Search found 29 matches

by fox68k
Mon Sep 14, 2009 4:05 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Genesis+ Status?
Replies: 45
Views: 11204

Re: Genesis+ Status?

Has either GenesisPlusDC or Gens4all reached testing stage? I'd be more than happy to do some pre-release testing. Unfortunately, Gens DC is not ready yet. I know i always come across telling the same story, but I am still debugging the asm VDP. It will take a while, and i am now pretty sure i will...
by fox68k
Tue Jul 07, 2009 3:21 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Genesis+ Status?
Replies: 45
Views: 11204

Re: Genesis+ Status?

Thank you for the update, however one concern regarding the roms list. (sorry to brag on about this but i feel this needs sorting out) when this is released will the roms list be sorted out. As one of the main problems with genesisplusdc is its accessibility due to the roms list, which is frustrati...
by fox68k
Fri Jul 03, 2009 7:14 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Genesis+ Status?
Replies: 45
Views: 11204

Re: Genesis+ Status?

Neoblast wrote:BTw is there any place where I could get its source code?
I'd like to add sd card support... for sram saving, rom loading and .... why hasnt a savestate feature been implemented? not enough vmu space or... ?
Project website: http://code.google.com/p/genplus-dc/.
by fox68k
Wed Jul 01, 2009 9:29 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Genesis+ Status?
Replies: 45
Views: 11204

Re: Genesis+ Status?

GenesisPlusDC supports the following extensions: ".zip", ".gen", and ".bin". I posed the very same question about gens4all over at the Dremcast.es forums, but haven't gotten a response. I think the prevailing view is, it'll happen if it'll happen. Right now as far as I...
by fox68k
Tue Mar 03, 2009 8:30 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Genesis+ Status?
Replies: 45
Views: 11204

Re: Genesis+ Status?

Anyways if you got nothing to lose, I'd be more than happy to give anything a test shot. I wonder if the gens4all possible March date will happen, as it was mentioned by Fox <He did say no promises> over at dcemu.co.uk not long ago. Maybe because of the RetroMadrid event? Yes, that's right. The fir...
by fox68k
Tue Feb 06, 2007 11:21 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Neo4all RC2
Replies: 12
Views: 2469

I will take a look at that. I have never experienced that so i guess it could be a bug in that game.
by fox68k
Thu Feb 01, 2007 7:07 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Neo4all RC2
Replies: 12
Views: 2469

Neo4all RC2

Hey, here is the 2nd release candidate of Neo4all :D This new version features the lastest FAME core and the new FAZE (Z80 emulator for DC). Basically, the emulation speed in some games have been improved, specially in Metal Slug 2 (i recommend to overclock the m68k and underclock the z80 for this g...
by fox68k
Mon Jan 29, 2007 3:09 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Best Genesis/Mega Drive emulator for DC?
Replies: 429
Views: 66655

Christuserloeser wrote:Hm, I got a question regarding FAZE then: Do you think it would be save to implement FAZE from the MAME4ALL source into GenesisPlusDC ?
Not sure, but very likely. FAZE is not as complex as FAME in terms of generation options.
I will take a look into this when i have some free time.

Cheers.
by fox68k
Mon Jan 22, 2007 4:24 am
Forum: Homebrew Software and Indie Games Discussion
Topic: New GenesisPlus: GPDCQ-01202007
Replies: 94
Views: 15487

However, the improvement is that now a newer version of FAME is implemented, which allows us to report games that do not work with the new FAME version (like Streets of Rage II). There are some problems running GPDC with FAME. Those are related with the way GPDC treats IRQs. I managed to see this d...
by fox68k
Thu Jan 18, 2007 3:39 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Best Genesis/Mega Drive emulator for DC?
Replies: 429
Views: 66655

I'll post my notes regarding things that I'd love to see implemented next: Updating to the newest FAME + FAZE versions - Both have been released with the latest MAME4All update: http://chui.dcemu.co.uk/releases/mame4all-alpha2-src.tar.bz2 Keep in mind that the FAME source found in MAME4ALL is not s...
by fox68k
Fri Dec 02, 2005 9:40 am
Forum: Homebrew Software and Indie Games Discussion
Topic: NEO4ALL/AES alpha-preview coming soon !
Replies: 38
Views: 3868

