Search found 18 matches

by axelblazeadam
Sun Apr 17, 2005 6:51 am
Forum: Beats of Rage Development
Topic: OpenBOR Xp?
Replies: 9
Views: 1970

Have you tried VDMSound
by axelblazeadam
Sat Apr 16, 2005 5:16 am
Forum: Beats of Rage Development
Topic: UPDATE:Rage of the Streets: COMPLETE
Replies: 93
Views: 11279

The karate guys jump kicks were even cheaper at one point, I had a hard time making them fairer.

UP UP attack produces the extra special
D D attack does the back attack.
by axelblazeadam
Thu Apr 14, 2005 3:52 pm
Forum: Beats of Rage Development
Topic: UPDATE:Rage of the Streets: COMPLETE
Replies: 93
Views: 11279

kungpow12345 wrote:The cinematics were absolutely stunning, along side some grammar errors I spotted
I'm surprised so may people like the cut scenes, they are my least favourite part of my mod.

As for my bad grammar just think of it as an authentic poor translation into English . :lol:
by axelblazeadam
Wed Apr 13, 2005 4:28 pm
Forum: Beats of Rage Development
Topic: UPDATE:Rage of the Streets: COMPLETE
Replies: 93
Views: 11279

It is already DC compatible the nessasary files for the DC version are in the zip file
by axelblazeadam
Wed Apr 13, 2005 9:20 am
Forum: Beats of Rage Development
Topic: UPDATE:Rage of the Streets: COMPLETE
Replies: 93
Views: 11279

The mod is complete and avaliable from the files section on http://www.gamikaze.org/

Features:
5 playable characters + some hidden ones
9 levels
28 different enemies
Boss Attack mode
Features characters from all 3 Streets of Rage Games
Music from all 3 games including some remixes
by axelblazeadam
Sun Apr 10, 2005 2:17 pm
Forum: Beats of Rage Development
Topic: Discussion about BOR mods
Replies: 5
Views: 1177

Omegasis wrote:I still want more Bor mods.
I'm very interested in the SOR of axelblazeadam.
Looks really awesome.


See ya.
Its nearly finished too :wink:
by axelblazeadam
Mon Mar 07, 2005 1:59 am
Forum: Beats of Rage Development
Topic: SoR
Replies: 2
Views: 724

I'm making one, see the Rage of the streets post. The most recent info on the mod is here : http://www.gamikaze.org/board/viewtopic.php?t=677 Edit: I've just noticed you've posted in my topic already, If you want to make another SOR mod you can extract and use some of the sprites from my mod when I ...
by axelblazeadam
Mon Dec 27, 2004 8:33 am
Forum: Beats of Rage Development
Topic: UPDATE:Rage of the Streets: COMPLETE
Replies: 93
Views: 11279

The mod is progressing but there is still a long way to go, I have 7 stages fully designed, and 3 of those are virtually complete bar some alternate colours and names for enemies. So what I have left is 2 sub stages to design and 5 stages to complete. Development has sped up quite a bit thanks to to...
by axelblazeadam
Sat Dec 11, 2004 5:52 pm
Forum: Beats of Rage Development
Topic: UPDATE:Rage of the Streets: COMPLETE
Replies: 93
Views: 11279

Shiva 8-)
Image
by axelblazeadam
Wed Dec 01, 2004 3:30 pm
Forum: Beats of Rage Development
Topic: UPDATE:Rage of the Streets: COMPLETE
Replies: 93
Views: 11279

Most stages are complete now I just need to add enemies and objects Here's some new screenshots showing some more enemies that have been added to the game, thanks mainly to albatross for making them. I've also finally added the claw boss that drikobruschi gave me the sprites for. http://www.btintern...
by axelblazeadam
Fri Nov 05, 2004 2:14 pm
Forum: Beats of Rage Development
Topic: UPDATE:Rage of the Streets: COMPLETE
Replies: 93
Views: 11279

Another screenshot
Image

Thanks go to Albatross for making Max.
by axelblazeadam
Sun Oct 31, 2004 6:00 pm
Forum: Beats of Rage Development
Topic: UPDATE:Rage of the Streets: COMPLETE
Replies: 93
Views: 11279

Most of the music is from SOR1 or 2 mainly because that music suits the type of levels I've made, there will be some music fom SOR3 though. The sound effects I've used so far are mainly from SOR2. I don't know how many playable characters there will be, I will make the levels and see how much space ...
by axelblazeadam
Wed Oct 27, 2004 5:00 pm
Forum: Beats of Rage Development
Topic: UPDATE:Rage of the Streets: COMPLETE
Replies: 93
Views: 11279

New screenshot:
Image
by axelblazeadam
Sun Oct 24, 2004 10:44 am
Forum: Beats of Rage Development
Topic: UPDATE:Rage of the Streets: COMPLETE
Replies: 93
Views: 11279

Christuserloeser, I've gone over a lot of these things before on the Team Senile BOR forums although those posts appear to be lost forever now. The game will contain elements from all 3 games. I alreadly know most of the music that I will include, all 3 games will feature. There will be remixes as w...
by axelblazeadam
Thu Oct 14, 2004 5:22 pm
Forum: Beats of Rage Development
Topic: UPDATE:Rage of the Streets: COMPLETE
Replies: 93
Views: 11279

Well I can say right now the mod's not going to as good as SOR2. You can't improve on perfection :D . In a way it will be more like a trilogy with elements from all three games probably like that new final fight mod seems to be, although i havent tried it yet. My main motivation for making this mod ...
by axelblazeadam
Tue Oct 12, 2004 5:14 pm
Forum: Beats of Rage Development
Topic: UPDATE:Rage of the Streets: COMPLETE
Replies: 93
Views: 11279

az_bont wrote:There's something very odd about those sprites. Did you do anything to them?
How do you mean different? The only thing that could make them look different is that they are using the BOR pallete.
by axelblazeadam
Tue Oct 12, 2004 1:48 pm
Forum: Beats of Rage Development
Topic: UPDATE:Rage of the Streets: COMPLETE
Replies: 93
Views: 11279

UPDATE:Rage of the Streets: COMPLETE

Edit: The mod is now complete and avaliable from the files section on http://www.gamikaze.org/

Features:
5 playable characters + some hidden ones
9 levels
28 different enemies
Boss Attack mode
Features characters from all 3 Streets of Rage Games
Music from all 3 games including some remixes
by axelblazeadam
Tue Oct 12, 2004 1:34 pm
Forum: Beats of Rage Development
Topic: MODS on DC: performance feedback! please assist BoR modders
Replies: 3
Views: 536

Thats what I plan to do with my mod. If when its finished it doesnt work on DC I'll add a cut down mode which does.