Search found 6 matches
- Sat Oct 15, 2005 4:46 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Sonic Robo-Blast 2
- Replies: 98
- Views: 19782
- Wed Oct 12, 2005 2:17 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Sonic Robo-Blast 2
- Replies: 98
- Views: 19782
but I just played it on the DC and just who is porting this game again? That would be Alam and I I know it was stupid of me to expect everything to work perfectly in the current release, but there's no sound at all. 1st, SRB2 is foremost a PC game, and the way it's programmed, well, it's a memory w...
- Tue Oct 11, 2005 7:26 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Sonic Robo-Blast 2
- Replies: 98
- Views: 19782
ok, from my "boss"Cormega wrote:I'm just curious. I know it took about 5 years to accomplish but I wanted to know how large was the development team that worked on this.
SSNTails wrote:[20:24:58] SSNTails: About 2-6 people throughout the development
[20:25:07] SSNTails: it varied as the project went along
- Sat Oct 08, 2005 5:10 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Sonic Robo-Blast 2
- Replies: 98
- Views: 19782
- Thu Mar 31, 2005 1:06 pm
- Forum: Developmental Ideas
- Topic: Sonic Robo Blast 2 on Dreamcast
- Replies: 5
- Views: 1336
- Wed Feb 23, 2005 5:37 pm
- Forum: Developmental Ideas
- Topic: Sonic Robo Blast 2 on Dreamcast
- Replies: 5
- Views: 1336
4 things SRB2 1.09 (in-dev) already have a semi-working dreamcast port. the source code was on the downloads part of the website, but they keeping running out of bandwidth, you can ask for a copy of the original code by email via the contacts page. also that copy of the source code is my brother's l...