Search found 152 matches

by patbier
Sun Apr 03, 2016 1:15 am
Forum: Programming Discussion
Topic: dcload stuck on receiving data after send an *.elf [Solved]
Replies: 11
Views: 1309

Re: dcload-ip stuck on receiving data after send an *.elf

Hello, is your OS windows ? I had problems years ago and TapamN found the solution : "I found that was apparently caused by how the Windows firewall handles UDP connections. If a UDP connection is idle for more than 60 seconds, it's removed from the NAT and blocked, even if it's still kept open. Add...
by patbier
Sun Nov 29, 2015 4:18 pm
Forum: Programming Discussion
Topic: Texture Benchmark : pvrmark_texture
Replies: 5
Views: 808

Re: Texture Benchmark : pvrmark_texture

Yes, you're right ! And I will modify the code to select OP/TR and with/without filtering to see the differences.
But, I'm not sure if the stats.frame_rate from pvr_get_stats(&stats) is accurate.
by patbier
Sun Nov 29, 2015 12:25 pm
Forum: Programming Discussion
Topic: Texture Benchmark : pvrmark_texture
Replies: 5
Views: 808

Texture Benchmark : pvrmark_texture

Hello, In the kos/examples, there are pvrmark benchmarks for strips and strips direct. I'd like to add a benchmark for textures, so I try to modify the benchmark for strips. I doesn't work as great as expected, I don't think it really calculates the more textures possible displayable at 60 fps. /* K...
by patbier
Fri Nov 20, 2015 12:47 am
Forum: Programming Discussion
Topic: Upcoming KOS release - Testing needed
Replies: 21
Views: 2885

Re: Upcoming KOS release - Testing needed

Hello, I've just tested the last KOS, but I have this problem when compiling my game : /home/Julien/cacdev2015/kos//../kos-ports/lib/liboggvorbisplay.a(sndoggvorbis.o): In function `callback': /home/Julien/cacdev2015/kos-ports/liboggvorbisplay/build/liboggvorbisplay-2.0.0/liboggvorbisplay/sndoggvorb...
by patbier
Wed Nov 04, 2015 9:13 am
Forum: Programming Discussion
Topic: Widescreen hacks
Replies: 7
Views: 1342

Re: Widescreen hacks

Thanks for answers,

is there a way to do the same with KOS ?
by patbier
Mon Nov 02, 2015 1:23 pm
Forum: Programming Discussion
Topic: Widescreen hacks
Replies: 7
Views: 1342

Widescreen hacks

Hello,

Did you have a look at the widescreen hacks ?

http://assemblergames.com/l/threads/wid ... acks.58620

4/3
Image

16/9
Image

I'm curious about what really changes. Any ideas ?
by patbier
Sun Oct 25, 2015 3:48 am
Forum: Front Page News and Forum Guidelines
Topic: Alice Dreams Tournament Kickstarter
Replies: 12
Views: 4351

Re: Alice Dreams Tournament Kickstarter

https://ksr-ugc.imgix.net/assets/004/757/784/66edfff81dfcb9b7d9de7a873cb07fda_original.png?v=1445699384&w=639&fit=max&auto=format&lossless=true&s=a9087192ef9cc061e5fbd09ab67ef35b Hello ! Please spread the word : if you want your name on the credit screen, if you want the exclusive Kickstarter packa...
by patbier
Fri Oct 09, 2015 12:48 am
Forum: Front Page News and Forum Guidelines
Topic: Alice Dreams Tournament Kickstarter
Replies: 12
Views: 4351

Re: Alice Dreams Tournament Kickstarter

Hello shametblame, we're looking for a solution for Paypal.
by patbier
Sun Oct 04, 2015 1:24 am
Forum: Front Page News and Forum Guidelines
Topic: Alice Dreams Tournament Kickstarter
Replies: 12
Views: 4351

Re: Alice Dreams Tournament Kickstarter

Nico0020 wrote:Backed this as soon as it was posted. Really looking forward to another indie DC game, I have quite the collection these days.
Thanks a lot !
by patbier
Tue Sep 29, 2015 11:43 pm
Forum: Front Page News and Forum Guidelines
Topic: Alice Dreams Tournament Kickstarter
Replies: 12
Views: 4351

Re: Alice Dreams Tournament Kickstarter

Hello and thanks to the Dreamcast community : you are awesome !!
The campaign is incredible, we really hope we will reach the new stretch goals.

