Search found 35 matches
- Wed Dec 28, 2005 12:53 pm
- Forum: Hardware Modification and Repair
- Topic: So, why can't we have a homebrew lan adapter?
- Replies: 90
- Views: 5790
its not just finding the chips though, as I mentioned before you need the firmware. I have the chipset used to make the BBA in PCI form. :P I'm talking the firmware, which is a dreamcast specific 'program' if you can call it that. you would need to rip if from a BBA and then put it on yours, which ...
- Mon Dec 26, 2005 2:10 pm
- Forum: Hardware Modification and Repair
- Topic: So, why can't we have a homebrew lan adapter?
- Replies: 90
- Views: 5790
The problem with that idea is that there is supposedly a glue chip on the board that makes it nearly impossible to emulate the board exactly. What multiplies that problem even further is the fact that it's the most important part: the bridge between Realtek (I think that's what the chip was) and th...
- Sun Dec 25, 2005 9:05 pm
- Forum: Hardware Modification and Repair
- Topic: So, why can't we have a homebrew lan adapter?
- Replies: 90
- Views: 5790
My Idea for this is simple but becomes horrifingly complex once you get to building the actual thing Find every capacitor chip etc etc and write it down. Find all the solder areas right them down also. Take a device and dump all info off of each chip. Find a site to buy each chip and or a chip that ...
- Mon Dec 19, 2005 10:07 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: SmashGP coming to dc!
- Replies: 62
- Views: 5459
- Mon Dec 19, 2005 8:23 am
- Forum: First Person Shooters Development
- Topic: The Ascension Of Vigil
- Replies: 789
- Views: 161207
Yeah Even so its always good to have your maps optimized. the cutback with optimization might be to slight to make a difference anyways. Heh with quake once you get the bastard to compile thats a good note that it will run well. Have you seen lunkins journey /shudders the reason it ran so badly was ...
- Sun Dec 18, 2005 10:21 pm
- Forum: First Person Shooters Development
- Topic: The Ascension Of Vigil
- Replies: 789
- Views: 161207
I can probally help you with optimizng your maps for the dreamcast. /looks at maps Heres my Assesment of the maps that wont load Castle = I can see room for improvement mainly theres some areas where func objects should be used Dungeon = Small room for optimzing but pretty well built Map 01 = Extrem...
- Sun Dec 11, 2005 1:52 pm
- Forum: Off-Topic Forum
- Topic: How Many Bands?
- Replies: 27
- Views: 1263
- Sat Dec 10, 2005 8:09 pm
- Forum: First Person Shooters Development
- Topic: The Ascension Of Vigil
- Replies: 789
- Views: 161207
Yes Quite nice indeed. Although i would still love 2 players like i said way back in quakecon. (sigh) i can dream. On a second note fte supports two screens which means. /drumroll Two player split screen /crowd goes wild Anyways back onto the game I really must put this on my dreamcast besides that ...
- Sat Dec 10, 2005 7:55 pm
- Forum: Gaming Forum
- Topic: Psx Emu Screen drawing
- Replies: 7
- Views: 454
Ahh Well thanx to both of you. Now i need to get the source of gt2 from polyphony and mod it. Heh Yeah i wonder if they would actually be willing to give it to us. Although the only company that really releases source for video games on consoles is ID like when they realased the doom jaguar source. ...
- Sat Dec 10, 2005 6:03 pm
- Forum: Gaming Forum
- Topic: Psx Emu Screen drawing
- Replies: 7
- Views: 454
- Sat Dec 10, 2005 3:32 pm
- Forum: Off-Topic Forum
- Topic: DS game teaches pre-teen girls how to masturbate to orgasm
- Replies: 21
- Views: 1328
- Sat Dec 10, 2005 3:19 pm
- Forum: Gaming Forum
- Topic: Psx Emu Screen drawing
- Replies: 7
- Views: 454
- Sat Dec 10, 2005 2:48 pm
- Forum: Gaming Forum
- Topic: Psx Emu Screen drawing
- Replies: 7
- Views: 454
Psx Emu Screen drawing
So i got a psx emu i love it becuase i can do it with extremely high quality settings but theres a few things that bug me. Firstly the screen drawing looks horrible i can see the game drawing and filling the polygons when i play gt2. Im using Petes opengl driver So i was wondering if theres a way to...
- Tue Dec 06, 2005 8:11 pm
- Forum: Hardware Modification and Repair
- Topic: Xbox FRAG...
- Replies: 17
- Views: 1199
- Sun Nov 27, 2005 11:12 pm
- Forum: Gaming Forum
- Topic: Does DS show more promise than DC?
- Replies: 43
- Views: 2563
I have yet to see a DS game out perform a N64 game. In fact if you look closely you can see that the graphics on Mario 64 DS are grainier compared to the N64 version. Get a close up view of a wall in Mario 64 on the N64 then look at a wall up close on the DS. If the DC can't handle full speed SNES ...
- Sat Nov 26, 2005 7:00 pm
- Forum: Off-Topic Forum
- Topic: good apps for slow com?
- Replies: 30
- Views: 990
- Tue Nov 08, 2005 9:28 pm
- Forum: First Person Shooters Development
- Topic: Dawn of the Zombie
- Replies: 6
- Views: 1521
- Sat Oct 22, 2005 10:15 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Sonic Robo-Blast 2
- Replies: 98
- Views: 19960
- Sun Oct 16, 2005 10:09 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: looking for gt2 bleempack
- Replies: 13
- Views: 914
- Sun Oct 16, 2005 3:55 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: looking for gt2 bleempack
- Replies: 13
- Views: 914