Search found 228 matches

by Morphv2
Fri Jan 18, 2008 12:19 am
Forum: Hardware Modification and Repair
Topic: Dreamcast Memory Expansion
Replies: 4
Views: 1634

Re: Dreamcast Memory Expansion

Wow, that SD reader is.....shockingly simple.
by Morphv2
Wed Oct 17, 2007 10:30 am
Forum: First Person Shooters Development
Topic: Warsow for DC...
Replies: 14
Views: 3954

Re: Re:

Christuserloeser wrote:
Bertrude wrote:Wasn't DC Soldier Of Fortune using a modified version of the Quake 2 engine?
Yep, I think it was.
It was based off of the Ghoul engine which was basically Q2e with some code streamlining and support for hit-zone specific damage and effects.
by Morphv2
Wed Oct 17, 2007 10:27 am
Forum: Hardware Modification and Repair
Topic: Official DC Overclocking thread
Replies: 59
Views: 10854

Re: Official DC Overclocking thread

Some oscillators don't like anything but 5v afaik.
by Morphv2
Wed Oct 17, 2007 10:26 am
Forum: Hardware Modification and Repair
Topic: Reading GD-Rom Discs with a YAMAHA CDR400t
Replies: 17
Views: 11895

Re: Reading GD-Rom Discs with a YAMAHA CDR400t

If it can, it's news to me. Sorry bub, but I know nothing, but bump for an interesting subject.
by Morphv2
Tue Aug 21, 2007 10:05 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: In My Eyes The Worst Sega Employee
Replies: 14
Views: 1444

Re: In My Eyes The Worst Sega Employee

Without Stoler, there would not have been a Dreamcast in the US. Sega of Japan decided to push the retardedly hard to program Saturn even though more advanced yet simple machines were on the market, which was bleeding them dry. They were losing hundreds of dollars on hardware that they didn't have s...
by Morphv2
Sat Aug 18, 2007 11:39 pm
Forum: First Person Shooters Development
Topic: Dreamplaces
Replies: 21
Views: 6625

Re: Dreamplaces

DP is a resource hog, but he could be using a software culling technique, interfacing with the Kyro harware register set or some shit like that.
by Morphv2
Sat Aug 18, 2007 11:32 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Assuming it exsisted would you buy it "VMU2"
Replies: 10
Views: 986

Re: Assuming it exsisted would you buy it "VMU2"

If it could interface with my Betamax2 machines thru SATA, I'd get it.
by Morphv2
Sat Aug 18, 2007 11:31 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Assuming this existed would be you buy it?
Replies: 30
Views: 2648

Re: Assuming this existed would be you buy it?

The CPU isn't necessarily the 'brains' of a computational device anymore. Both ATI and nVidia (with their R600 & G80 GPU's respectably) can do massive amounts of superscalar math on their GPU's, to the point where nVidia has released high performance machines utilizing G80's as pure floating point c...
by Morphv2
Tue Aug 14, 2007 7:44 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Cheating in Half-Life DC
Replies: 12
Views: 968

Re: Cheating in Half-Life DC

I had spent quite a bit of my earlier Dreamcasting with the formerly stated unmentionable, and the differences between the PC and DC versions are negligible at best. If you know the console, you can do and see a lot of cool goodies locked away from prying eyes. For instance, I'll give you something ...
by Morphv2
Mon Aug 06, 2007 4:07 pm
Forum: Hardware Modification and Repair
Topic: Making a BBA?
Replies: 49
Views: 6675

Re: Making a BBA?

Look at the soldering. You'd practically have to be jesus to solder all that shat.
by Morphv2
Mon Aug 06, 2007 1:07 am
Forum: Hardware Modification and Repair
Topic: Dreamcast Serial Port Overclock?
Replies: 1
Views: 1787

Dreamcast Serial Port Overclock?

Ok, I was searching for information about the Dreamcast's serial port, when I came across this website. http://f17.aaa.livedoor.jp/~takotako/ In there he had a lot of neat schematics and stuff, stuff in which I've posted it's content before. However, something different caught my eye this time. http...
by Morphv2
Mon Aug 06, 2007 12:39 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Assuming this existed would be you buy it?
Replies: 30
Views: 2648

Re: Assuming this existed would be you buy it?

*strikes himself* I was referring to the 68k arithmatic units, not cache (and it's actually 20-bit ALU's, not 22). I was reading on the 603e a few hours before so I had cache on the mind. The 68k actually supports off-die cache, but I don't think it was ever used outside of high end Amigas. Last I h...
by Morphv2
Sat Aug 04, 2007 3:36 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Anyone got a working Rev. 0 DC?
Replies: 1
Views: 518

Re: Anyone got a working Rev. 0 DC?

I have a Rev0 DC (dated August 1999), but I have no interest in getting rid of it. It has a second revision SH4 as well as 8ns memory for all chips.

I also have a Rev0 bring-up board with extensive precise modifications made to it.
by Morphv2
Sat Aug 04, 2007 3:32 pm
Forum: Hardware Modification and Repair
Topic: Official DC Overclocking thread
Replies: 59
Views: 10854

Re: Official DC Overclocking thread

No, the ns is just the maximum rated speed. The front side bus of all Dreamcasts (minus a couple of prototypes which ran at an ungodly slow 66MHz) runs at 100MHz.
by Morphv2
Fri Aug 03, 2007 7:31 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Assuming this existed would be you buy it?
Replies: 30
Views: 2648

Re: Assuming this existed would be you buy it?

Seriously, the Super Nintendo had a 3 MHz 16-bit upgrade of an 8-bit CPU but the system successfully competed with the Genesis' powerful Motorola 68k (a 32bit CPU clocked at 8 MHz). Former NES developers had a decent amount of knowledge of the 6502, and the system's design with its focus on the mor...
by Morphv2
Fri Aug 03, 2007 7:17 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Assuming this existed would be you buy it?
Replies: 30
Views: 2648

Re: Assuming this existed would be you buy it?

Again, assuming this existed would you buy it? A Dreamcast with 2 500 Mhz SH-4s, 128MB System RAM, PVR with 250 Mhz GPU and 64MB of Video Memory, 16MB of Sound Memory. Basically a buffed up NAOMI2 board. I ask only because of people's acceptance of the Wii which is a buffed up GameCube. Now I'm not...
by Morphv2
Fri Aug 03, 2007 6:59 am
Forum: Hardware Modification and Repair
Topic: Making a BBA?
Replies: 49
Views: 6675

Re: Making a BBA?

Interesting. I saw a similar tactic employed by a certain homebrew PS1 cheat device some time back, except it used a modified IDE cable break to plug into the PS1 memory slot. However, for the same time/effort it is to desolde/modify one o' them connectors, you might as well just buy an old 33.6kbp/...
by Morphv2
Tue Jul 31, 2007 10:29 pm
Forum: First Person Shooters Development
Topic: System shock 2
Replies: 21
Views: 6931

Re: System shock 2

Thats all fine and dandy, but you have to take several things into consideration: 1. Does he still want the darn thing? I asked him eons ago. 2. No longer know how to track him down. I asked him through a forum that I book marked on my old Dual P3 system back in 05-06, but that machine has long sinc...
by Morphv2
Mon Jul 30, 2007 4:59 am
Forum: Hardware Modification and Repair
Topic: Making a BBA?
Replies: 49
Views: 6675

Re: Making a BBA?

Wayy too complicated. You have to take into consideration folks like me, who have short attention spans and shakey hands. Besides, the serial bus is more than fast enough. And if it isn't, we just sub in a new clock x-tal to boost the speed, which is STILL easier.