Don't hesitate to ask here if you have any questions about the game !

@Juan : Thanks a lot !!

@Ph3nom : Thanks a lot !!
by patbier
Wed Jul 08, 2015 2:42 am
Forum: Programming Discussion
Topic: Smoothing scaler PVR_SCALER_CFG
Replies: 0
Views: 906

Smoothing scaler PVR_SCALER_CFG

Hello, following this thread http://dcemulation.org/phpBB/viewtopic.php?f=29&t=103398 I wonder if it would be useful to propose to players a choice "50 Hz with scaler" / "50 Hz without scaler" / "60 Hz with scaler" / "60 Hz without scaler" My game is in 640 * 480 so i wonder whether it would be usef...
by patbier
Mon Jul 06, 2015 2:53 am
Forum: Programming Discussion
Topic: Upcoming KOS release - Testing needed
Replies: 21
Views: 2885

Re: Upcoming KOS release - Testing needed

Hello BlueCrab, a new KOS release is a nice idea !
I have a french keyboard, so I can help you !
by patbier
Thu Jul 10, 2014 1:15 pm
Forum: Programming Discussion
Topic: New user intro / question(s) about Parallax and sprites
Replies: 14
Views: 930

Re: New user intro / question(s) about Parallax and sprites

Thanks for answer, but what is a "strided texture" ?
by patbier
Wed Jul 09, 2014 1:49 am
Forum: Programming Discussion
Topic: New user intro / question(s) about Parallax and sprites
Replies: 14
Views: 930

Re: New user intro / question(s) about Parallax and sprites

* - Technically, there is a way to make neither dimension a power of two. For the horizontal, you can use one strided size per frame, which allows you to use a non-power-of-two dimension for that texture. You only get to set the size once per frame, so all strided textures used in a frame must have...
by patbier
Fri Oct 04, 2013 9:29 am
Forum: Programming Discussion
Topic: Thread zombie and so ....
Replies: 16
Views: 952

Re: Thread zombie and so ....

Hello, KOS has already examples !
Have a look in : kallistios\examples\dreamcast\basic\threading
It really helps ;)
by patbier
Sun Aug 25, 2013 2:21 am
Forum: Front Page News and Forum Guidelines
Topic: Dynamite Dreams @ Japan Expo Paris 2013
Replies: 3
Views: 722

Re: Dynamite Dreams @ Japan Expo Paris 2013

Hello and thanks for the news ! This video shows how much people enjoyed playing Dynamite Dreams on Dreamcast, at the Japan Expo, which is a very important japanese event close to Paris, in France ! @cube_b3 : the game is not 100% finished. I'm currently working on improving the "equality cases". In...
by patbier
Fri May 31, 2013 12:54 am
Forum: Programming Discussion
Topic: Linking 2 Dreamcast to make a 8 players homebrew game
Replies: 18
Views: 1474

Re: Linking 2 Dreamcast to make a 8 players homebrew game

From reading this website : http://www.segatech.com/technical/dcblock/index.html It seems that : "The port coming off of the SH-4 is the rear serial port, that has the same performance characteristics as the controller ports, which is about 2 Mbits/s, or 250 KBytes/s. This port can be used for netwo...
by patbier
Thu May 23, 2013 10:04 am
Forum: Programming Discussion
Topic: Linking 2 Dreamcast to make a 8 players homebrew game
Replies: 18
Views: 1474

Re: Linking 2 Dreamcast to make a 8 players homebrew game

The Total Control idea would be great and easy, but I don't think KOS will allow to use it.

For the SD card options, it's not simple.
As BlueCrab said, there could be a problem with FAT patent.
by patbier
Thu May 23, 2013 2:44 am
Forum: Programming Discussion
Topic: Linking 2 Dreamcast to make a 8 players homebrew game
Replies: 18
Views: 1474

Re: Linking 2 Dreamcast to make a 8 players homebrew game

Thanks for all your answers ! To be more precise, I'd like to link two Dreamcast : - the first Dreamcast will display the game, and use the 4 controllers for player 1,2,3 and 4 - the second Dreamcast will be only used for its 4 controllers for player 5,6,7 and 8 Do you think that it's possible to ma...