Search found 8 matches

by Tiberious
Thu Jul 26, 2007 11:34 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Splitting a Multi-game Disk (SF3: Double Impact)
Replies: 2
Views: 545

Splitting a Multi-game Disk (SF3: Double Impact)

OK, I didn't notice any rules against it, and I do already have both the files necessary -and- a copy of the original game, so here goes: I am looking to split the game Street Fighter III: Double Impact into its component entries, SF3: New Generation and SF3: 2nd Impact. I have tried simply removing...
by Tiberious
Sun Oct 15, 2006 8:35 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Best Genesis/Mega Drive emulator for DC?
Replies: 429
Views: 53441

Edit 2: After some playing around, I can confirm the following incompatibilities: Knuckles in Sonic 1 hack: Will Not Run. Period. Neither FAME nor C68K will let it work. Ultimate Mortal Kombat 3: Works in C68K, but not in FAME (FAME: press start to bring up the main menu, and no input is accepted af...
by Tiberious
Wed Jun 28, 2006 11:26 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Neo4All/AES FAQ & Tutorial !
Replies: 75
Views: 14083

I'm trying to convert Fatal Fury Special, but it keeps dying on me when testing. I have all the bios files where they need to be, even with the 64K ng-lo.rom in place... All I end up getting is a green screen, even with all the original ROMs. (for the record, if possible, I'd like to get a hacked ve...
by Tiberious
Sat Apr 09, 2005 2:38 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Ideas for Scherzo's NesterDC SE.
Replies: 459
Views: 24691

How about support for the VS games (either in Free Play mode or with an 'insert coin' button)?

Also, how well will the emulator handle hacks that are more than just art edits? I tried an NES emu for the PSX, but it died on every one.
by Tiberious
Tue Jan 25, 2005 11:48 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Question regarding NesterDC v6
Replies: 5
Views: 371

GustavoSM wrote:
ethoscapade wrote:it wasn't fixed in 6.0, but it has been fixed in SE. speaking of which...
waiting for it is draining my vital energy.
I don't complain, though.
Ok... thanks for the info. I'll wait for SE myself, then.
by Tiberious
Sun Jan 23, 2005 11:35 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Question regarding NesterDC v6
Replies: 5
Views: 371

Question regarding NesterDC v6

I have NesterDC v5, and it works well, and I'd rather not go through a bunch of CD-Rs trying to get v6 to work if a particular issue I've noticed with v5 hasn't been fixed, so here goes: When running in Normal Auto speed (default), it seems that there's a lag between a buttonpress and the action ons...
by Tiberious
Sun Jan 09, 2005 5:24 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Dos game Emulation
Replies: 19
Views: 870

Myself, I'd like to see the original Scorched Earth (not Worms, and none of that clone BS) running on the DC (1-4 players + bots? Oh yes)...
by Tiberious
Thu Jul 22, 2004 11:27 pm
Forum: Beats of Rage Development
Topic: Beats Of Rage Mod Ideas
Replies: 21
Views: 1226

Well, this one sounds obvious, but how about a 'remastered' Streets of Rage 2 using upgraded sprites (possibly 'CPS-2 style', as seen in the SFA games), backgrounds, etc.? I'd definately play that (if it were done well, of course)...