Search found 1459 matches

by speud
Wed Sep 01, 2004 3:48 am
Forum: First Person Shooters Development
Topic: 'Radquake Final' and mods...
Replies: 68
Views: 5395

have fun, i wont waste my time in here anymore.
by speud
Wed Sep 01, 2004 3:10 am
Forum: First Person Shooters Development
Topic: 'Radquake Final' and mods...
Replies: 68
Views: 5395

do you really think that belongs here seriously?
someone wasnt nice with me in the metro last week, should i post it in here as well? :|
by speud
Mon Aug 30, 2004 11:51 am
Forum: First Person Shooters Development
Topic: 'Radquake Final' and mods...
Replies: 68
Views: 5395

yer it would indeed. but i am the only one who added my changes to the version that was released afaik. and i didnt change anything in the previous versions. ian doesnt come here anymore so if you want to know why he did something in the previous versions thats probably not the best place to ask, si...
by speud
Mon Aug 30, 2004 10:43 am
Forum: First Person Shooters Development
Topic: 'Radquake Final' and mods...
Replies: 68
Views: 5395

yes i know one version had the mod menu working, it wasnt in the code i used anyway. also ian told me about the compatibility problem of the mod-menu with 4.4's source Err... how could you guys have possibly broken the modlist? The thing is entirely independent of the rest of the game, and requires...
by speud
Mon Aug 30, 2004 1:50 am
Forum: First Person Shooters Development
Topic: 'Radquake Final' and mods...
Replies: 68
Views: 5395

Fragger wrote:
speud wrote:also i started working on this before fragger's release
Actually not.
err, yes. i started to work on it before you released your source. i didnt mean i started to work on an update before you or anything.
by speud
Mon Aug 30, 2004 12:13 am
Forum: First Person Shooters Development
Topic: 'Radquake Final' and mods...
Replies: 68
Views: 5395

i think it was called "final" like in "no more RADquake after this one". the other releases that might happen are more to consider as sort of patches, to fix things that was planned to be included in this version but werent, because of a bug (like the selfbooting problem) or lack of time/risk of inc...
by speud
Sun Aug 29, 2004 10:28 pm
Forum: First Person Shooters Development
Topic: 'Radquake Final' and mods...
Replies: 68
Views: 5395

Most people can take constructive critisism but I guess you just can't handle it. really, calling people silly is nothing constructive. also making a list of the things that miss and you want to see is nothing constructive neither. instead, you could have submitted your suggestions in a respectuous...
by speud
Sun Aug 29, 2004 7:52 pm
Forum: First Person Shooters Development
Topic: 'Radquake Final' and mods...
Replies: 68
Views: 5395

speud: The modmenu was present in the released binary of RADQuake 4.4, but apparently it doesn't work in the source which Ian released. I noticed several differences between the binaries and their corresponding source codes in more than one of the releases of RADQuake, most notably in the versions ...
by speud
Sun Aug 29, 2004 5:28 pm
Forum: First Person Shooters Development
Topic: 'Radquake Final' and mods...
Replies: 68
Views: 5395

you can use multisessions' discs. you didnt simply gave your opinion. you do reproach me not to have fixed the bug you claim having mentionned many times. yes its a problem with your mod. why does it load the default cfg at every level change? the original quake only loads the default cfg at host in...
by speud
Sun Aug 29, 2004 12:48 pm
Forum: First Person Shooters Development
Topic: 'Radquake Final' and mods...
Replies: 68
Views: 5395

if you dont like it and prefere the previous versions then just dont use this version. i dont see why you would prefere the previous versions though. it doesnt have any negative effect on controls, thats just the default config is loaded properly now, so just fix the default config file and it will ...
by speud
Sun Aug 29, 2004 12:23 pm
Forum: First Person Shooters Development
Topic: 'Radquake Final' and mods...
Replies: 68
Views: 5395

the slowdowns happen on normal quake as well.
no it doesnt.
maybe my controller is broken?
no its not, like i said the controls havent been changed since 4.4.
by speud
Sun Aug 29, 2004 11:37 am
Forum: First Person Shooters Development
Topic: 'Radquake Final' and mods...
Replies: 68
Views: 5395

the only relevant difference with mods is the keys/buttons binded.
by speud
Fri Aug 27, 2004 6:54 pm
Forum: First Person Shooters Development
Topic: RadQuake Final full speed?
Replies: 5
Views: 913

timedemo returns 10 fps but thats a bug with the compiler. i got it to return 20 fps with the same source and makefile but a different compile.
by speud
Fri Aug 27, 2004 6:52 pm
Forum: First Person Shooters Development
Topic: 'Radquake Final' and mods...
Replies: 68
Views: 5395

controls were never changed actually.
by speud
Thu Aug 26, 2004 2:29 pm
Forum: First Person Shooters Development
Topic: RadQuake Final
Replies: 58
Views: 4254

it wasnt in 4.4 from what i understood. ian wanted to try and implement it but it would have delayed the release again, so with his agreement i released this version and he will try and implement the mod menu from 4.3 later.
by speud
Thu Aug 26, 2004 2:16 pm
Forum: First Person Shooters Development
Topic: RadQuake Final
Replies: 58
Views: 4254

no, the game is slow and this version sucks, you should know it now.
by speud
Thu Aug 26, 2004 2:13 pm
Forum: First Person Shooters Development
Topic: RadQuake Final
Replies: 58
Views: 4254

just so you know, the DC scene doesnt mean dcemulation+dcemu.co.uk luckily. and the readme file will stay as is in the original archive, you cant do anything against that, even deleting my answers wont change my decision.
by speud
Thu Aug 26, 2004 1:54 pm
Forum: First Person Shooters Development
Topic: RadQuake Final
Replies: 58
Views: 4254

NO a Ban would be for continued violation of rules etc which rule? the one that said anyone who doesnt agree with dcemulation.org's staff and mention it somewhere else doesnt deserve to be in here? I suggest you take the comments out of the read me. err, no. Infact ill just remove them from my mirr...
by speud
Thu Aug 26, 2004 1:35 pm
Forum: First Person Shooters Development
Topic: RadQuake Final
Replies: 58
Views: 4254

Hmm ok you say DCEmu UK/Dreamcast Emulation is bad to coders. Apart from your childish outbursts, what other coder has been treated badly? (not including ian Michael) we were the only ones to get these humiliating badges and negative comments indeed. also i didnt mention other coders experience any...
by speud
Thu Aug 26, 2004 1:25 pm
Forum: First Person Shooters Development
Topic: RadQuake Final
Replies: 58
Views: 4254

Had you included links to porn sites, copyrighted data from Quake, racist/sexist/whateverist or otherwise inflammatory abuse, or anything else like that, it too would have been removed. You may want to include garbage with the release, but that doesn't mean that everyone else must do the same. nobo...