Well, the original info was from Chui not aquireo Yes, the original post was by Chui. We were testing the very first preliminar development last weekend. Chui never dissapoints. He launched the first run in front of me, and it was really good :D I asked him to play Metal Slug X, because i love Meta...
by fox68k
Thu Jul 28, 2005 6:58 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Genesis Plus/DC Emulation Discussion
Replies: 64
Views: 4009

There is something in FAME is getting me crazy these days while fixing some bugs. Probably you could help me in this point. :) Fidling with FAME code i found that removing or leaving some pieces of code makes FAME to run faster or slower (both in raw tests and in GP/DC) :?: I think this should have ...
by fox68k
Wed May 18, 2005 2:23 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Neo Geo AES to Neo Geo CD Project
Replies: 66
Views: 5968

:( the idea is great, but the really games by convert are : SAVAGE REIGN 2 DOUBLE DRAGON (NEW) MATRIMELEE all the METAL SLUG (X,3,4,5) CAPCOM VS SNK CHAOS SAMURAI SHODOWN 5 AND SPECIAL BLAZING STAR SHOCK TROPPERS ------------------------------------- I think wich are too much great =|, can work phe...
by fox68k
Tue Apr 12, 2005 11:56 am
Forum: Homebrew Software and Indie Games Discussion
Topic: neo4all beta 2 released
Replies: 49
Views: 4871

DARKGATE wrote: Only a problem, ALL CDDA don't work, only fx. :)
I am starting to think there is something weird about CDDA, because i played both KOF and Samurai Spirits with it. There should be a CD cue issue or something like that. :roll:
by fox68k
Fri Apr 08, 2005 9:09 am
Forum: Programming Discussion
Topic: Threading CDDA KOS operations
Replies: 3
Views: 518

There should be a way to avoid skipping in NeoGeo CD emulators. Game skipping in the middle of playing is somewhat cumbersome.
by fox68k
Wed Apr 06, 2005 7:51 am
Forum: Programming Discussion
Topic: Threading CDDA KOS operations
Replies: 3
Views: 518

Threading CDDA KOS operations

I was wondering if there is any way to avoid system stalls when doing CDDA operations with KOS. This is, changing audio track, stopping, and so on. The DC gets stalled during a short time, and this is annoying :cry:

Thanks in advance.
by fox68k
Wed Jan 26, 2005 12:47 pm
Forum: Programming Discussion
Topic: 32-bit memory aligning
Replies: 11
Views: 1467

And the assembler replies me then: "Warning: alignment too large: 15 assumed". Could this be what is confusing me? [edit] I seriously need to re-read the as manual concerning alignment... Surprisingly enough, AS allows me to assemble at a 32-byte boundary with .balign but not with .align....
by fox68k
Wed Jan 26, 2005 8:51 am
Forum: Programming Discussion
Topic: 32-bit memory aligning
Replies: 11
Views: 1467

This topic is really interesting :D These guys are really cool!! Well, i have few questions: 1) When i want to align data to a 32-byte boundary in asm, i write this: .align 32 And the assembler replies me then: "Warning: alignment too large: 15 assumed". I guess given value to .align direc...
by fox68k
Fri Oct 15, 2004 3:04 pm
Forum: Programming Discussion
Topic: ARM assembly language compatibility
Replies: 6
Views: 769

ARM assembly language compatibility

Hi, i am thinking about programming for the ARM processor inside the DC in assembly language, but i would like to know if the assembly language for this processor (ARM7) is compatible (this is, i can run the same assembly code) with, for example, the ARM9 inside the GP32. In addition, what are the d...
by fox68k
Tue Oct 12, 2004 10:17 am
Forum: Programming Discussion
Topic: and now with the new Motorola 68000 by Fox68k
Replies: 22
Views: 1553

It seems similar-ish to the way that StarScream or RAZE do things. You describe the memory layout to the CPU emulator, and it does most of the work. You only call a handler function if you need to, for hardware registers or such. Not really that hard to deal with, as long as you actually know the m...