Search found 22 matches

by Jamirus
Tue Jun 10, 2008 4:49 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: split from: Smash Pack programmer wanted Echelon to release...
Replies: 35
Views: 3746

Re: Smash Pack programmer wanted Echelon to release ROM Loader

I am not sure why that'd be trolling. I am honestly confused as to why it is okay to record and share TV programs and music with friends and family, but not on the internet. Most often, sharing it on the internet basically means that it will be available to the general public. The sharing you descr...
by Jamirus
Fri Jun 06, 2008 10:49 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Neko Project II 0.82 Dreamcast edition released
Replies: 6
Views: 3015

Re: Neko Project II 0.82 Dreamcast edition released

It's fast enough to make some games pretty playable. Thexder seems to work pretty good for example. There a quite a lot of options taken from the PC version. However it has some insane flickering on a lot of games. I'm not sure what the issue is. The games that work correctly seem to use the lowres ...
by Jamirus
Sat May 24, 2008 11:22 am
Forum: Developmental Ideas
Topic: Improving Dreamfrodo's saving and display (maybe also FMSX?)
Replies: 2
Views: 1670

Re: Improving Dreamfrodo's saving and display (maybe also FMSX?)

Regarding progressive output, what I meant was not progressive output per se, but 240p instead of the standard 480i (when connected to a SDTV). Or in other words, just the implementation of the standard C64 320x200 resolution (with possible additional overscan) :wink: Actually, that's an issue with ...
by Jamirus
Fri May 23, 2008 11:47 am
Forum: Developmental Ideas
Topic: Improving Dreamfrodo's saving and display (maybe also FMSX?)
Replies: 2
Views: 1670

Improving Dreamfrodo's saving and display (maybe also FMSX?)

This C64 emulator is already very solid, but I think it would benefit if somebody could take a look at the source and possibly implement the following: - Saving disk changes (sectors). The standard savestates can take a lot of space, I think it would be very good if there's was an option to save lik...
by Jamirus
Sun Jan 20, 2008 2:10 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: So how well can UAE4ALL emulate the Amiga on DC?
Replies: 7
Views: 1639

Re: So how well can UAE4ALL emulate the Amiga on DC?

Is only on blank disc actually needed? I have used DCastaway, but haven't played a game yet using the save feature, so I don't know exactly how it works. You just insert the blank, and the emulators save the changes for each game?
by Jamirus
Fri Jun 09, 2006 3:33 pm
Forum: Gaming Forum
Topic: Low-res modes of current and nextgen consoles?
Replies: 2
Views: 340

I simply assumed that Snesstation runs at true (or something close) 256 x 224 because that's afaik one of the PS1 modes, and..the way it looks. Which is different from say, DreamSNES. The graphics in Snesstation just looked pretty accurate to me. Been awhile since I used it though (and years since I...
by Jamirus
Fri Jun 09, 2006 11:25 am
Forum: Gaming Forum
Topic: Low-res modes of current and nextgen consoles?
Replies: 2
Views: 340

Low-res modes of current and nextgen consoles?

The Ps2 is capable of true low-res, right? I assume it can output any Ps1 resolution. I assume that the Snesstation emulator runs in 256 x 224 mode, which is the SNES's original resolution. The DC's lowres is afaik 320 x 240, are there any additional modes? And of course, this is really the question...
by Jamirus
Mon Mar 20, 2006 2:50 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: New atari 800emulator released (updated)
Replies: 9
Views: 1453

Ah, I just downloaded the files labled as "easier to burn" from this site, and those do work without a problem. It's just a previous version, but that's fine. Was my fault that the bin needs to be labled as 1st_read? Is this really a must?
by Jamirus
Mon Mar 20, 2006 1:24 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: New atari 800emulator released (updated)
Replies: 9
Views: 1453

Sorry to bring this up again, but I'd like to know: How do I correctly burn the latest version? I burned one of the previous versions successfully, but can't get this done. The compressed file I got from the FTP contains an elf, Atari800.bin (unscrambled), and Atari800.scrambled. I just took the Ata...
by Jamirus
Fri Mar 17, 2006 8:56 am
Forum: Gaming Forum
Topic: Emulation on the Gamecube
Replies: 22
Views: 1991

