm
Forum: First Person Shooters Development
Topic: NES Remake Jackal
Replies: 18
Views: 5536

Megaupload isn't working: Infelizmente toda largura de banda disponível está atualmente reservada para nossos clientes Premium. Portanto, download grátis não estará disponível na próxima [vez] . Estamos tratando de adicionar mais capacidade para nossos usuários não-pagant...
by dreammatrix
Wed Apr 18, 2007 5:47 am
Forum: First Person Shooters Development
Topic: NES Remake Jackal
Replies: 18
Views: 5536

Great remake RottenTurd ! It was one of the funnest quake mods that i played ! I recompiled the maps (bsp 30 to 29) ,changed the tga(24 bit) to quake1(8bit) textures, changed and resize the models skins, and the music (mp3 to wav). My dc is broken so i dont tested in dreamcast yet, but Its working i...
by dreammatrix
Mon Oct 02, 2006 10:24 am
Forum: First Person Shooters Development
Topic: Music in Quake ...
Replies: 2
Views: 1276

Music in Quake ...

I have some questions about quake ...
In quakedc and nxmakaqu
To add music i need put the audio tracks in a pak or burn the audio tracks in a cd first ?
What audio formats mp3, wav, oggs ?
Whats the diference between quakedc and hexquake ?
Who is the best map editor for quake ?

Thx
by dreammatrix
Mon Oct 31, 2005 5:27 am
Forum: First Person Shooters Development
Topic: Modding Half Life
Replies: 15
Views: 4310

In the valve directory from your hldc open pak0 and delete all maps\xxxx\xxxx files bsp,graphs,nod,txt,lt2, exept t0a0.bsp"the first training map", then save (In the blueship-barney directory the maps will not work) In oposing force go to the gearbox folder. In the gearbox folder you ll see pak0, pa...
by dreammatrix
Sat Oct 29, 2005 10:23 pm
Forum: First Person Shooters Development
Topic: Modding Half Life
Replies: 15
Views: 4310

I tested 4 halflife mods in the dreamcast: Gut reaction(works well) VirtualReality mod (works well) HlUplink(100%) Opposing Forces (it works) but the extra weapons and characters that the game have doesn't appear, probably because the extra dll "opposing.dll" that needs to be converted to wince-drea...
by dreammatrix
Wed Oct 19, 2005 5:29 am
Forum: First Person Shooters Development
Topic: Modding Half Life
Replies: 15
Views: 4310

It is opposing force and more pc mods on dreamcast. Trie portuguese to english in your translator. For add pc maps or mods in hldc use wally it easy to do it! Fisrt delete some maps from pak0 in valve directory. Save Then put the pc maps that you want in the pak0 in valve directory then save. Ex: ma...
by dreammatrix
Mon Oct 17, 2005 11:36 am
Forum: First Person Shooters Development
Topic: Modding Half Life
Replies: 15
Views: 4310

N3m3sis wrote:hey, has anyone tryed to put opposing force stuff into it yet, because that would be so awesome...but probrobly impossible...
If do you want if it is possible, add opposing force or other mods , maps in hldc look here http://dreampower.amizadesonline.net/fo ... howtopic=9