Search found 228 matches
- Fri Jan 18, 2008 12:19 am
- Forum: Hardware Modification and Repair
- Topic: Dreamcast Memory Expansion
- Replies: 4
- Views: 1820
Re: Dreamcast Memory Expansion
Wow, that SD reader is.....shockingly simple.
- Wed Oct 17, 2007 10:30 am
- Forum: First Person Shooters Development
- Topic: Warsow for DC...
- Replies: 14
- Views: 4706
Re: Re:
It was based off of the Ghoul engine which was basically Q2e with some code streamlining and support for hit-zone specific damage and effects.Christuserloeser wrote:Yep, I think it was.Bertrude wrote:Wasn't DC Soldier Of Fortune using a modified version of the Quake 2 engine?
- Wed Oct 17, 2007 10:27 am
- Forum: Hardware Modification and Repair
- Topic: Official DC Overclocking thread
- Replies: 60
- Views: 19441
Re: Official DC Overclocking thread
Some oscillators don't like anything but 5v afaik.
- Wed Oct 17, 2007 10:26 am
- Forum: Hardware Modification and Repair
- Topic: Reading GD-Rom Discs with a YAMAHA CDR400t
- Replies: 17
- Views: 13875
Re: Reading GD-Rom Discs with a YAMAHA CDR400t
If it can, it's news to me. Sorry bub, but I know nothing, but bump for an interesting subject.
- Tue Aug 21, 2007 10:05 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: In My Eyes The Worst Sega Employee
- Replies: 14
- Views: 2038
Re: In My Eyes The Worst Sega Employee
Without Stoler, there would not have been a Dreamcast in the US. Sega of Japan decided to push the retardedly hard to program Saturn even though more advanced yet simple machines were on the market, which was bleeding them dry. They were losing hundreds of dollars on hardware that they didn't have s...
- Sat Aug 18, 2007 11:39 pm
- Forum: First Person Shooters Development
- Topic: Dreamplaces
- Replies: 21
- Views: 8004
Re: Dreamplaces
DP is a resource hog, but he could be using a software culling technique, interfacing with the Kyro harware register set or some shit like that.
- Sat Aug 18, 2007 11:32 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Assuming it exsisted would you buy it "VMU2"
- Replies: 10
- Views: 1274
Re: Assuming it exsisted would you buy it "VMU2"
If it could interface with my Betamax2 machines thru SATA, I'd get it.
- Sat Aug 18, 2007 11:31 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Assuming this existed would be you buy it?
- Replies: 30
- Views: 3768
Re: Assuming this existed would be you buy it?
The CPU isn't necessarily the 'brains' of a computational device anymore. Both ATI and nVidia (with their R600 & G80 GPU's respectably) can do massive amounts of superscalar math on their GPU's, to the point where nVidia has released high performance machines utilizing G80's as pure floating poi...
- Tue Aug 14, 2007 7:46 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Assuming this existed would be you buy it?
- Replies: 30
- Views: 3768
- Tue Aug 14, 2007 7:44 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Cheating in Half-Life DC
- Replies: 12
- Views: 1681
Re: Cheating in Half-Life DC
I had spent quite a bit of my earlier Dreamcasting with the formerly stated unmentionable, and the differences between the PC and DC versions are negligible at best. If you know the console, you can do and see a lot of cool goodies locked away from prying eyes. For instance, I'll give you something ...
- Mon Aug 06, 2007 4:07 pm
- Forum: Hardware Modification and Repair
- Topic: Making a BBA?
- Replies: 49
- Views: 7757
Re: Making a BBA?
Look at the soldering. You'd practically have to be jesus to solder all that shat.
- Mon Aug 06, 2007 1:07 am
- Forum: Hardware Modification and Repair
- Topic: Dreamcast Serial Port Overclock?
- Replies: 1
- Views: 2100
Dreamcast Serial Port Overclock?
Ok, I was searching for information about the Dreamcast's serial port, when I came across this website. http://f17.aaa.livedoor.jp/~takotako/ In there he had a lot of neat schematics and stuff, stuff in which I've posted it's content before. However, something different caught my eye this time. http...
- Mon Aug 06, 2007 12:39 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Assuming this existed would be you buy it?
- Replies: 30
- Views: 3768
Re: Assuming this existed would be you buy it?
*strikes himself* I was referring to the 68k arithmatic units, not cache (and it's actually 20-bit ALU's, not 22). I was reading on the 603e a few hours before so I had cache on the mind. The 68k actually supports off-die cache, but I don't think it was ever used outside of high end Amigas. Last I h...
- Sat Aug 04, 2007 3:36 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Anyone got a working Rev. 0 DC?
- Replies: 1
- Views: 613
Re: Anyone got a working Rev. 0 DC?
I have a Rev0 DC (dated August 1999), but I have no interest in getting rid of it. It has a second revision SH4 as well as 8ns memory for all chips.
I also have a Rev0 bring-up board with extensive precise modifications made to it.
I also have a Rev0 bring-up board with extensive precise modifications made to it.
- Sat Aug 04, 2007 3:32 pm
- Forum: Hardware Modification and Repair
- Topic: Official DC Overclocking thread
- Replies: 60
- Views: 19441
Re: Official DC Overclocking thread
No, the ns is just the maximum rated speed. The front side bus of all Dreamcasts (minus a couple of prototypes which ran at an ungodly slow 66MHz) runs at 100MHz.
- Fri Aug 03, 2007 7:31 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Assuming this existed would be you buy it?
- Replies: 30
- Views: 3768
Re: Assuming this existed would be you buy it?
Seriously, the Super Nintendo had a 3 MHz 16-bit upgrade of an 8-bit CPU but the system successfully competed with the Genesis' powerful Motorola 68k (a 32bit CPU clocked at 8 MHz). Former NES developers had a decent amount of knowledge of the 6502, and the system's design with its focus on the mor...
- Fri Aug 03, 2007 7:17 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Assuming this existed would be you buy it?
- Replies: 30
- Views: 3768
Re: Assuming this existed would be you buy it?
Again, assuming this existed would you buy it? A Dreamcast with 2 500 Mhz SH-4s, 128MB System RAM, PVR with 250 Mhz GPU and 64MB of Video Memory, 16MB of Sound Memory. Basically a buffed up NAOMI2 board. I ask only because of people's acceptance of the Wii which is a buffed up GameCube. Now I'm not...
- Fri Aug 03, 2007 6:59 am
- Forum: Hardware Modification and Repair
- Topic: Making a BBA?
- Replies: 49
- Views: 7757
Re: Making a BBA?
Interesting. I saw a similar tactic employed by a certain homebrew PS1 cheat device some time back, except it used a modified IDE cable break to plug into the PS1 memory slot. However, for the same time/effort it is to desolde/modify one o' them connectors, you might as well just buy an old 33.6kbp/...
- Tue Jul 31, 2007 10:29 pm
- Forum: First Person Shooters Development
- Topic: System shock 2
- Replies: 21
- Views: 8218
Re: System shock 2
Thats all fine and dandy, but you have to take several things into consideration: 1. Does he still want the darn thing? I asked him eons ago. 2. No longer know how to track him down. I asked him through a forum that I book marked on my old Dual P3 system back in 05-06, but that machine has long sinc...
- Mon Jul 30, 2007 4:59 am
- Forum: Hardware Modification and Repair
- Topic: Making a BBA?
- Replies: 49
- Views: 7757
Re: Making a BBA?
Wayy too complicated. You have to take into consideration folks like me, who have short attention spans and shakey hands. Besides, the serial bus is more than fast enough. And if it isn't, we just sub in a new clock x-tal to boost the speed, which is STILL easier.