Can anyone say something about the level of TG emulation (the Hugo Port) and NES (FCE ultra) for the Cube ? I think there's even a GBA emu, I assume it doesn't run very good though?
by Jamirus
Wed Feb 22, 2006 11:28 am
Forum: Homebrew Software and Indie Games Discussion
Topic: NesterDC SE - All is ready
Replies: 212
Views: 28526

Is it possible to play hacks and translations not found in the database by simply replacing the zipfiles in the datatemp folder? After the cdbuilder checks an original rom and zips it?
by Jamirus
Tue Nov 29, 2005 8:29 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Anyone know if Atari800Dc plays xex files? also: read/write
Replies: 2
Views: 371

thanks, think I'll just burn a new disc right away and see how it handles the files. I only have two files in xex format anyway, it's possible somehow to convert them to atr, just needs some effort which I thought might not be necessary.
by Jamirus
Sat Nov 26, 2005 12:26 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Anyone know if Atari800Dc plays xex files? also: read/write
Replies: 2
Views: 371

Anyone know if Atari800Dc plays xex files? also: read/write

the readme says that "executable" files are supported, in the pc version that includes xex (common format), .com and .exe. Also, I realized that some games apparently need disk read/write turned on. That's not possible on the Dc I guess, or is there some way this can be possibly emulated? ...
by Jamirus
Wed Sep 28, 2005 9:52 am
Forum: Developmental Ideas
Topic: Tales of Middle Earth (TOME) Roguelike
Replies: 6
Views: 1409

That would be great. I played this game and other Angband variants (I suppose there are some more sources available). Much fun and depth, especially for a freeware game!

I couldn't stand playing it with ascii-set though.
by Jamirus
Wed Sep 28, 2005 9:45 am
Forum: Homebrew Software and Indie Games Discussion
Topic: DCaSTaway Release Candidate 2
Replies: 4
Views: 646

Right, I guess until 1991 most Amiga titles were converted for the ST (or the other way round, eg. Thaolin software - I guess that's the reason many Amiga titles are supposed to make only use of 16 colours at once) I'd like to play some of the strategy/rpg stuff, but you'd need a proper saving featu...
by Jamirus
Mon Sep 26, 2005 3:12 pm
Forum: Official DreamSNES Forum
Topic: Questions about the screen and the smoothing
Replies: 0
Views: 1042

Questions about the screen and the smoothing

Is the smoothing actually just the bilinear filtering which can be found in other emulators (nester, neo4all and I think Gnuboy, though it's not optional there)? Maybe it's just my imagination, but it looks not as blurry to me. Which brings me to another thing - I think with smoothing on it looks be...
by Jamirus
Sun Jul 03, 2005 4:41 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Genesis + question
Replies: 10
Views: 1015

The biggest problem I noticed with PGen (this is turning into a non-dc emu discussion) was the sound emulation. Some games have a very annoying buzz in the backgound. Others have it hardly at all. I've also noticed that the complexity of the game doesn't always correspond how fast it will run; some...
by Jamirus
Fri Jul 01, 2005 7:51 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Genesis + question
Replies: 10
Views: 1015

I have some experience using PGEN. It's quite good, probably near (if not) full speed with most games. There is no frameskip option and sound is, according to the readme at 24khz. However, there's is definatly some room for improvement with regards to compatibility (Ys3 and most of the chinese rpgs ...
by Jamirus
Mon Jun 06, 2005 12:05 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Visual Troy Advance 1.4
Replies: 15
Views: 1230

Um yeah. Anyway, I tried it without sound and autoframeskip, Advance wars, Magical Vacation and one of the Castlevanias (Aria of Sorrow was it I think) load and play, though of course very slow. It's not as worse as I expected, but playable at some point? Who knows. But GB emulation seems almost up ...
by Jamirus
Sat Apr 30, 2005 11:22 am
Forum: Developmental Ideas
Topic: Snatcher (Single Game Emulated?) on DC
Replies: 112
Views: 11653

An MSX update would be cool indeed, there are quite some interesting translated games around the net. I tried Risk Daisenryaku (part of the series that's also available on the DC, comparable to Advance Wars on the GBA), but the text and batte sequences are messed up, making this not really playable.